Map local guids 6.x -> 3.3.35:

Implemented:
  ca83e14f8b
  ee1c1b97be
  18e4ab6911
  bf37446b3c
  cb854a2b7b

* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
This commit is contained in:
pete318
2015-07-25 16:34:19 +00:00
committed by r00ty
parent 0427870585
commit dcb7082277
158 changed files with 2264 additions and 2051 deletions

View File

@@ -114,7 +114,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
mLastInvoker = unit->GetGUID();
if (Unit* tempInvoker = GetLastInvoker())
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: Invoker: %s (guidlow: %u)", tempInvoker->GetName().c_str(), tempInvoker->GetGUIDLow());
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: Invoker: %s (guidlow: %u)", tempInvoker->GetName().c_str(), tempInvoker->GetGUID().GetCounter());
switch (e.GetActionType())
{
@@ -162,7 +162,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
mUseTextTimer = true;
sCreatureTextMgr->SendChat(talker, uint8(e.action.talk.textGroupID), talkTarget);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_TALK: talker: %s (GuidLow: %u), textGuid: %u",
talker->GetName().c_str(), talker->GetGUIDLow(), talkTarget ? talkTarget->GetGUIDLow() : 0);
talker->GetName().c_str(), talker->GetGUID().GetCounter(), talkTarget ? talkTarget->GetGUID().GetCounter() : 0);
break;
}
case SMART_ACTION_SIMPLE_TALK:
@@ -180,7 +180,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
sCreatureTextMgr->SendChat(me, uint8(e.action.talk.textGroupID), IsPlayer(templastInvoker) ? templastInvoker : 0, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_OTHER, false, (*itr)->ToPlayer());
}
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SIMPLE_TALK: talker: %s (GuidLow: %u), textGroupId: %u",
(*itr)->GetName().c_str(), (*itr)->GetGUIDLow(), uint8(e.action.talk.textGroupID));
(*itr)->GetName().c_str(), (*itr)->GetGUID().GetCounter(), uint8(e.action.talk.textGroupID));
}
delete targets;
@@ -198,7 +198,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
(*itr)->ToUnit()->HandleEmoteCommand(e.action.emote.emote);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_PLAY_EMOTE: target: %s (GuidLow: %u), emote: %u",
(*itr)->GetName().c_str(), (*itr)->GetGUIDLow(), e.action.emote.emote);
(*itr)->GetName().c_str(), (*itr)->GetGUID().GetCounter(), e.action.emote.emote);
}
}
@@ -217,7 +217,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
(*itr)->PlayDirectSound(e.action.sound.sound, e.action.sound.onlySelf ? (*itr)->ToPlayer() : nullptr);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SOUND: target: %s (GuidLow: %u), sound: %u, onlyself: %u",
(*itr)->GetName().c_str(), (*itr)->GetGUIDLow(), e.action.sound.sound, e.action.sound.onlySelf);
(*itr)->GetName().c_str(), (*itr)->GetGUID().GetCounter(), e.action.sound.sound, e.action.sound.onlySelf);
}
}
@@ -238,7 +238,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
(*itr)->ToCreature()->setFaction(e.action.faction.factionID);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, GuidLow %u set faction to %u",
(*itr)->GetEntry(), (*itr)->GetGUIDLow(), e.action.faction.factionID);
(*itr)->GetEntry(), (*itr)->GetGUID().GetCounter(), e.action.faction.factionID);
}
else
{
@@ -248,7 +248,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
(*itr)->ToCreature()->setFaction(ci->faction);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_FACTION: Creature entry %u, GuidLow %u set faction to %u",
(*itr)->GetEntry(), (*itr)->GetGUIDLow(), ci->faction);
(*itr)->GetEntry(), (*itr)->GetGUID().GetCounter(), ci->faction);
}
}
}
@@ -280,7 +280,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
uint32 displayId = ObjectMgr::ChooseDisplayId(ci);
(*itr)->ToCreature()->SetDisplayId(displayId);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u set displayid to %u",
