Core/Players: Several gold handling improvements

* Update gold limit to 10 million
* Updated auction house gold handling to 64-bit
* Fixed some vendor checks for when BuyCount > 1
* Tweaked some checks for available gold space
* Updated guild bank gold handling to 64-bit and fix withdraw limits
* Enforce gold limit on guild bank
* Check correct rank right when withdrawing from bank
* Other small changes to update money to 64-bit

Closes #19195
Closes #20152
This commit is contained in:
roc13x
2017-08-17 02:00:42 -06:00
committed by Shauren
parent 26d63a276e
commit e04f75bd96
21 changed files with 160 additions and 136 deletions
@@ -253,9 +253,10 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_UPD_GUILD_RANK_BANK_MONEY, "UPDATE guild_rank SET BankMoneyPerDay = ? WHERE rid = ? AND guildid = ?", CONNECTION_ASYNC); // 0: uint32, 1: uint8, 2: uint32
PrepareStatement(CHAR_UPD_GUILD_BANK_TAB_TEXT, "UPDATE guild_bank_tab SET TabText = ? WHERE guildid = ? AND TabId = ?", CONNECTION_ASYNC); // 0: string, 1: uint32, 2: uint8
PrepareStatement(CHAR_INS_GUILD_MEMBER_WITHDRAW,
"INSERT INTO guild_member_withdraw (guid, tab0, tab1, tab2, tab3, tab4, tab5, tab6, tab7, money) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?, ?) "
"ON DUPLICATE KEY UPDATE tab0 = VALUES (tab0), tab1 = VALUES (tab1), tab2 = VALUES (tab2), tab3 = VALUES (tab3), tab4 = VALUES (tab4), tab5 = VALUES (tab5), tab6 = VALUES (tab6), tab7 = VALUES (tab7), money = VALUES (money)", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_GUILD_MEMBER_WITHDRAW_TABS,
"INSERT INTO guild_member_withdraw (guid, tab0, tab1, tab2, tab3, tab4, tab5, tab6, tab7) VALUES (?, ?, ?, ?, ?, ?, ?, ?, ?) "
"ON DUPLICATE KEY UPDATE tab0 = VALUES (tab0), tab1 = VALUES (tab1), tab2 = VALUES (tab2), tab3 = VALUES (tab3), tab4 = VALUES (tab4), tab5 = VALUES (tab5), tab6 = VALUES (tab6), tab7 = VALUES (tab7)", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_GUILD_MEMBER_WITHDRAW_MONEY, "INSERT INTO guild_member_withdraw (guid, money) VALUES (?, ?) ON DUPLICATE KEY UPDATE money = VALUES (money)", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_GUILD_MEMBER_WITHDRAW, "TRUNCATE guild_member_withdraw", CONNECTION_ASYNC);
// 0: uint32, 1: uint32, 2: uint32