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Core/SAI: implement SMART_EVENT_SUMMONED_UNIT_DIES (82), useable by creatures and gameobjects (#24874)
* Core/SAI: implement SMART_EVENT_SUMMONED_UNIT_DIES (82), useable by creatures and gameobjects.
Closes #24831
* Update SmartScriptMgr.h
(cherry picked from commit 5339d1d3b8)
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@@ -592,6 +592,11 @@ void SmartAI::JustSummoned(Creature* creature)
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GetScript()->ProcessEventsFor(SMART_EVENT_SUMMONED_UNIT, creature);
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}
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void SmartAI::SummonedCreatureDies(Creature* summon, Unit* /*killer*/)
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_SUMMONED_UNIT_DIES, summon);
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}
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void SmartAI::AttackStart(Unit* who)
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{
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// dont allow charmed npcs to act on their own
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@@ -1102,6 +1107,11 @@ void SmartGameObjectAI::JustSummoned(Creature* creature)
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GetScript()->ProcessEventsFor(SMART_EVENT_SUMMONED_UNIT, creature);
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}
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void SmartGameObjectAI::SummonedCreatureDies(Creature* summon, Unit* /*killer*/)
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_SUMMONED_UNIT_DIES, summon);
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}
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void SmartGameObjectAI::SummonedCreatureDespawn(Creature* unit)
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{
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GetScript()->ProcessEventsFor(SMART_EVENT_SUMMON_DESPAWNED, unit, unit->GetEntry());
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