(*itr)->GetEntry(), (*itr)->GetGUIDLow(), displayId);
(*itr)->GetEntry(), (*itr)->GetGUID().GetCounter(), displayId);
}
}
//if no param1, then use value from param2 (modelId)
@@ -288,14 +288,14 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
(*itr)->ToCreature()->SetDisplayId(e.action.morphOrMount.model);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u set displayid to %u",
(*itr)->GetEntry(), (*itr)->GetGUIDLow(), e.action.morphOrMount.model);
(*itr)->GetEntry(), (*itr)->GetGUID().GetCounter(), e.action.morphOrMount.model);
}
}
else
{
(*itr)->ToCreature()->DeMorph();
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature entry %u, GuidLow %u demorphs.",
(*itr)->GetEntry(), (*itr)->GetGUIDLow());
(*itr)->GetEntry(), (*itr)->GetGUID().GetCounter());
}
}
@@ -314,7 +314,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
(*itr)->ToPlayer()->FailQuest(e.action.quest.quest);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_FAIL_QUEST: Player guidLow %u fails quest %u",
(*itr)->GetGUIDLow(), e.action.quest.quest);
(*itr)->GetGUID().GetCounter(), e.action.quest.quest);
}
}
@@ -335,7 +335,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
(*itr)->ToPlayer()->AddQuestAndCheckCompletion(q, NULL);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ADD_QUEST: Player guidLow %u add quest %u",
(*itr)->GetGUIDLow(), e.action.quest.quest);
(*itr)->GetGUID().GetCounter(), e.action.quest.quest);
}
}
}
@@ -397,7 +397,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
uint32 emote = temp[urand(0, count - 1)];
(*itr)->ToUnit()->HandleEmoteCommand(emote);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RANDOM_EMOTE: Creature guidLow %u handle random emote %u",
(*itr)->GetGUIDLow(), emote);
(*itr)->GetGUID().GetCounter(), emote);
}
}
@@ -416,7 +416,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
me->getThreatManager().modifyThreatPercent(target, e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_ALL_PCT: Creature guidLow %u modify threat for unit %u, value %i",
me->GetGUIDLow(), target->GetGUIDLow(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
me->GetGUID().GetCounter(), target->GetGUID().GetCounter(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
}
}
break;
@@ -436,7 +436,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
me->getThreatManager().modifyThreatPercent((*itr)->ToUnit(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_THREAT_SINGLE_PCT: Creature guidLow %u modify threat for unit %u, value %i",
me->GetGUIDLow(), (*itr)->GetGUIDLow(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
me->GetGUID().GetCounter(), (*itr)->GetGUID().GetCounter(), e.action.threatPCT.threatINC ? (int32)e.action.threatPCT.threatINC : -(int32)e.action.threatPCT.threatDEC);
}
}
@@ -463,7 +463,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
(*itr)->ToPlayer()->GroupEventHappens(e.action.quest.quest, me);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS: Player guidLow %u credited quest %u",
(*itr)->GetGUIDLow(), e.action.quest.quest);
(*itr)->GetGUID().GetCounter(), e.action.quest.quest);
}
}
@@ -512,7 +512,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
go->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) != 0);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_CAST:: %s: %u casts spell %u on target %u with castflags %u",
(me ? me->GetGUID() : go->GetGUID()).GetTypeName(), me ? me->GetGUIDLow() : go->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags);
(me ? me->GetGUID() : go->GetGUID()).GetTypeName(), me ? me->GetGUID().GetCounter() : go->GetGUID().GetCounter(), e.action.cast.spell, (*itr)->GetGUID().GetCounter(), e.action.cast.flags);
}
else
