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Core/Quest: Fix issues reported by static analysis
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@@ -97,7 +97,6 @@ bool SummonList::HasEntry(uint32 entry) const
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}
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ScriptedAI::ScriptedAI(Creature* creature) : CreatureAI(creature),
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me(creature),
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IsFleeing(false),
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_evadeCheckCooldown(2500),
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_isCombatMovementAllowed(true)
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