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Core/Players: Fixed saving/loading glyphs
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@@ -981,8 +981,9 @@ int WorldSocket::HandleAuthSession(WorldPacket& recvPacket)
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if (memcmp(sha.GetDigest(), digest, 20))
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{
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WorldPacket packet(SMSG_AUTH_RESPONSE, 1);
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packet.WriteBit(0); // has queue info
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packet.WriteBit(0); // has account info
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packet << uint8(AUTH_FAILED);
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SendPacket(packet);
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sLog->outError("WorldSocket::HandleAuthSession: Authentication failed for account: %u ('%s') address: %s", id, account.c_str(), address.c_str());
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