TC_LOG_DEBUG("scripts.ai", "Spell %u not cast because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (%s) already has the aura", e.action.cast.spell, (*itr)->GetGUID().ToString().c_str());
@@ -543,7 +543,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
tempLastInvoker->CastSpell((*itr)->ToUnit(), e.action.cast.spell, (e.action.cast.flags & SMARTCAST_TRIGGERED) != 0);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_INVOKER_CAST: Invoker %u casts spell %u on target %u with castflags %u",
tempLastInvoker->GetGUIDLow(), e.action.cast.spell, (*itr)->GetGUIDLow(), e.action.cast.flags);
tempLastInvoker->GetGUID().GetCounter(), e.action.cast.spell, (*itr)->GetGUID().GetCounter(), e.action.cast.flags);
}
else
TC_LOG_DEBUG("scripts.ai", "Spell %u not cast because it has flag SMARTCAST_AURA_NOT_PRESENT and the target (%s) already has the aura", e.action.cast.spell, (*itr)->GetGUID().ToString().c_str());
@@ -564,7 +564,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
(*itr)->ToUnit()->AddAura(e.action.cast.spell, (*itr)->ToUnit());
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ADD_AURA: Adding aura %u to unit %u",
e.action.cast.spell, (*itr)->GetGUIDLow());
e.action.cast.spell, (*itr)->GetGUID().GetCounter());
}
}
@@ -585,7 +585,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
(*itr)->ToGameObject()->SetLootState(GO_READY);
(*itr)->ToGameObject()->UseDoorOrButton(0, false, unit);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ACTIVATE_GOBJECT. Gameobject %u (entry: %u) activated",
(*itr)->GetGUIDLow(), (*itr)->GetEntry());
(*itr)->GetGUID().GetCounter(), (*itr)->GetEntry());
}
}
@@ -604,7 +604,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
(*itr)->ToGameObject()->ResetDoorOrButton();
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_RESET_GOBJECT. Gameobject %u (entry: %u) reset",
(*itr)->GetGUIDLow(), (*itr)->GetEntry());
(*itr)->GetGUID().GetCounter(), (*itr)->GetEntry());
}
}
@@ -623,7 +623,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
(*itr)->ToUnit()->SetUInt32Value(UNIT_NPC_EMOTESTATE, e.action.emote.emote);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_EMOTE_STATE. Unit %u set emotestate to %u",
(*itr)->GetGUIDLow(), e.action.emote.emote);
(*itr)->GetGUID().GetCounter(), e.action.emote.emote);
}
}
@@ -644,13 +644,13 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
(*itr)->ToUnit()->SetFlag(UNIT_FIELD_FLAGS, e.action.unitFlag.flag);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %u added flag %u to UNIT_FIELD_FLAGS",
(*itr)->GetGUIDLow(), e.action.unitFlag.flag);
(*itr)->GetGUID().GetCounter(), e.action.unitFlag.flag);
}
else
{
(*itr)->ToUnit()->SetFlag(UNIT_FIELD_FLAGS_2, e.action.unitFlag.flag);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %u added flag %u to UNIT_FIELD_FLAGS_2",
(*itr)->GetGUIDLow(), e.action.unitFlag.flag);
(*itr)->GetGUID().GetCounter(), e.action.unitFlag.flag);
}
}
}
@@ -672,13 +672,13 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
(*itr)->ToUnit()->RemoveFlag(UNIT_FIELD_FLAGS, e.action.unitFlag.flag);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %u removed flag %u to UNIT_FIELD_FLAGS",
(*itr)->GetGUIDLow(), e.action.unitFlag.flag);
(*itr)->GetGUID().GetCounter(), e.action.unitFlag.flag);
}
else
{
(*itr)->ToUnit()->RemoveFlag(UNIT_FIELD_FLAGS_2, e.action.unitFlag.flag);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %u removed flag %u to UNIT_FIELD_FLAGS_2",
(*itr)->GetGUIDLow(), e.action.unitFlag.flag);
(*itr)->GetGUID().GetCounter(), e.action.unitFlag.flag);
}
}
}
@@ -693,7 +693,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
ENSURE_AI(SmartAI, me->AI())->SetAutoAttack(e.action.autoAttack.attack != 0);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: Creature: %u bool on = %u",
me->GetGUIDLow(), e.action.autoAttack.attack);
me->GetGUID().GetCounter(), e.action.autoAttack.attack);
