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Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers * Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files * Moved SAI function definitions to source files (massive or requiring many different dependencies)
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@@ -16,25 +16,29 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "GameObjectAI.h"
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#include "GameObject.h"
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#include "ArtifactPackets.h"
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#include "Battleground.h"
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#include "CellImpl.h"
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#include "CreatureAISelector.h"
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#include "DatabaseEnv.h"
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#include "GameObjectAI.h"
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#include "GameObjectModel.h"
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#include "GameObjectPackets.h"
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#include "GridNotifiersImpl.h"
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#include "Group.h"
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#include "GroupMgr.h"
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#include "ArtifactPackets.h"
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#include "Log.h"
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#include "LootMgr.h"
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#include "MiscPackets.h"
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#include "ObjectMgr.h"
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#include "OutdoorPvPMgr.h"
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#include "PoolMgr.h"
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#include "ScriptMgr.h"
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#include "SpellMgr.h"
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#include "Transport.h"
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#include "UpdateFieldFlags.h"
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#include "World.h"
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#include "Transport.h"
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GameObject::GameObject() : WorldObject(false), MapObject(),
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m_model(nullptr), m_goValue(), m_AI(nullptr), _animKitId(0)
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