Core/SmartScripts: Implement SMART_ACTION_PLAY_CINEMATIC

By Malcrom

(cherry picked from commit 63aa5d1e35)
This commit is contained in:
Aokromes
2019-04-17 23:59:02 +02:00
committed by Shauren
parent b02143118f
commit dad95d16b2
3 changed files with 27 additions and 1 deletions

View File

@@ -2467,6 +2467,17 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
break;
}
case SMART_ACTION_PLAY_CINEMATIC:
{
for (WorldObject* target : targets)
{
if (!IsPlayer(target))
continue;
target->ToPlayer()->SendCinematicStart(e.action.cinematic.entry);
}
break;
}
default:
TC_LOG_ERROR("sql.sql", "SmartScript::ProcessAction: Entry " SI64FMTD " SourceType %u, Event %u, Unhandled Action type %u", e.entryOrGuid, e.GetScriptType(), e.event_id, e.GetActionType());
break;