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Core/DataStores: Update DBC field names to generated ones (#24999)
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@@ -154,9 +154,9 @@ public:
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// Dump camera locations
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if (std::vector<FlyByCamera> const* flyByCameras = GetFlyByCameras(cineSeq->cinematicCamera))
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if (std::vector<FlyByCamera> const* flyByCameras = GetFlyByCameras(cineSeq->Camera[0]))
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{
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handler->PSendSysMessage("Waypoints for sequence %u, camera %u", cinematicId, cineSeq->cinematicCamera);
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handler->PSendSysMessage("Waypoints for sequence %u, camera %u", cinematicId, cineSeq->Camera[0]);
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uint32 count = 1;
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for (FlyByCamera const& cam : *flyByCameras)
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{
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@@ -1665,7 +1665,7 @@ public:
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}
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if (!mEntry->IsDungeon())
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{
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handler->PSendSysMessage("'%s' is not a dungeon map.", mEntry->name[LOCALE_enUS]);
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handler->PSendSysMessage("'%s' is not a dungeon map.", mEntry->MapName[LOCALE_enUS]);
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return true;
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}
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int32 difficulty = difficulty_str ? atoi(difficulty_str) : -1;
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@@ -1674,32 +1674,32 @@ public:
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handler->PSendSysMessage("Invalid difficulty %d - specify in range [0,%d).", difficulty, MAX_RAID_DIFFICULTY);
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return false;
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}
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if (difficulty >= 0 && !GetMapDifficultyData(mEntry->MapID, Difficulty(difficulty)))
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if (difficulty >= 0 && !GetMapDifficultyData(mEntry->ID, Difficulty(difficulty)))
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{
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handler->PSendSysMessage("Difficulty %d is not valid for '%s'.", difficulty, mEntry->name[LOCALE_enUS]);
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handler->PSendSysMessage("Difficulty %d is not valid for '%s'.", difficulty, mEntry->MapName[LOCALE_enUS]);
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return true;
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}
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if (difficulty == -1)
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{
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handler->PSendSysMessage("Resetting all difficulties for '%s'.", mEntry->name[LOCALE_enUS]);
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handler->PSendSysMessage("Resetting all difficulties for '%s'.", mEntry->MapName[LOCALE_enUS]);
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for (uint8 diff = (mEntry->IsRaid() ? 0 : 1); diff < (mEntry->IsRaid() ? MAX_RAID_DIFFICULTY : MAX_DUNGEON_DIFFICULTY); ++diff)
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{
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if (GetMapDifficultyData(mEntry->MapID, Difficulty(diff)))
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if (GetMapDifficultyData(mEntry->ID, Difficulty(diff)))
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{
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handler->PSendSysMessage("Resetting difficulty %d for '%s'.", diff, mEntry->name[LOCALE_enUS]);
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sInstanceSaveMgr->ForceGlobalReset(mEntry->MapID, Difficulty(diff));
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handler->PSendSysMessage("Resetting difficulty %d for '%s'.", diff, mEntry->MapName[LOCALE_enUS]);
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sInstanceSaveMgr->ForceGlobalReset(mEntry->ID, Difficulty(diff));
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}
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}
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}
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else if (mEntry->IsNonRaidDungeon() && difficulty == DUNGEON_DIFFICULTY_NORMAL)
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{
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handler->PSendSysMessage("'%s' does not have any permanent saves for difficulty %d.", mEntry->name[LOCALE_enUS], difficulty);
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handler->PSendSysMessage("'%s' does not have any permanent saves for difficulty %d.", mEntry->MapName[LOCALE_enUS], difficulty);
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}
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else
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{
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handler->PSendSysMessage("Resetting difficulty %d for '%s'.", difficulty, mEntry->name[LOCALE_enUS]);
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sInstanceSaveMgr->ForceGlobalReset(mEntry->MapID, Difficulty(difficulty));
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handler->PSendSysMessage("Resetting difficulty %d for '%s'.", difficulty, mEntry->MapName[LOCALE_enUS]);
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sInstanceSaveMgr->ForceGlobalReset(mEntry->ID, Difficulty(difficulty));
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}
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return true;
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}
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@@ -1767,9 +1767,9 @@ public:
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for (uint32 i = 0; i < sWorldSafeLocsStore.GetNumRows(); ++i)
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{
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WorldSafeLocsEntry const* loc = sWorldSafeLocsStore.LookupEntry(i);
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if (loc && loc->map_id == player->GetMapId())
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if (loc && loc->Continent == player->GetMapId())
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{
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float dist = (loc->x - x) * (loc->x - x) + (loc->y - y) * (loc->y - y) + (loc->z - z) * (loc->z - z);
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float dist = (loc->Loc.X - x) * (loc->Loc.X - x) + (loc->Loc.Y - y) * (loc->Loc.Y - y) + (loc->Loc.Z - z) * (loc->Loc.Z - z);
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if (dist < distNearest)
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{
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distNearest = dist;
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@@ -1780,7 +1780,7 @@ public:
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}
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if (nearestLoc)
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handler->PSendSysMessage(LANG_COMMAND_NEARGRAVEYARD, nearestLoc->ID, nearestLoc->x, nearestLoc->y, nearestLoc->z);
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handler->PSendSysMessage(LANG_COMMAND_NEARGRAVEYARD, nearestLoc->ID, nearestLoc->Loc.X, nearestLoc->Loc.Y, nearestLoc->Loc.Z);
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else
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handler->PSendSysMessage(LANG_COMMAND_NEARGRAVEYARD_NOTFOUND);
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