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Core/Units: Update PlayHoverAnim state when flying or hovering (#29434)
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@@ -1372,7 +1372,6 @@ struct npc_anduin_wrynn_anduin_soul : public ScriptedAI
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{
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me->SetDisableGravity(true, true);
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me->SetHoverHeight(1.0);
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me->SetPlayHoverAnim(true);
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DoCastSelf(SPELL_LOST_SOUL_PERIODIC);
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}
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