Rename some classes in grid system.

Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
This commit is contained in:
megamage
2011-10-18 10:53:34 -04:00
parent e3f8588a22
commit c29ff41001
39 changed files with 197 additions and 197 deletions

View File

@@ -2878,7 +2878,7 @@ uint32 SmartScript::DoChat(int8 id, uint64 whisperGuid)
Unit* SmartScript::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
{
if (!me) return NULL;
CellPair p(Trinity::ComputeCellPair(me->GetPositionX(), me->GetPositionY()));
CellCoord p(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
@@ -2897,7 +2897,7 @@ Unit* SmartScript::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff)
void SmartScript::DoFindFriendlyCC(std::list<Creature*>& _list, float range)
{
if (!me) return;
CellPair p(Trinity::ComputeCellPair(me->GetPositionX(), me->GetPositionY()));
CellCoord p(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
@@ -2913,7 +2913,7 @@ void SmartScript::DoFindFriendlyCC(std::list<Creature*>& _list, float range)
void SmartScript::DoFindFriendlyMissingBuff(std::list<Creature*>& list, float range, uint32 spellid)
{
if (!me) return;
CellPair p(Trinity::ComputeCellPair(me->GetPositionX(), me->GetPositionY()));
CellCoord p(Trinity::ComputeCellCoord(me->GetPositionX(), me->GetPositionY()));
Cell cell(p);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();