break;
}
case SMART_ACTION_ALLOW_COMBAT_MOVEMENT:
@@ -704,7 +704,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
bool move = e.action.combatMove.move != 0;
ENSURE_AI(SmartAI, me->AI())->SetCombatMove(move);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: Creature %u bool on = %u",
me->GetGUIDLow(), e.action.combatMove.move);
me->GetGUID().GetCounter(), e.action.combatMove.move);
break;
}
case SMART_ACTION_SET_EVENT_PHASE:
@@ -714,7 +714,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
SetPhase(e.action.setEventPhase.phase);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_EVENT_PHASE: Creature %u set event phase %u",
GetBaseObject()->GetGUIDLow(), e.action.setEventPhase.phase);
GetBaseObject()->GetGUID().GetCounter(), e.action.setEventPhase.phase);
break;
}
case SMART_ACTION_INC_EVENT_PHASE:
@@ -725,7 +725,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
IncPhase(e.action.incEventPhase.inc);
DecPhase(e.action.incEventPhase.dec);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_INC_EVENT_PHASE: Creature %u inc event phase by %u, "
"decrease by %u", GetBaseObject()->GetGUIDLow(), e.action.incEventPhase.inc, e.action.incEventPhase.dec);
"decrease by %u", GetBaseObject()->GetGUID().GetCounter(), e.action.incEventPhase.inc, e.action.incEventPhase.dec);
break;
}
case SMART_ACTION_EVADE:
@@ -734,7 +734,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
me->AI()->EnterEvadeMode();
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_EVADE: Creature %u EnterEvadeMode", me->GetGUIDLow());
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_EVADE: Creature %u EnterEvadeMode", me->GetGUID().GetCounter());
break;
}
case SMART_ACTION_FLEE_FOR_ASSIST:
@@ -748,7 +748,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
Trinity::BroadcastTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, BROADCAST_TEXT_FLEE_FOR_ASSIST);
sCreatureTextMgr->SendChatPacket(me, builder, CHAT_MSG_MONSTER_EMOTE);
}
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_FLEE_FOR_ASSIST: Creature %u DoFleeToGetAssistance", me->GetGUIDLow());
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_FLEE_FOR_ASSIST: Creature %u DoFleeToGetAssistance", me->GetGUID().GetCounter());
break;
}
case SMART_ACTION_CALL_GROUPEVENTHAPPENS:
@@ -760,7 +760,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
unit->ToPlayer()->GroupEventHappens(e.action.quest.quest, GetBaseObject());
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_GROUPEVENTHAPPENS: Player %u, group credit for quest %u",
unit->GetGUIDLow(), e.action.quest.quest);
unit->GetGUID().GetCounter(), e.action.quest.quest);
}
// Special handling for vehicles
@@ -804,7 +804,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
(*itr)->ToUnit()->RemoveAllAuras();
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_REMOVEAURASFROMSPELL: Unit %u, spell %u",
(*itr)->GetGUIDLow(), e.action.removeAura.spell);
(*itr)->GetGUID().GetCounter(), e.action.removeAura.spell);
}
delete targets;
@@ -828,7 +828,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
ENSURE_AI(SmartAI, me->AI())->SetFollow((*itr)->ToUnit(), (float)e.action.follow.dist, (float)e.action.follow.angle, e.action.follow.credit, e.action.follow.entry, e.action.follow.creditType);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_FOLLOW: Creature %u following target %u",
me->GetGUIDLow(), (*itr)->GetGUIDLow());
me->GetGUID().GetCounter(), (*itr)->GetGUID().GetCounter());
break;
}
}
@@ -865,7 +865,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
uint32 phase = temp[urand(0, count - 1)];
SetPhase(phase);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE: Creature %u sets event phase to %u",
GetBaseObject()->GetGUIDLow(), phase);
GetBaseObject()->GetGUID().GetCounter(), phase);
