diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 7312e96ddf..709ec8619d 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -5306,24 +5306,18 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger } // Eye for an Eye case 9799: - { - // return damage % to attacker but < 50% own total health - basepoints0 = 5*int32(damage)/100; - if (basepoints0 > GetMaxHealth()/2) - basepoints0 = GetMaxHealth()/2; - - triggered_spell_id = 25997; - - break; - } case 25988: { // return damage % to attacker but < 50% own total health - basepoints0 = 10*int32(damage)/100; - if(basepoints0 > GetMaxHealth()/2) + basepoints0 = int32((triggerAmount* damage) /100); + + if (basepoints0 > GetMaxHealth()/2) basepoints0 = GetMaxHealth()/2; + sLog.outDebug("DEBUG LINE: Data about Eye for an Eye ID %u, damage taken %u, unit max health %u, damage done %u", dummySpell->Id, damage, GetMaxHealth(),basepoints0); + triggered_spell_id = 25997; + break; } // Sweeping Strikes