Core/Spells: Renamed EnsureSpellInfo to AssertSpellInfo to minimize differences between branches

This commit is contained in:
Shauren
2016-04-02 17:05:46 +02:00
parent e241ff45c5
commit e52878b6b5
23 changed files with 37 additions and 37 deletions
+1 -1
View File
@@ -763,7 +763,7 @@ class spell_hun_readiness : public SpellScriptLoader
// immediately finishes the cooldown on your other Hunter abilities except Bestial Wrath
GetCaster()->GetSpellHistory()->ResetCooldowns([](SpellHistory::CooldownStorageType::iterator itr) -> bool
{
SpellInfo const* spellInfo = sSpellMgr->EnsureSpellInfo(itr->first);
SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(itr->first);
///! If spellId in cooldown map isn't valid, the above will return a null pointer.
if (spellInfo->SpellFamilyName == SPELLFAMILY_HUNTER &&