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Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
(cherry picked from commit 12701cb0c6)
Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/AuctionHouse/AuctionHouseMgr.cpp
src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
src/server/game/Battlefield/Battlefield.cpp
src/server/game/Battlefield/Zones/BattlefieldWG.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Calendar/CalendarMgr.h
src/server/game/DungeonFinding/LFGQueue.cpp
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/Item/Item.cpp
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Grids/ObjectGridLoader.cpp
src/server/game/Guilds/Guild.cpp
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/BattlefieldHandler.cpp
src/server/game/Handlers/CalendarHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/ChatHandler.cpp
src/server/game/Handlers/LFGHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/PetHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/TicketHandler.cpp
src/server/game/Instances/InstanceSaveMgr.cpp
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Auras/SpellAuras.cpp
src/server/game/Tickets/TicketMgr.cpp
src/server/game/Tickets/TicketMgr.h
src/server/game/World/World.cpp
src/server/scripts/Commands/cs_gobject.cpp
src/server/scripts/Commands/cs_instance.cpp
src/server/scripts/Commands/cs_list.cpp
src/server/scripts/Northrend/zone_wintergrasp.cpp
src/server/scripts/Spells/spell_item.cpp
This commit is contained in:
@@ -589,7 +589,7 @@ void GameObject::Update(uint32 diff)
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case GAMEOBJECT_TYPE_FISHINGNODE:
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{
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// fishing code (bobber ready)
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if (time(nullptr) > m_respawnTime - FISHING_BOBBER_READY_TIME)
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if (GameTime::GetGameTime() > m_respawnTime - FISHING_BOBBER_READY_TIME)
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{
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// splash bobber (bobber ready now)
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Unit* caster = GetOwner();
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@@ -623,7 +623,7 @@ void GameObject::Update(uint32 diff)
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{
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if (m_respawnTime > 0) // timer on
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{
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time_t now = time(nullptr);
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time_t now = GameTime::GetGameTime();
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if (m_respawnTime <= now) // timer expired
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{
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ObjectGuid dbtableHighGuid = ObjectGuid::Create<HighGuid::GameObject>(GetMapId(), GetEntry(), m_spawnId);
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@@ -903,7 +903,7 @@ void GameObject::Update(uint32 diff)
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uint32 respawnDelay = m_respawnDelayTime;
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if (uint32 scalingMode = sWorld->getIntConfig(CONFIG_RESPAWN_DYNAMICMODE))
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GetMap()->ApplyDynamicModeRespawnScaling(this, this->m_spawnId, respawnDelay, scalingMode);
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m_respawnTime = time(nullptr) + respawnDelay;
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m_respawnTime = GameTime::GetGameTime() + respawnDelay;
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// if option not set then object will be saved at grid unload
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// Otherwise just save respawn time to map object memory
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@@ -1139,7 +1139,7 @@ bool GameObject::LoadFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap
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m_respawnTime = GetMap()->GetGORespawnTime(m_spawnId);
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// ready to respawn
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if (m_respawnTime && m_respawnTime <= time(nullptr))
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if (m_respawnTime && m_respawnTime <= GameTime::GetGameTime())
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{
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m_respawnTime = 0;
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GetMap()->RemoveRespawnTime(SPAWN_TYPE_GAMEOBJECT, m_spawnId);
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@@ -1246,7 +1246,7 @@ Unit* GameObject::GetOwner() const
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void GameObject::SaveRespawnTime(uint32 forceDelay, bool savetodb)
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{
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if (m_goData && m_respawnTime > time(nullptr) && m_spawnedByDefault)
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if (m_goData && m_respawnTime > GameTime::GetGameTime() && m_spawnedByDefault)
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{
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if (m_respawnCompatibilityMode)
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{
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@@ -1254,7 +1254,7 @@ void GameObject::SaveRespawnTime(uint32 forceDelay, bool savetodb)
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return;
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}
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uint32 thisRespawnTime = forceDelay ? time(nullptr) + forceDelay : m_respawnTime;
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uint32 thisRespawnTime = forceDelay ? GameTime::GetGameTime() + forceDelay : m_respawnTime;
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GetMap()->SaveRespawnTime(SPAWN_TYPE_GAMEOBJECT, m_spawnId, GetEntry(), thisRespawnTime, GetZoneId(), Trinity::ComputeGridCoord(GetPositionX(), GetPositionY()).GetId(), m_goData->dbData ? savetodb : false);
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}
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}
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@@ -1319,11 +1319,26 @@ uint8 GameObject::GetLevelForTarget(WorldObject const* target) const
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return 1;
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}
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time_t GameObject::GetRespawnTimeEx() const
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{
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time_t now = GameTime::GetGameTime();
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if (m_respawnTime > now)
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return m_respawnTime;
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else
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return now;
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}
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void GameObject::SetRespawnTime(int32 respawn)
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{
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m_respawnTime = respawn > 0 ? GameTime::GetGameTime() + respawn : 0;
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m_respawnDelayTime = respawn > 0 ? respawn : 0;
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}
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void GameObject::Respawn()
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{
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if (m_spawnedByDefault && m_respawnTime > 0)
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{
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m_respawnTime = time(nullptr);
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m_respawnTime = GameTime::GetGameTime();
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GetMap()->RemoveRespawnTime(SPAWN_TYPE_GAMEOBJECT, m_spawnId, true);
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}
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}
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@@ -2454,6 +2469,11 @@ void GameObject::SetLootState(LootState state, Unit* unit)
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}
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}
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void GameObject::SetLootGenerationTime()
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{
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m_lootGenerationTime = GameTime::GetGameTime();
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}
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void GameObject::SetGoState(GOState state)
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{
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SetUpdateFieldValue(m_values.ModifyValue(&GameObject::m_gameObjectData).ModifyValue(&UF::GameObjectData::State), state);
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