Core/Creatures: Allow disabling melee attacks for all creatures, not just the ones using SAI

This commit is contained in:
Shauren
2023-03-13 20:22:47 +01:00
parent eb93afffc0
commit d26d38075c
7 changed files with 18 additions and 19 deletions
@@ -743,10 +743,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
}
case SMART_ACTION_AUTO_ATTACK:
{
if (!IsSmart())
break;
ENSURE_AI(SmartAI, me->AI())->SetAutoAttack(e.action.autoAttack.attack != 0);
me->SetCanMelee(e.action.autoAttack.attack != 0);
TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_AUTO_ATTACK: Creature: {} bool on = {}",
me->GetGUID().ToString(), e.action.autoAttack.attack);
break;