mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-16 21:20:01 -04:00
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.3.4
Conflicts: src/server/game/Battlegrounds/Battleground.cpp src/server/game/Handlers/QuestHandler.cpp src/server/shared/DataStores/DBCFileLoader.h
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@@ -17,7 +17,7 @@
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*/
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#include "GameObjectAI.h"
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#include "BattlegroundAV.h"
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#include "Battleground.h"
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#include "CellImpl.h"
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#include "CreatureAISelector.h"
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#include "DynamicTree.h"
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@@ -325,7 +325,7 @@ void GameObject::Update(uint32 diff)
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WorldPacket packet;
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BuildValuesUpdateBlockForPlayer(&udata, caster->ToPlayer());
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udata.BuildPacket(&packet);
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caster->ToPlayer()->GetSession()->SendPacket(&packet);
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caster->ToPlayer()->SendDirectMessage(&packet);
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SendCustomAnim(GetGoAnimProgress());
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}
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@@ -374,7 +374,7 @@ void GameObject::Update(uint32 diff)
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caster->ToPlayer()->RemoveGameObject(this, false);
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WorldPacket data(SMSG_FISH_ESCAPED, 0);
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caster->ToPlayer()->GetSession()->SendPacket(&data);
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caster->ToPlayer()->SendDirectMessage(&data);
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}
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// can be delete
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m_lootState = GO_JUST_DEACTIVATED;
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@@ -873,7 +873,9 @@ bool GameObject::IsDynTransport() const
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bool GameObject::IsDestructibleBuilding() const
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{
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GameObjectTemplate const* gInfo = GetGOInfo();
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if (!gInfo) return false;
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if (!gInfo)
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return false;
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return gInfo->type == GAMEOBJECT_TYPE_DESTRUCTIBLE_BUILDING;
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}
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@@ -949,12 +951,8 @@ bool GameObject::ActivateToQuest(Player* target) const
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{
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if (LootTemplates_Gameobject.HaveQuestLootForPlayer(GetGOInfo()->GetLootId(), target))
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{
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/// @todo fix this hack
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//look for battlegroundAV for some objects which are only activated after mine gots captured by own team
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if (GetEntry() == BG_AV_OBJECTID_MINE_N || GetEntry() == BG_AV_OBJECTID_MINE_S)
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if (Battleground* bg = target->GetBattleground())
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if (bg->GetTypeID(true) == BATTLEGROUND_AV && !bg->ToBattlegroundAV()->PlayerCanDoMineQuest(GetEntry(), target->GetTeam()))
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return false;
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if (Battleground const* bg = target->GetBattleground())
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return bg->CanActivateGO(GetEntry(), target->GetTeam());
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return true;
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}
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break;
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@@ -1243,7 +1241,7 @@ void GameObject::Use(Unit* user)
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{
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WorldPacket data(SMSG_GAMEOBJECT_PAGETEXT, 8);
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data << GetGUID();
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player->GetSession()->SendPacket(&data);
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player->SendDirectMessage(&data);
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}
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else if (info->goober.gossipID)
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{
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@@ -1385,7 +1383,7 @@ void GameObject::Use(Unit* user)
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SetLootState(GO_JUST_DEACTIVATED);
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WorldPacket data(SMSG_FISH_NOT_HOOKED, 0);
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player->GetSession()->SendPacket(&data);
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player->SendDirectMessage(&data);
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break;
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}
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}
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@@ -1648,7 +1646,7 @@ void GameObject::Use(Unit* user)
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player->TeleportTo(GetMapId(), GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation(), TELE_TO_NOT_LEAVE_TRANSPORT | TELE_TO_NOT_LEAVE_COMBAT | TELE_TO_NOT_UNSUMMON_PET);
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WorldPacket data(SMSG_ENABLE_BARBER_SHOP, 0);
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player->GetSession()->SendPacket(&data);
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player->SendDirectMessage(&data);
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player->SetStandState(UNIT_STAND_STATE_SIT_LOW_CHAIR+info->barberChair.chairheight);
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return;
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@@ -1844,7 +1842,7 @@ void GameObject::ModifyHealth(int32 change, Unit* attackerOrHealer /*= NULL*/, u
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data << uint32(-change); // change < 0 triggers SPELL_BUILDING_HEAL combat log event
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// change >= 0 triggers SPELL_BUILDING_DAMAGE event
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data << uint32(spellId);
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player->GetSession()->SendPacket(&data);
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player->SendDirectMessage(&data);
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}
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GameObjectDestructibleState newState = GetDestructibleState();
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