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Core/Vehicles:
* Added generic solution for vehicle accessories not relying on AI calls * Only accessories marked as minion will be respawned when the vehicle enters evade mode * Notify the summoner's AI when vehicle accessory fails to install and despawns
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@@ -516,9 +516,6 @@ void BossAI::_Reset()
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if (!me->isAlive())
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return;
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if (me->GetVehicleKit())
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me->GetVehicleKit()->Reset();
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me->ResetLootMode();
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events.Reset();
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summons.DespawnAll();
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