Core/Maps: Moved corpse management to map level

This commit is contained in:
Shauren
2015-09-28 17:20:27 +02:00
parent 3bc3b67a8f
commit cd27fd38b9
35 changed files with 338 additions and 438 deletions

View File

@@ -345,6 +345,7 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_SEL_CORPSE_PHASES, "SELECT cp.OwnerGuid, cp.PhaseId FROM corpse_phases cp LEFT JOIN corpse c ON cp.OwnerGuid = c.guid WHERE c.mapId = ? AND c.instanceId = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_INS_CORPSE_PHASES, "INSERT INTO corpse_phases (OwnerGuid, PhaseId) VALUES (?, ?)", CONNECTION_ASYNC);
PrepareStatement(CHAR_DEL_CORPSE_PHASES, "DELETE FROM corpse_phases WHERE OwnerGuid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CORPSE_LOCATION, "SELECT mapId, posX, posY, posZ, orientation FROM corpse WHERE guid = ?", CONNECTION_ASYNC);
// Creature respawn
PrepareStatement(CHAR_SEL_CREATURE_RESPAWNS, "SELECT guid, respawnTime FROM creature_respawn WHERE mapId = ? AND instanceId = ?", CONNECTION_SYNCH);