mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-18 06:00:10 -04:00
Rename some classes in grid system.
Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
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@@ -1868,7 +1868,7 @@ namespace Trinity
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void WorldObject::MonsterSay(const char* text, uint32 language, uint64 TargetGuid)
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{
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CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY());
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CellCoord p = Trinity::ComputeCellCoord(GetPositionX(), GetPositionY());
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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@@ -1883,7 +1883,7 @@ void WorldObject::MonsterSay(const char* text, uint32 language, uint64 TargetGui
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void WorldObject::MonsterSay(int32 textId, uint32 language, uint64 TargetGuid)
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{
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CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY());
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CellCoord p = Trinity::ComputeCellCoord(GetPositionX(), GetPositionY());
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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@@ -1898,7 +1898,7 @@ void WorldObject::MonsterSay(int32 textId, uint32 language, uint64 TargetGuid)
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void WorldObject::MonsterYell(const char* text, uint32 language, uint64 TargetGuid)
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{
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CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY());
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CellCoord p = Trinity::ComputeCellCoord(GetPositionX(), GetPositionY());
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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@@ -1913,7 +1913,7 @@ void WorldObject::MonsterYell(const char* text, uint32 language, uint64 TargetGu
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void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid)
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{
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CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY());
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CellCoord p = Trinity::ComputeCellCoord(GetPositionX(), GetPositionY());
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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@@ -1948,7 +1948,7 @@ void WorldObject::MonsterTextEmote(const char* text, uint64 TargetGuid, bool IsB
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void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossEmote)
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{
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CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY());
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CellCoord p = Trinity::ComputeCellCoord(GetPositionX(), GetPositionY());
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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@@ -2395,7 +2395,7 @@ GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range) const
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void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange) const
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{
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CellPair pair(Trinity::ComputeCellPair(this->GetPositionX(), this->GetPositionY()));
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CellCoord pair(Trinity::ComputeCellCoord(this->GetPositionX(), this->GetPositionY()));
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Cell cell(pair);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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@@ -2409,7 +2409,7 @@ void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList
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void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange) const
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{
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CellPair pair(Trinity::ComputeCellPair(this->GetPositionX(), this->GetPositionY()));
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CellCoord pair(Trinity::ComputeCellCoord(this->GetPositionX(), this->GetPositionY()));
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Cell cell(pair);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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@@ -2529,7 +2529,7 @@ void WorldObject::GetNearPoint(WorldObject const* /*searcher*/, float &x, float
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// adding used positions around object
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{
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CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY()));
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CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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@@ -2826,7 +2826,7 @@ struct WorldObjectChangeAccumulator
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void WorldObject::BuildUpdate(UpdateDataMapType& data_map)
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{
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CellPair p = Trinity::ComputeCellPair(GetPositionX(), GetPositionY());
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CellCoord p = Trinity::ComputeCellCoord(GetPositionX(), GetPositionY());
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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