Scripted/Pets: Move some player pets in pet_xxx.cpp

This commit is contained in:
Vincent-Michael
2013-08-09 19:22:16 +02:00
parent b7d88a3c46
commit dbb40dd4fe
11 changed files with 646 additions and 444 deletions

View File

@@ -0,0 +1,149 @@
/*
* Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "npc_pet_sha_".
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
enum ShamanSpells
{
SPELL_SHAMAN_ANGEREDEARTH = 36213,
SPELL_SHAMAN_FIREBLAST = 57984,
SPELL_SHAMAN_FIRENOVA = 12470,
SPELL_SHAMAN_FIRESHIELD = 13376
};
enum ShamanEvents
{
// Earth Elemental
EVENT_SHAMAN_ANGEREDEARTH = 1,
// Fire Elemental
EVENT_SHAMAN_FIRENOVA = 1,
EVENT_SHAMAN_FIRESHIELD = 2,
EVENT_SHAMAN_FIREBLAST = 3
};
class npc_pet_shaman_earth_elemental : public CreatureScript
{
public:
npc_pet_shaman_earth_elemental() : CreatureScript("npc_pet_shaman_earth_elemental") { }
struct npc_pet_shaman_earth_elementalAI : public ScriptedAI
{
npc_pet_shaman_earth_elementalAI(Creature* creature) : ScriptedAI(creature) { }
void Reset() OVERRIDE
{
_events.Reset();
_events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, 0);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, true);
}
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
if (_events.ExecuteEvent() == EVENT_SHAMAN_ANGEREDEARTH)
{
DoCastVictim(SPELL_SHAMAN_ANGEREDEARTH);
_events.ScheduleEvent(EVENT_SHAMAN_ANGEREDEARTH, urand(5000, 20000));
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
};
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new npc_pet_shaman_earth_elementalAI(creature);
}
};
class npc_pet_shaman_fire_elemental : public CreatureScript
{
public:
npc_pet_shaman_fire_elemental() : CreatureScript("npc_pet_shaman_fire_elemental") { }
struct npc_pet_shaman_fire_elementalAI : public ScriptedAI
{
npc_pet_shaman_fire_elementalAI(Creature* creature) : ScriptedAI(creature) { }
void Reset() OVERRIDE
{
_events.Reset();
_events.ScheduleEvent(EVENT_SHAMAN_FIRENOVA, urand(5000, 20000));
_events.ScheduleEvent(EVENT_SHAMAN_FIREBLAST, urand(5000, 20000));
_events.ScheduleEvent(EVENT_SHAMAN_FIRESHIELD, 0);
me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_FIRE, true);
}
void UpdateAI(uint32 diff) OVERRIDE
{
if (!UpdateVictim())
return;
if (me->HasUnitState(UNIT_STATE_CASTING))
return;
while (uint32 eventId = _events.ExecuteEvent())
{
switch (eventId)
{
case EVENT_SHAMAN_FIRENOVA:
DoCastVictim(SPELL_SHAMAN_FIRENOVA);
_events.ScheduleEvent(EVENT_SHAMAN_FIRENOVA, urand(5000, 20000));
break;
case EVENT_SHAMAN_FIRESHIELD:
DoCastVictim(SPELL_SHAMAN_FIRESHIELD);
_events.ScheduleEvent(EVENT_SHAMAN_FIRESHIELD, 2000);
break;
case EVENT_SHAMAN_FIREBLAST:
DoCastVictim(SPELL_SHAMAN_FIREBLAST);
_events.ScheduleEvent(EVENT_SHAMAN_FIREBLAST, urand(5000, 20000));
break;
default:
break;
}
}
DoMeleeAttackIfReady();
}
private:
EventMap _events;
};
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new npc_pet_shaman_fire_elementalAI(creature);
}
};
void AddSC_shaman_pet_scripts()
{
new npc_pet_shaman_earth_elemental();
new npc_pet_shaman_fire_elemental();
}