Scripted/Pets: Move some player pets in pet_xxx.cpp

This commit is contained in:
Vincent-Michael
2013-08-09 19:22:16 +02:00
parent b7d88a3c46
commit dbb40dd4fe
11 changed files with 646 additions and 444 deletions

View File

@@ -0,0 +1,91 @@
/*
* Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Ordered alphabetically using scriptname.
* Scriptnames of files in this file should be prefixed with "npc_pet_pri_".
*/
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "PetAI.h"
enum PriestSpells
{
SPELL_PRIEST_GLYPH_OF_SHADOWFIEND = 58228,
SPELL_PRIEST_GLYPH_OF_SHADOWFIEND_MANA = 58227,
SPELL_PRIEST_LIGHTWELL_CHARGES = 59907
};
class npc_pet_pri_lightwell : public CreatureScript
{
public:
npc_pet_pri_lightwell() : CreatureScript("npc_pet_pri_lightwell") { }
struct npc_pet_pri_lightwellAI : public PassiveAI
{
npc_pet_pri_lightwellAI(Creature* creature) : PassiveAI(creature)
{
DoCast(me, SPELL_PRIEST_LIGHTWELL_CHARGES, false);
}
void EnterEvadeMode() OVERRIDE
{
if (!me->IsAlive())
return;
me->DeleteThreatList();
me->CombatStop(true);
me->ResetPlayerDamageReq();
}
};
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new npc_pet_pri_lightwellAI(creature);
}
};
class npc_pet_pri_shadowfiend : public CreatureScript
{
public:
npc_pet_pri_shadowfiend() : CreatureScript("npc_pet_pri_shadowfiend") { }
struct npc_pet_pri_shadowfiendAI : public PetAI
{
npc_pet_pri_shadowfiendAI(Creature* creature) : PetAI(creature) { }
void JustDied(Unit* /*killer*/) OVERRIDE
{
if (me->IsSummon())
if (Unit* owner = me->ToTempSummon()->GetSummoner())
if (owner->HasAura(SPELL_PRIEST_GLYPH_OF_SHADOWFIEND))
owner->CastSpell(owner, SPELL_PRIEST_GLYPH_OF_SHADOWFIEND_MANA, true);
}
};
CreatureAI* GetAI(Creature* creature) const OVERRIDE
{
return new npc_pet_pri_shadowfiendAI(creature);
}
};
void AddSC_priest_pet_scripts()
{
new npc_pet_pri_lightwell();
new npc_pet_pri_shadowfiend();
}