Core/Spells: Autorepeat casting fixes

* Fixed cast bars of ranged spells not disappearing when canceled while autoshooting
* Replaced hacky 500ms delay on non auto shot autorepeat spells with native spell cast time (wands have 500ms cast time)
* Update cooldowns before attempting to cast autorepeat spells (for cases when cooldown ends on the same server tick as cast attempt)
This commit is contained in:
Shauren
2022-05-08 15:54:15 +02:00
parent 538fa8e97f
commit de592386dc
4 changed files with 33 additions and 33 deletions
+10 -20
View File
@@ -299,7 +299,7 @@ SpellNonMeleeDamage::SpellNonMeleeDamage(Unit* _attacker, Unit* _target, SpellIn
Unit::Unit(bool isWorldObject) :
WorldObject(isWorldObject), m_lastSanctuaryTime(0), LastCharmerGUID(), movespline(new Movement::MoveSpline()),
m_ControlledByPlayer(false), m_AutoRepeatFirstCast(false), m_procDeep(0), m_transformSpell(0),
m_ControlledByPlayer(false), m_procDeep(0), m_transformSpell(0),
m_removedAurasCount(0), m_interruptMask(SpellAuraInterruptFlags::None), m_interruptMask2(SpellAuraInterruptFlags2::None),
m_unitMovedByMe(nullptr), m_playerMovingMe(nullptr), m_charmer(nullptr), m_charmed(nullptr),
i_motionMaster(new MotionMaster(this)), m_regenTimer(0), m_vehicle(nullptr),
@@ -2721,6 +2721,8 @@ void Unit::_DeleteRemovedAuras()
void Unit::_UpdateSpells(uint32 time)
{
_spellHistory->Update();
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
_UpdateAutoRepeatSpell();
@@ -2774,8 +2776,6 @@ void Unit::_UpdateSpells(uint32 time)
++itr;
}
}
_spellHistory->Update();
}
void Unit::_UpdateAutoRepeatSpell()
@@ -2789,17 +2789,11 @@ void Unit::_UpdateAutoRepeatSpell()
// cancel wand shoot
if (autoRepeatSpellInfo->Id != 75)
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
m_AutoRepeatFirstCast = true;
return;
}
// apply delay (Auto Shot (spellID 75) not affected)
if (m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 && autoRepeatSpellInfo->Id != 75)
setAttackTimer(RANGED_ATTACK, 500);
m_AutoRepeatFirstCast = false;
// castroutine
if (isAttackReady(RANGED_ATTACK))
if (isAttackReady(RANGED_ATTACK) && m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_PREPARING)
{
// Check if able to cast
SpellCastResult result = m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CheckCast(true);
@@ -2814,11 +2808,8 @@ void Unit::_UpdateAutoRepeatSpell()
}
// we want to shoot
Spell* spell = new Spell(this, autoRepeatSpellInfo, TRIGGERED_FULL_MASK);
Spell* spell = new Spell(this, autoRepeatSpellInfo, TRIGGERED_IGNORE_GCD);
spell->prepare(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets);
// all went good, reset attack
resetAttackTimer(RANGED_ATTACK);
}
}
@@ -2831,14 +2822,13 @@ void Unit::SetCurrentCastSpell(Spell* pSpell)
if (pSpell == m_currentSpells[CSpellType]) // avoid breaking self
return;
// break same type spell if it is not delayed
InterruptSpell(CSpellType, false);
// special breakage effects:
switch (CSpellType)
{
case CURRENT_GENERIC_SPELL:
{
InterruptSpell(CURRENT_GENERIC_SPELL, false);
// generic spells always break channeled not delayed spells
if (m_currentSpells[CURRENT_CHANNELED_SPELL] && !m_currentSpells[CURRENT_CHANNELED_SPELL]->GetSpellInfo()->HasAttribute(SPELL_ATTR5_ALLOW_ACTIONS_DURING_CHANNEL))
InterruptSpell(CURRENT_CHANNELED_SPELL, false);
@@ -2849,7 +2839,6 @@ void Unit::SetCurrentCastSpell(Spell* pSpell)
// break autorepeat if not Auto Shot
if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->GetSpellInfo()->Id != 75)
InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
m_AutoRepeatFirstCast = true;
}
if (pSpell->GetCastTime() > 0)
AddUnitState(UNIT_STATE_CASTING);
@@ -2872,6 +2861,9 @@ void Unit::SetCurrentCastSpell(Spell* pSpell)
}
case CURRENT_AUTOREPEAT_SPELL:
{
if (m_currentSpells[CSpellType] && m_currentSpells[CSpellType]->getState() == SPELL_STATE_IDLE)
m_currentSpells[CSpellType]->setState(SPELL_STATE_FINISHED);
// only Auto Shoot does not break anything
if (pSpell->GetSpellInfo()->Id != 75)
{
@@ -2879,8 +2871,6 @@ void Unit::SetCurrentCastSpell(Spell* pSpell)
InterruptSpell(CURRENT_GENERIC_SPELL, false);
InterruptSpell(CURRENT_CHANNELED_SPELL, false);
}
// special action: set first cast flag
m_AutoRepeatFirstCast = true;
break;
}