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Scripted/Pets: Move some player pets in pet_xxx.cpp
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91
src/server/scripts/Pet/pet_priest.cpp
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91
src/server/scripts/Pet/pet_priest.cpp
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@@ -0,0 +1,91 @@
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/*
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* Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Ordered alphabetically using scriptname.
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* Scriptnames of files in this file should be prefixed with "npc_pet_pri_".
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*/
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#include "ScriptMgr.h"
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#include "ScriptedCreature.h"
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#include "PetAI.h"
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enum PriestSpells
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{
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SPELL_PRIEST_GLYPH_OF_SHADOWFIEND = 58228,
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SPELL_PRIEST_GLYPH_OF_SHADOWFIEND_MANA = 58227,
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SPELL_PRIEST_LIGHTWELL_CHARGES = 59907
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};
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class npc_pet_pri_lightwell : public CreatureScript
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{
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public:
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npc_pet_pri_lightwell() : CreatureScript("npc_pet_pri_lightwell") { }
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struct npc_pet_pri_lightwellAI : public PassiveAI
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{
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npc_pet_pri_lightwellAI(Creature* creature) : PassiveAI(creature)
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{
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DoCast(me, SPELL_PRIEST_LIGHTWELL_CHARGES, false);
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}
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void EnterEvadeMode() OVERRIDE
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{
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if (!me->IsAlive())
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return;
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me->DeleteThreatList();
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me->CombatStop(true);
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me->ResetPlayerDamageReq();
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}
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};
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CreatureAI* GetAI(Creature* creature) const OVERRIDE
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{
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return new npc_pet_pri_lightwellAI(creature);
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}
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};
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class npc_pet_pri_shadowfiend : public CreatureScript
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{
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public:
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npc_pet_pri_shadowfiend() : CreatureScript("npc_pet_pri_shadowfiend") { }
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struct npc_pet_pri_shadowfiendAI : public PetAI
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{
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npc_pet_pri_shadowfiendAI(Creature* creature) : PetAI(creature) { }
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void JustDied(Unit* /*killer*/) OVERRIDE
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{
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if (me->IsSummon())
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if (Unit* owner = me->ToTempSummon()->GetSummoner())
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if (owner->HasAura(SPELL_PRIEST_GLYPH_OF_SHADOWFIEND))
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owner->CastSpell(owner, SPELL_PRIEST_GLYPH_OF_SHADOWFIEND_MANA, true);
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}
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};
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CreatureAI* GetAI(Creature* creature) const OVERRIDE
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{
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return new npc_pet_pri_shadowfiendAI(creature);
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}
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};
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void AddSC_priest_pet_scripts()
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{
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new npc_pet_pri_lightwell();
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new npc_pet_pri_shadowfiend();
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}
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