diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index e7548f76cf..e01a53f65d 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -8852,7 +8852,7 @@ void Unit::SetLevel(uint8 lvl) void Unit::SetHealth(uint64 val) { - if (getDeathState() == JUST_DIED) + if (getDeathState() == JUST_DIED || getDeathState() == CORPSE) val = 0; else if (GetTypeId() == TYPEID_PLAYER && getDeathState() == DEAD) val = 1;