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Core: Droped faction_H field -- only one faction table is necessary
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@@ -165,8 +165,8 @@ void FollowerAI::JustRespawned()
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if (!IsCombatMovementAllowed())
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SetCombatMovement(true);
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if (me->getFaction() != me->GetCreatureTemplate()->faction_A)
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me->setFaction(me->GetCreatureTemplate()->faction_A);
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if (me->getFaction() != me->GetCreatureTemplate()->faction)
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me->setFaction(me->GetCreatureTemplate()->faction);
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Reset();
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}
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