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Treat rune cooldowns as timers and not as remaining tick counts
Implement support for modifiers changing rune regeneration rate Apply all spells from Improved Unholy Aura --HG-- branch : trunk
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@@ -7723,7 +7723,7 @@ bool Unit::HandleAuraProc(Unit *pVictim, uint32 damage, Aura * triggeredByAura,
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((Player*)this)->GetBaseRune(i) != RUNE_BLOOD )
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continue;
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}
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if (((Player*)this)->GetRuneCooldown(i) != RUNE_COOLDOWN)
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if (((Player*)this)->GetRuneCooldown(i) != ((Player*)this)->GetRuneBaseCooldown(i))
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continue;
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--runesLeft;
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