Core/Units: Update PlayHoverAnim state when flying or hovering (#29434)

This commit is contained in:
Meji
2023-11-25 14:04:33 +01:00
committed by GitHub
parent 1c6ee8a6bd
commit c1b36eec56
4 changed files with 28 additions and 4 deletions

View File

@@ -12839,6 +12839,16 @@ bool Unit::SetDisableGravity(bool disable, bool updateAnimTier /*= true*/)
SetAnimTier(AnimTier::Ground);
}
if (IsAlive())
{
if (IsGravityDisabled() || IsHovering())
SetPlayHoverAnim(true);
else
SetPlayHoverAnim(false);
}
else if (IsPlayer()) // To update player who dies while flying/hovering
SetPlayHoverAnim(false, false);
return true;
}
@@ -13055,6 +13065,16 @@ bool Unit::SetHover(bool enable, bool updateAnimTier /*= true*/)
SetAnimTier(AnimTier::Ground);
}
if (IsAlive())
{
if (IsGravityDisabled() || IsHovering())
SetPlayHoverAnim(true);
else
SetPlayHoverAnim(false);
}
else if (IsPlayer()) // To update player who dies while flying/hovering
SetPlayHoverAnim(false, false);
return true;
}
@@ -13366,10 +13386,16 @@ void Unit::UpdateMovementForcesModMagnitude()
}
}
void Unit::SetPlayHoverAnim(bool enable)
void Unit::SetPlayHoverAnim(bool enable, bool sendUpdate /*= true*/)
{
if (IsPlayingHoverAnim() == enable)
return;
_playHoverAnim = enable;
if (!sendUpdate)
return;
WorldPackets::Misc::SetPlayHoverAnim data;
data.UnitGUID = GetGUID();
data.PlayHoverAnim = enable;