break;
}
case SMART_ACTION_RANDOM_PHASE_RANGE:
@@ -876,7 +876,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
uint32 phase = urand(e.action.randomPhaseRange.phaseMin, e.action.randomPhaseRange.phaseMax);
SetPhase(phase);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE_RANGE: Creature %u sets event phase to %u",
GetBaseObject()->GetGUIDLow(), phase);
GetBaseObject()->GetGUID().GetCounter(), phase);
break;
}
case SMART_ACTION_CALL_KILLEDMONSTER:
@@ -890,7 +890,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
player->RewardPlayerAndGroupAtEvent(e.action.killedMonster.creature, player);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player %u, Killcredit: %u",
player->GetGUIDLow(), e.action.killedMonster.creature);
player->GetGUID().GetCounter(), e.action.killedMonster.creature);
}
}
else // Specific target type
@@ -905,7 +905,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
(*itr)->ToPlayer()->KilledMonsterCredit(e.action.killedMonster.creature);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_KILLEDMONSTER: Player %u, Killcredit: %u",
(*itr)->GetGUIDLow(), e.action.killedMonster.creature);
(*itr)->GetGUID().GetCounter(), e.action.killedMonster.creature);
}
else if (IsUnit(*itr)) // Special handling for vehicles
if (Vehicle* vehicle = (*itr)->ToUnit()->GetVehicleKit())
@@ -985,7 +985,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (me && !me->isDead())
{
me->Kill(me);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_DIE: Creature %u", me->GetGUIDLow());
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_DIE: Creature %u", me->GetGUID().GetCounter());
}
break;
}
@@ -994,7 +994,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (me)
{
me->SetInCombatWithZone();
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_IN_COMBAT_WITH_ZONE: Creature %u", me->GetGUIDLow());
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_IN_COMBAT_WITH_ZONE: Creature %u", me->GetGUID().GetCounter());
}
break;
}
@@ -1008,7 +1008,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
Trinity::BroadcastTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, BROADCAST_TEXT_CALL_FOR_HELP);
sCreatureTextMgr->SendChatPacket(me, builder, CHAT_MSG_MONSTER_EMOTE);
}
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_FOR_HELP: Creature %u", me->GetGUIDLow());
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_FOR_HELP: Creature %u", me->GetGUID().GetCounter());
}
break;
}
@@ -1018,7 +1018,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
{
me->SetSheath(SheathState(e.action.setSheath.sheath));
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_SHEATH: Creature %u, State: %u",
me->GetGUIDLow(), e.action.setSheath.sheath);
me->GetGUID().GetCounter(), e.action.setSheath.sheath);
}
break;
}
@@ -3471,14 +3471,14 @@ void SmartScript::GetScript()
SmartAIEventList e;
if (me)
{
e = sSmartScriptMgr->GetScript(-((int32)me->GetDBTableGUIDLow()), mScriptType);
e = sSmartScriptMgr->GetScript(-((int32)me->GetSpawnId()), mScriptType);
if (e.empty())
e = sSmartScriptMgr->GetScript((int32)me->GetEntry(), mScriptType);
FillScript(e, me, NULL);
}
else if (go)
{
e = sSmartScriptMgr->GetScript(-((int32)go->GetDBTableGUIDLow()), mScriptType);
e = sSmartScriptMgr->GetScript(-((int32)go->GetSpawnId()), mScriptType);
if (e.empty())
e = sSmartScriptMgr->GetScript((int32)go->GetEntry(), mScriptType);
FillScript(e, go, NULL);
@@ -3668,5 +3668,12 @@ void SmartScript::SetScript9(SmartScriptHolder& e, uint32 entry)
Unit* SmartScript::GetLastInvoker()
{
return ObjectAccessor::FindUnit(mLastInvoker);
WorldObject* lookupRoot = me;
if (!lookupRoot)
lookupRoot = go;
if (lookupRoot)
return ObjectAccessor::GetUnit(*lookupRoot, mLastInvoker);
return ObjectAccessor::FindPlayer(mLastInvoker);
}