Core/Gameobject: Add WorldEffectID to Gameobject (#20785)

This commit is contained in:
funjoker
2017-11-05 20:24:45 +01:00
committed by joschiwald
parent 983b0a5fcf
commit c77e76fa61
14 changed files with 129 additions and 19 deletions
@@ -1004,6 +1004,10 @@ void HotfixDatabaseConnection::DoPrepareStatements()
"UWAmbience, NameSet, SoundProviderPref, SoundProviderPrefUnderwater, Flags, ID, UWZoneMusic FROM wmo_area_table ORDER BY ID DESC", CONNECTION_SYNCH);
PREPARE_LOCALE_STMT(HOTFIX_SEL_WMO_AREA_TABLE, "SELECT ID, AreaName_lang FROM wmo_area_table_locale WHERE locale = ?", CONNECTION_SYNCH);
// WorldEffect.db2
PrepareStatement(HOTFIX_SEL_WORLD_EFFECT, "SELECT ID, TargetAsset, CombatConditionID, TargetType, WhenToDisplay, QuestFeedbackEffectID, "
"PlayerConditionID FROM world_effect ORDER BY ID DESC", CONNECTION_SYNCH);
// WorldMapArea.db2
PrepareStatement(HOTFIX_SEL_WORLD_MAP_AREA, "SELECT AreaName, LocLeft, LocRight, LocTop, LocBottom, MapID, AreaID, DisplayMapID, "
"DefaultDungeonFloor, ParentWorldMapID, Flags, LevelRangeMin, LevelRangeMax, BountySetID, BountyBoardLocation, ID, PlayerConditionID"