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Core/WorldObject: Properly initialize position data for all types when initially creating them. Fixes some issues with PvP objectives not having the correct area ID set on initialization. Closes #20028.
(cherry picked from commit 28b3469e89)
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@@ -258,6 +258,8 @@ bool GameObject::Create(uint32 entry, Map* map, Position const& pos, QuaternionD
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return false;
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}
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UpdatePositionData();
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SetZoneScript();
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if (m_zoneScript)
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{
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