mirror of
https://github.com/araxiaonline/TrinityCore.git
synced 2026-06-16 04:59:41 -04:00
Core/Grid:
- Simplified CellArea calculation (Original author: SilverIce) - Removed unused code in Cell class (Original author: SilverIce) - Improve some Visit functions.
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@@ -1871,7 +1871,6 @@ void WorldObject::MonsterSay(const char* text, uint32 language, uint64 TargetGui
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CellCoord p = Trinity::ComputeCellCoord(GetPositionX(), GetPositionY());
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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Trinity::MonsterCustomChatBuilder say_build(*this, CHAT_MSG_MONSTER_SAY, text, language, TargetGuid);
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@@ -1886,7 +1885,6 @@ void WorldObject::MonsterSay(int32 textId, uint32 language, uint64 TargetGuid)
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CellCoord p = Trinity::ComputeCellCoord(GetPositionX(), GetPositionY());
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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Trinity::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_SAY, textId, language, TargetGuid);
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@@ -1901,7 +1899,6 @@ void WorldObject::MonsterYell(const char* text, uint32 language, uint64 TargetGu
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CellCoord p = Trinity::ComputeCellCoord(GetPositionX(), GetPositionY());
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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Trinity::MonsterCustomChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, text, language, TargetGuid);
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@@ -1916,7 +1913,6 @@ void WorldObject::MonsterYell(int32 textId, uint32 language, uint64 TargetGuid)
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CellCoord p = Trinity::ComputeCellCoord(GetPositionX(), GetPositionY());
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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Trinity::MonsterChatBuilder say_build(*this, CHAT_MSG_MONSTER_YELL, textId, language, TargetGuid);
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@@ -1951,7 +1947,6 @@ void WorldObject::MonsterTextEmote(int32 textId, uint64 TargetGuid, bool IsBossE
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CellCoord p = Trinity::ComputeCellCoord(GetPositionX(), GetPositionY());
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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Trinity::MonsterChatBuilder say_build(*this, IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, textId, LANG_UNIVERSAL, TargetGuid);
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@@ -2393,32 +2388,30 @@ GameObject* WorldObject::FindNearestGameObject(uint32 entry, float range) const
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return go;
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}
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void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>& lList, uint32 uiEntry, float fMaxSearchRange) const
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void WorldObject::GetGameObjectListWithEntryInGrid(std::list<GameObject*>& gameobjectList, uint32 entry, float maxSearchRange) const
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{
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CellCoord pair(Trinity::ComputeCellCoord(this->GetPositionX(), this->GetPositionY()));
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Cell cell(pair);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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Trinity::AllGameObjectsWithEntryInRange check(this, uiEntry, fMaxSearchRange);
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Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange> searcher(this, lList, check);
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Trinity::AllGameObjectsWithEntryInRange check(this, entry, maxSearchRange);
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Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange> searcher(this, gameobjectList, check);
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TypeContainerVisitor<Trinity::GameObjectListSearcher<Trinity::AllGameObjectsWithEntryInRange>, GridTypeMapContainer> visitor(searcher);
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cell.Visit(pair, visitor, *(this->GetMap()));
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cell.Visit(pair, visitor, *(this->GetMap()), *this, maxSearchRange);
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}
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void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>& lList, uint32 uiEntry, float fMaxSearchRange) const
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void WorldObject::GetCreatureListWithEntryInGrid(std::list<Creature*>& creatureList, uint32 entry, float maxSearchRange) const
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{
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CellCoord pair(Trinity::ComputeCellCoord(this->GetPositionX(), this->GetPositionY()));
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Cell cell(pair);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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Trinity::AllCreaturesOfEntryInRange check(this, uiEntry, fMaxSearchRange);
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Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(this, lList, check);
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Trinity::AllCreaturesOfEntryInRange check(this, entry, maxSearchRange);
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Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(this, creatureList, check);
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TypeContainerVisitor<Trinity::CreatureListSearcher<Trinity::AllCreaturesOfEntryInRange>, GridTypeMapContainer> visitor(searcher);
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cell.Visit(pair, visitor, *(this->GetMap()));
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cell.Visit(pair, visitor, *(this->GetMap()), *this, maxSearchRange);
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}
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/*
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@@ -2531,7 +2524,6 @@ void WorldObject::GetNearPoint(WorldObject const* /*searcher*/, float &x, float
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{
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CellCoord p(Trinity::ComputeCellCoord(GetPositionX(), GetPositionY()));
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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Trinity::NearUsedPosDo u_do(*this, searcher, absAngle, selector);
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@@ -2828,7 +2820,6 @@ void WorldObject::BuildUpdate(UpdateDataMapType& data_map)
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{
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CellCoord p = Trinity::ComputeCellCoord(GetPositionX(), GetPositionY());
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Cell cell(p);
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cell.data.Part.reserved = ALL_DISTRICT;
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cell.SetNoCreate();
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WorldObjectChangeAccumulator notifier(*this, data_map);
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TypeContainerVisitor<WorldObjectChangeAccumulator, WorldTypeMapContainer > player_notifier(notifier);
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