Merge branch 'master' into 4.3.4

Conflicts:
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Spells/SpellEffects.cpp
	src/server/scripts/Kalimdor/zone_darkshore.cpp
	src/server/scripts/Kalimdor/zone_feralas.cpp
	src/server/scripts/Spells/spell_dk.cpp
	src/server/scripts/Spells/spell_generic.cpp
This commit is contained in:
DDuarte
2014-07-24 17:10:21 +01:00
24 changed files with 350 additions and 236 deletions

View File

@@ -212,28 +212,40 @@ void WorldSocket::AsyncWrite(WorldPacket const& packet)
TC_LOG_TRACE("network.opcode", "S->C: %s %s", (_worldSession ? _worldSession->GetPlayerInfo() : GetRemoteIpAddress()).c_str(), GetOpcodeNameForLogging(pkt->GetOpcode()).c_str());
ServerPktHeader header(pkt->size() + 2, pkt->GetOpcode());
_authCrypt.EncryptSend((uint8*)header.header, header.getHeaderLength());
auto data = new char[header.getHeaderLength() + pkt->size()];
std::memcpy(data, (char*)header.header, header.getHeaderLength());
std::vector<uint8> data(header.getHeaderLength() + pkt->size());
std::memcpy(data.data(), header.header, header.getHeaderLength());
if (!pkt->empty())
std::memcpy(data + header.getHeaderLength(), (char const*)pkt->contents(), pkt->size());
std::memcpy(&data[header.getHeaderLength()], pkt->contents(), pkt->size());
// Use a shared_ptr here to prevent leaking memory after the async operation has completed
std::shared_ptr<char> buffer(data, [=](char* _b)
{
delete[] _b; // Ensure that the data is deleted as an array
});
std::lock_guard<std::mutex> guard(_writeLock);
bool needsWriteStart = _writeQueue.empty();
_authCrypt.EncryptSend(data.data(), header.getHeaderLength());
_writeQueue.push(std::move(data));
if (needsWriteStart)
AsyncWrite(_writeQueue.front());
}
void WorldSocket::AsyncWrite(std::vector<uint8> const& data)
{
auto self(shared_from_this());
boost::asio::async_write(_socket, boost::asio::buffer(buffer.get(), header.getHeaderLength() + pkt->size()), [this, self, buffer](boost::system::error_code error, std::size_t /*length*/)
boost::asio::async_write(_socket, boost::asio::buffer(data), [this, self](boost::system::error_code error, std::size_t /*length*/)
{
if (error)
if (!error)
{
_socket.close();
std::lock_guard<std::mutex> deleteGuard(_writeLock);
_writeQueue.pop();
if (!_writeQueue.empty())
AsyncWrite(_writeQueue.front());
}
else
_socket.close();
});
}