Scripts/Commands: Add .debug objectcount <optional map id> chat command

Add .debug objectcount <optional map id> chat command to show the number of Creatures and GameObjects
This commit is contained in:
jackpoz
2020-06-14 15:41:01 +02:00
parent 988fe4c86c
commit cd37a17103
2 changed files with 40 additions and 0 deletions
+34
View File
@@ -120,6 +120,7 @@ public:
{ "dummy", rbac::RBAC_PERM_COMMAND_DEBUG_DUMMY, false, &HandleDebugDummyCommand, "" },
{ "asan", rbac::RBAC_PERM_COMMAND_DEBUG_ASAN, true, nullptr, "", debugAsanCommandTable },
{ "guidlimits", rbac::RBAC_PERM_COMMAND_DEBUG, true, &HandleDebugGuidLimitsCommand, "" },
{ "objectcount", rbac::RBAC_PERM_COMMAND_DEBUG, true, &HandleDebugObjectCountCommand, "" },
{ "questreset", rbac::RBAC_PERM_COMMAND_DEBUG_QUESTRESET, true, &HandleDebugQuestResetCommand, "" }
};
static std::vector<ChatCommand> commandTable =
@@ -1944,6 +1945,39 @@ public:
map->GetId(), map->GetMapName(), map->GetInstanceId(), uint64(map->GetMaxLowGuid<HighGuid::Unit>()), uint64(map->GetMaxLowGuid<HighGuid::GameObject>()));
}
static bool HandleDebugObjectCountCommand(ChatHandler* handler, CommandArgs* args)
{
auto mapId = args->TryConsume<uint32>();
if (mapId)
{
sMapMgr->DoForAllMapsWithMapId(mapId.get(),
[handler](Map* map) -> void
{
HandleDebugObjectCountMap(handler, map);
}
);
}
else
{
sMapMgr->DoForAllMaps(
[handler](Map* map) -> void
{
HandleDebugObjectCountMap(handler, map);
}
);
}
return true;
}
static void HandleDebugObjectCountMap(ChatHandler* handler, Map* map)
{
handler->PSendSysMessage("Map Id: %u Name: '%s' Instance Id: %u Creatures: " UI64FMTD " GameObjects: " UI64FMTD,
map->GetId(), map->GetMapName(), map->GetInstanceId(),
uint64(map->GetObjectsStore().Size<Creature>()),
uint64(map->GetObjectsStore().Size<GameObject>()));
}
static bool HandleDebugDummyCommand(ChatHandler* handler, CommandArgs* /*args*/)
{
handler->SendSysMessage("This command does nothing right now. Edit your local core (cs_debug.cpp) to make it do whatever you need for testing.");