Change all SD2: to TSCR:

--HG--
branch : trunk
This commit is contained in:
Chaz Brown
2009-04-24 00:50:59 -04:00
parent 76413e28fe
commit d0ffec6592
31 changed files with 148 additions and 148 deletions
+5 -5
View File
@@ -240,7 +240,7 @@ void ScriptedAI::DoPlaySoundToSet(Unit* unit, uint32 sound)
if (!GetSoundEntriesStore()->LookupEntry(sound))
{
error_log("SD2: Invalid soundId %u used in DoPlaySoundToSet (by unit TypeId %u, guid %u)", sound, unit->GetTypeId(), unit->GetGUID());
error_log("TSCR: Invalid soundId %u used in DoPlaySoundToSet (by unit TypeId %u, guid %u)", sound, unit->GetTypeId(), unit->GetGUID());
return;
}
@@ -647,13 +647,13 @@ void ScriptedAI::DoZoneInCombat(Unit* pUnit)
if (!map->IsDungeon()) //use IsDungeon instead of Instanceable, in case battlegrounds will be instantiated
{
error_log("SD2: DoZoneInCombat call for map that isn't an instance (pUnit entry = %d)", pUnit->GetTypeId() == TYPEID_UNIT ? ((Creature*)pUnit)->GetEntry() : 0);
error_log("TSCR: DoZoneInCombat call for map that isn't an instance (pUnit entry = %d)", pUnit->GetTypeId() == TYPEID_UNIT ? ((Creature*)pUnit)->GetEntry() : 0);
return;
}
if (!pUnit->CanHaveThreatList() || pUnit->getThreatManager().isThreatListEmpty())
{
error_log("SD2: DoZoneInCombat called for creature that either cannot have threat list or has empty threat list (pUnit entry = %d)", pUnit->GetTypeId() == TYPEID_UNIT ? ((Creature*)pUnit)->GetEntry() : 0);
error_log("TSCR: DoZoneInCombat called for creature that either cannot have threat list or has empty threat list (pUnit entry = %d)", pUnit->GetTypeId() == TYPEID_UNIT ? ((Creature*)pUnit)->GetEntry() : 0);
return;
}
@@ -675,7 +675,7 @@ void ScriptedAI::DoResetThreat()
{
if (!m_creature->CanHaveThreatList() || m_creature->getThreatManager().isThreatListEmpty())
{
error_log("SD2: DoResetThreat called for creature that either cannot have threat list or has empty threat list (m_creature entry = %d)", m_creature->GetEntry());
error_log("TSCR: DoResetThreat called for creature that either cannot have threat list or has empty threat list (m_creature entry = %d)", m_creature->GetEntry());
return;
}
@@ -715,7 +715,7 @@ void ScriptedAI::DoTeleportPlayer(Unit* pUnit, float x, float y, float z, float
if(!pUnit || pUnit->GetTypeId() != TYPEID_PLAYER)
{
if(pUnit)
error_log("SD2: Creature %u (Entry: %u) Tried to teleport non-player unit (Type: %u GUID: %u) to x: %f y:%f z: %f o: %f. Aborted.", m_creature->GetGUID(), m_creature->GetEntry(), pUnit->GetTypeId(), pUnit->GetGUID(), x, y, z, o);
error_log("TSCR: Creature %u (Entry: %u) Tried to teleport non-player unit (Type: %u GUID: %u) to x: %f y:%f z: %f o: %f. Aborted.", m_creature->GetGUID(), m_creature->GetEntry(), pUnit->GetTypeId(), pUnit->GetGUID(), x, y, z, o);
return;
}