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Core/Objects: Replace separate x,y,z,o getters for stationary position with single Position
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@@ -465,10 +465,7 @@ void Object::BuildMovementUpdate(ByteBuffer* data, CreateObjectBits flags, Playe
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if (flags.Stationary)
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{
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WorldObject const* self = static_cast<WorldObject const*>(this);
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*data << float(self->GetStationaryX());
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*data << float(self->GetStationaryY());
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*data << float(self->GetStationaryZ());
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*data << float(self->GetStationaryO());
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*data << self->GetStationaryPosition().PositionXYZOStream();
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}
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if (flags.CombatVictim)
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