mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-16 21:20:01 -04:00
Scripted/Pets: Move some player pets in pet_xxx.cpp
This commit is contained in:
146
src/server/scripts/Pet/pet_hunter.cpp
Normal file
146
src/server/scripts/Pet/pet_hunter.cpp
Normal file
@@ -0,0 +1,146 @@
|
||||
/*
|
||||
* Copyright (C) 2008-2013 TrinityCore <http://www.trinitycore.org/>
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at your
|
||||
* option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but WITHOUT
|
||||
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
|
||||
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
||||
* more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License along
|
||||
* with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
* Ordered alphabetically using scriptname.
|
||||
* Scriptnames of files in this file should be prefixed with "npc_pet_hun_".
|
||||
*/
|
||||
|
||||
#include "ScriptMgr.h"
|
||||
#include "ScriptedCreature.h"
|
||||
|
||||
enum HunterSpells
|
||||
{
|
||||
SPELL_HUNTER_CRIPPLING_POISON = 30981, // Viper
|
||||
SPELL_HUNTER_DEADLY_POISON = 34655, // Venomous Snake
|
||||
SPELL_HUNTER_MIND_NUMBING_POISON = 25810 // Viper
|
||||
};
|
||||
|
||||
enum HunterCreatures
|
||||
{
|
||||
NPC_HUNTER_VIPER = 19921
|
||||
};
|
||||
|
||||
class npc_pet_hunter_snake_trap : public CreatureScript
|
||||
{
|
||||
public:
|
||||
npc_pet_hunter_snake_trap() : CreatureScript("npc_pet_hunter_snake_trap") { }
|
||||
|
||||
struct npc_pet_hunter_snake_trapAI : public ScriptedAI
|
||||
{
|
||||
npc_pet_hunter_snake_trapAI(Creature* creature) : ScriptedAI(creature) { }
|
||||
|
||||
void EnterCombat(Unit* /*who*/) OVERRIDE { }
|
||||
|
||||
void Reset() OVERRIDE
|
||||
{
|
||||
_spellTimer = 0;
|
||||
|
||||
CreatureTemplate const* Info = me->GetCreatureTemplate();
|
||||
|
||||
_isViper = Info->Entry == NPC_HUNTER_VIPER ? true : false;
|
||||
|
||||
me->SetMaxHealth(uint32(107 * (me->getLevel() - 40) * 0.025f));
|
||||
// Add delta to make them not all hit the same time
|
||||
uint32 delta = (rand() % 7) * 100;
|
||||
me->SetStatFloatValue(UNIT_FIELD_BASEATTACKTIME, float(Info->baseattacktime + delta));
|
||||
me->SetStatFloatValue(UNIT_FIELD_RANGED_ATTACK_POWER, float(Info->attackpower));
|
||||
|
||||
// Start attacking attacker of owner on first ai update after spawn - move in line of sight may choose better target
|
||||
if (!me->GetVictim() && me->IsSummon())
|
||||
if (Unit* Owner = me->ToTempSummon()->GetSummoner())
|
||||
if (Owner->getAttackerForHelper())
|
||||
AttackStart(Owner->getAttackerForHelper());
|
||||
}
|
||||
|
||||
// Redefined for random target selection:
|
||||
void MoveInLineOfSight(Unit* who) OVERRIDE
|
||||
{
|
||||
if (!me->GetVictim() && me->CanCreatureAttack(who))
|
||||
{
|
||||
if (me->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE)
|
||||
return;
|
||||
|
||||
float attackRadius = me->GetAttackDistance(who);
|
||||
if (me->IsWithinDistInMap(who, attackRadius) && me->IsWithinLOSInMap(who))
|
||||
{
|
||||
if (!(rand() % 5))
|
||||
{
|
||||
me->setAttackTimer(BASE_ATTACK, (rand() % 10) * 100);
|
||||
_spellTimer = (rand() % 10) * 100;
|
||||
AttackStart(who);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateAI(uint32 diff) OVERRIDE
|
||||
{
|
||||
if (!UpdateVictim())
|
||||
return;
|
||||
|
||||
if (me->GetVictim()->HasBreakableByDamageCrowdControlAura(me))
|
||||
{
|
||||
me->InterruptNonMeleeSpells(false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_spellTimer <= diff)
|
||||
{
|
||||
if (_isViper) //Viper
|
||||
{
|
||||
if (urand(0, 2) == 0) //33% chance to cast
|
||||
{
|
||||
uint32 spell;
|
||||
if (urand(0, 1) == 0)
|
||||
spell = SPELL_HUNTER_MIND_NUMBING_POISON;
|
||||
else
|
||||
spell = SPELL_HUNTER_CRIPPLING_POISON;
|
||||
|
||||
DoCastVictim(spell);
|
||||
}
|
||||
|
||||
_spellTimer = 3000;
|
||||
}
|
||||
else // Venomous Snake
|
||||
{
|
||||
if (urand(0, 2) == 0) // 33% chance to cast
|
||||
DoCastVictim(SPELL_HUNTER_DEADLY_POISON);
|
||||
_spellTimer = 1500 + (rand() % 5) * 100;
|
||||
}
|
||||
}
|
||||
else
|
||||
_spellTimer -= diff;
|
||||
|
||||
DoMeleeAttackIfReady();
|
||||
}
|
||||
|
||||
private:
|
||||
bool _isViper;
|
||||
uint32 _spellTimer;
|
||||
};
|
||||
|
||||
CreatureAI* GetAI(Creature* creature) const OVERRIDE
|
||||
{
|
||||
return new npc_pet_hunter_snake_trapAI(creature);
|
||||
}
|
||||
};
|
||||
|
||||
void AddSC_hunter_pet_scripts()
|
||||
{
|
||||
new npc_pet_hunter_snake_trap();
|
||||
}
|
||||
Reference in New Issue
Block a user