Core/Creature: Add facilities to the Creature class to allow setting an automated, periodic pulse that puts every player in the zone in combat and on the creature's threat list.

Scripts/BossAI: Set the BossAI parent class to make use of this in its _EnterCombat and _Reset methods. Combat pulses happen every 5 seconds.
This commit is contained in:
treeston
2015-09-13 22:02:38 +02:00
parent 2c16edbdf3
commit d57193df44
3 changed files with 32 additions and 1 deletions

View File

@@ -470,6 +470,7 @@ void BossAI::_Reset()
if (!me->IsAlive())
return;
me->SetCombatPulseDelay(0);
me->ResetLootMode();
events.Reset();
summons.DespawnAll();
@@ -500,6 +501,7 @@ void BossAI::_EnterCombat()
instance->SetBossState(_bossId, IN_PROGRESS);
}
me->SetCombatPulseDelay(5);
me->setActive(true);
DoZoneInCombat();
ScheduleTasks();