Core/SAI: implement SMART_EVENT_SUMMONED_UNIT_DIES (82), useable by creatures and gameobjects (#24874)

* Core/SAI: implement SMART_EVENT_SUMMONED_UNIT_DIES (82), useable by creatures and gameobjects.

Closes #24831

* Update SmartScriptMgr.h

(cherry picked from commit 5339d1d3b8)
This commit is contained in:
Rothend
2020-06-24 21:27:34 +02:00
committed by Shauren
parent f5967b8a87
commit d4a1a7a040
5 changed files with 23 additions and 2 deletions
@@ -592,6 +592,11 @@ void SmartAI::JustSummoned(Creature* creature)
GetScript()->ProcessEventsFor(SMART_EVENT_SUMMONED_UNIT, creature);
}
void SmartAI::SummonedCreatureDies(Creature* summon, Unit* /*killer*/)
{
GetScript()->ProcessEventsFor(SMART_EVENT_SUMMONED_UNIT_DIES, summon);
}
void SmartAI::AttackStart(Unit* who)
{
// dont allow charmed npcs to act on their own
@@ -1102,6 +1107,11 @@ void SmartGameObjectAI::JustSummoned(Creature* creature)
GetScript()->ProcessEventsFor(SMART_EVENT_SUMMONED_UNIT, creature);
}
void SmartGameObjectAI::SummonedCreatureDies(Creature* summon, Unit* /*killer*/)
{
GetScript()->ProcessEventsFor(SMART_EVENT_SUMMONED_UNIT_DIES, summon);
}
void SmartGameObjectAI::SummonedCreatureDespawn(Creature* unit)
{
GetScript()->ProcessEventsFor(SMART_EVENT_SUMMON_DESPAWNED, unit, unit->GetEntry());