Scripts: Fix rbac permission for skipping default boss sequencing check

This commit is contained in:
Shauren
2020-01-14 23:53:08 +01:00
parent 2b024e8fbf
commit e660c8bc19
202 changed files with 403 additions and 444 deletions

View File

@@ -525,12 +525,12 @@ void BossAI::_JustReachedHome()
me->setActive(false);
}
void BossAI::_JustEngagedWith()
void BossAI::_JustEngagedWith(Unit* who)
{
if (instance)
{
// bosses do not respawn, check only on enter combat
if (!instance->CheckRequiredBosses(_bossId))
if (!instance->CheckRequiredBosses(_bossId, who->ToPlayer()))
{
EnterEvadeMode(EVADE_REASON_SEQUENCE_BREAK);
return;