Core/Spells: Fixed ErrorCube spell missiles

(cherry picked from commit 3b5014fdae)
This commit is contained in:
Shauren
2018-12-31 21:35:55 +01:00
parent 06b9be494a
commit ce794f3978
12 changed files with 368 additions and 5 deletions
@@ -1529,6 +1529,27 @@ void HotfixDatabaseConnection::DoPrepareStatements()
" FROM spell_totems WHERE (`VerifiedBuild` > 0) = ?", CONNECTION_SYNCH);
PREPARE_MAX_ID_STMT(HOTFIX_SEL_SPELL_TOTEMS, "SELECT MAX(ID) + 1 FROM spell_totems", CONNECTION_SYNCH);
// SpellVisual.db2
PrepareStatement(HOTFIX_SEL_SPELL_VISUAL, "SELECT ID, MissileCastOffset1, MissileCastOffset2, MissileCastOffset3, MissileImpactOffset1, "
"MissileImpactOffset2, MissileImpactOffset3, AnimEventSoundID, Flags, MissileAttachment, MissileDestinationAttachment, "
"MissileCastPositionerID, MissileImpactPositionerID, MissileTargetingKit, HostileSpellVisualID, CasterSpellVisualID, SpellVisualMissileSetID, "
"DamageNumberDelay, LowViolenceSpellVisualID, RaidSpellVisualMissileSetID, ReducedUnexpectedCameraMovementSpellVisualID FROM spell_visual"
" WHERE (`VerifiedBuild` > 0) = ?", CONNECTION_SYNCH);
PREPARE_MAX_ID_STMT(HOTFIX_SEL_SPELL_VISUAL, "SELECT MAX(ID) + 1 FROM spell_visual", CONNECTION_SYNCH);
// SpellVisualEffectName.db2
PrepareStatement(HOTFIX_SEL_SPELL_VISUAL_EFFECT_NAME, "SELECT ID, ModelFileDataID, BaseMissileSpeed, Scale, MinAllowedScale, MaxAllowedScale, "
"Alpha, Flags, TextureFileDataID, EffectRadius, Type, GenericID, RibbonQualityID, DissolveEffectID, ModelPosition, Unknown901"
" FROM spell_visual_effect_name WHERE (`VerifiedBuild` > 0) = ?", CONNECTION_SYNCH);
PREPARE_MAX_ID_STMT(HOTFIX_SEL_SPELL_VISUAL_EFFECT_NAME, "SELECT MAX(ID) + 1 FROM spell_visual_effect_name", CONNECTION_SYNCH);
// SpellVisualMissile.db2
PrepareStatement(HOTFIX_SEL_SPELL_VISUAL_MISSILE, "SELECT CastOffset1, CastOffset2, CastOffset3, ImpactOffset1, ImpactOffset2, ImpactOffset3, ID, "
"SpellVisualEffectNameID, SoundEntriesID, Attachment, DestinationAttachment, CastPositionerID, ImpactPositionerID, FollowGroundHeight, "
"FollowGroundDropSpeed, FollowGroundApproach, Flags, SpellMissileMotionID, AnimKitID, ClutterLevel, DecayTimeAfterImpact, "
"SpellVisualMissileSetID FROM spell_visual_missile WHERE (`VerifiedBuild` > 0) = ?", CONNECTION_SYNCH);
PREPARE_MAX_ID_STMT(HOTFIX_SEL_SPELL_VISUAL_MISSILE, "SELECT MAX(ID) + 1 FROM spell_visual_missile", CONNECTION_SYNCH);
// SpellVisualKit.db2
PrepareStatement(HOTFIX_SEL_SPELL_VISUAL_KIT, "SELECT ID, FallbackPriority, FallbackSpellVisualKitId, DelayMin, DelayMax, Flags1, Flags2"
" FROM spell_visual_kit WHERE (`VerifiedBuild` > 0) = ?", CONNECTION_SYNCH);