Core/Misc: Use std::chrono overload of Creature::DespawnOrUnsummon

This commit is contained in:
Carbenium
2020-07-26 01:01:30 +02:00
committed by Peter Keresztes Schmidt
parent d1a39a2ebf
commit c39eb9b504
5 changed files with 5 additions and 5 deletions

View File

@@ -611,7 +611,7 @@ void BossAI::_DespawnAtEvade(Seconds delayToRespawn /*= 30s*/, Creature* who /*=
return;
}
who->DespawnOrUnsummon(0, delayToRespawn);
who->DespawnOrUnsummon(0s, delayToRespawn);
if (instance && who == me)
instance->SetBossState(_bossId, FAIL);