Implemented binary resistances and some more (#18933)

- Fixed possible exploit with tamed pets having template immunities
- Implemented binary resistances
- Corrected resistances calculations
- Pets properly inherit players spell penetration
- Fixed doubled block calculation for damaging melee spells
- Auras removing snare effects will only remove the snaring component
- Shapeshifting will properly remove movement impairing auras only and not crowd control (dragon's breath)
- Immunities are properly checked versus all schools appearing in spell, unit is immune only if immune to all schools
- Spells with melee and magic school mask should compare armor reduction with resistances and select smaller reduction
- Demonic Circle: Teleport no longer removes root effects

(cherrypicked from 93746e8c4a)
This commit is contained in:
xinef1
2017-02-04 23:50:32 +01:00
committed by Shauren
parent ad008c43b7
commit ca26c33145
13 changed files with 373 additions and 69 deletions

View File

@@ -699,7 +699,7 @@ class spell_rog_vanish : public SpellScriptLoader
Unit* target = GetHitUnit();
target->RemoveMovementImpairingAuras();
target->RemoveMovementImpairingAuras(true);
target->RemoveAurasByType(SPELL_AURA_MOD_STALKED);
if (target->GetTypeId() != TYPEID_PLAYER)
return;