Core/SAI: implement SMART_EVENT_SUMMONED_UNIT_DIES (82), useable by creatures and gameobjects (#24874)

* Core/SAI: implement SMART_EVENT_SUMMONED_UNIT_DIES (82), useable by creatures and gameobjects.

Closes #24831

* Update SmartScriptMgr.h

(cherry picked from commit 5339d1d3b8)
This commit is contained in:
Rothend
2020-06-24 21:27:34 +02:00
committed by Shauren
parent f5967b8a87
commit d4a1a7a040
5 changed files with 23 additions and 2 deletions

View File

@@ -461,6 +461,7 @@ SmartScriptHolder& SmartAIMgr::FindLinkedEvent(SmartAIEventList& list, uint32 li
case SMART_EVENT_DEATH:
case SMART_EVENT_KILL:
case SMART_EVENT_SUMMONED_UNIT:
case SMART_EVENT_SUMMONED_UNIT_DIES:
case SMART_EVENT_SPELLHIT:
case SMART_EVENT_SPELLHIT_TARGET:
case SMART_EVENT_DAMAGED:
@@ -883,6 +884,7 @@ bool SmartAIMgr::IsEventValid(SmartScriptHolder& e)
break;
case SMART_EVENT_SUMMON_DESPAWNED:
case SMART_EVENT_SUMMONED_UNIT:
case SMART_EVENT_SUMMONED_UNIT_DIES:
if (e.event.summoned.creature && !IsCreatureValid(e, e.event.summoned.creature))
return false;