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Core/Creatures: Allow disabling melee attacks for all creatures, not just the ones using SAI
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@@ -743,10 +743,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
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}
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case SMART_ACTION_AUTO_ATTACK:
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{
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if (!IsSmart())
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break;
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ENSURE_AI(SmartAI, me->AI())->SetAutoAttack(e.action.autoAttack.attack != 0);
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me->SetCanMelee(e.action.autoAttack.attack != 0);
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TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: Creature: {} bool on = {}",
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me->GetGUID().ToString(), e.action.autoAttack.attack);
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break;
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