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Core/SAI: Added new Flags argument for SMART_ACTION_SUMMON_CREATURE (#26055)
* Added personalSpawn for SMART_ACTION_SUMMON_CREATURE * Added flags for smart action summon creature, including prefer unit and personal spawn. When preferUnit flag is chosen only the unit will be chosen, even if nullptr
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@@ -793,10 +793,10 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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break;
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// If invoker was pet or charm
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Player* player = unit->GetCharmerOrOwnerPlayerOrPlayerItself();
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if (player && GetBaseObject())
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Player* playerCharmed = unit->GetCharmerOrOwnerPlayerOrPlayerItself();
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if (playerCharmed && GetBaseObject())
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{
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player->GroupEventHappens(e.action.quest.quest, GetBaseObject());
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playerCharmed->GroupEventHappens(e.action.quest.quest, GetBaseObject());
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_GROUPEVENTHAPPENS: %s, group credit for quest %u",
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unit->GetGUID().ToString().c_str(), e.action.quest.quest);
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}
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@@ -1182,10 +1182,14 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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}
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case SMART_ACTION_SUMMON_CREATURE:
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{
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WorldObject* summoner = GetBaseObjectOrUnit(unit);
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EnumFlag<SmartActionSummonCreatureFlags> flags(static_cast<SmartActionSummonCreatureFlags>(e.action.summonCreature.flags));
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bool preferUnit = flags.HasFlag(SmartActionSummonCreatureFlags::PreferUnit);
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WorldObject* summoner = preferUnit ? unit : GetBaseObjectOrUnit(unit);
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if (!summoner)
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break;
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bool personalSpawn = flags.HasFlag(SmartActionSummonCreatureFlags::PersonalSpawn);
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float x, y, z, o;
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for (WorldObject* target : targets)
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{
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@@ -1194,7 +1198,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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y += e.target.y;
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z += e.target.z;
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o += e.target.o;
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if (Creature* summon = summoner->SummonCreature(e.action.summonCreature.creature, x, y, z, o, (TempSummonType)e.action.summonCreature.type, e.action.summonCreature.duration))
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if (Creature* summon = summoner->SummonCreature(e.action.summonCreature.creature, x, y, z, o, (TempSummonType)e.action.summonCreature.type, e.action.summonCreature.duration, personalSpawn))
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if (e.action.summonCreature.attackInvoker)
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summon->AI()->AttackStart(target->ToUnit());
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}
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@@ -1202,7 +1206,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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if (e.GetTargetType() != SMART_TARGET_POSITION)
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break;
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if (Creature* summon = summoner->SummonCreature(e.action.summonCreature.creature, e.target.x, e.target.y, e.target.z, e.target.o, (TempSummonType)e.action.summonCreature.type, e.action.summonCreature.duration))
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if (Creature* summon = summoner->SummonCreature(e.action.summonCreature.creature, e.target.x, e.target.y, e.target.z, e.target.o, (TempSummonType)e.action.summonCreature.type, e.action.summonCreature.duration, personalSpawn))
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if (unit && e.action.summonCreature.attackInvoker)
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summon->AI()->AttackStart(unit);
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break;
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