More warning removal (Some code modifications and cleanup when needed)

--HG--
branch : trunk
This commit is contained in:
Spp
2010-04-19 17:03:10 +02:00
parent f74e969a06
commit be01821050
46 changed files with 420 additions and 353 deletions

View File

@@ -173,8 +173,8 @@ struct boss_vaelAI : public ScriptedAI
while (i < 3) // max 3 tries to get a random target with power_mana
{
++i;
if (pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true)) //not aggro leader
if (pTarget->getPowerType() == POWER_MANA)
pTarget = SelectTarget(SELECT_TARGET_RANDOM, 1, 100, true); //not aggro leader
if (pTarget && pTarget->getPowerType() == POWER_MANA)
i = 3;
}
if (pTarget) // cast on self (see below)

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@@ -1511,7 +1511,8 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
// Death
for (uint8 i = 0; i < ENCOUNTER_GHOUL_NUMBER; ++i)
{
if (!(pTemp = Unit::GetCreature(*me, uiGhoulGUID[i])))
pTemp = Unit::GetCreature(*me, uiGhoulGUID[i]);
if (!pTemp)
{
pTemp = me->SummonCreature(NPC_ACHERUS_GHOUL, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
pTemp->setFaction(2084);
@@ -1520,7 +1521,8 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
}
for (uint8 i = 0; i < ENCOUNTER_ABOMINATION_NUMBER; ++i)
{
if (!(pTemp = Unit::GetCreature(*me, uiAbominationGUID[i])))
pTemp = Unit::GetCreature(*me, uiAbominationGUID[i]);
if (!pTemp)
{
pTemp = me->SummonCreature(NPC_WARRIOR_OF_THE_FROZEN_WASTES, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
pTemp->setFaction(2084);
@@ -1529,7 +1531,8 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
}
for (uint8 i = 0; i < ENCOUNTER_WARRIOR_NUMBER; ++i)
{
if (!(pTemp = Unit::GetCreature(*me, uiWarriorGUID[i])))
pTemp = Unit::GetCreature(*me, uiWarriorGUID[i]);
if (!pTemp)
{
pTemp = me->SummonCreature(NPC_RAMPAGING_ABOMINATION, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
pTemp->setFaction(2084);
@@ -1538,7 +1541,8 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
}
for (uint8 i = 0; i < ENCOUNTER_BEHEMOTH_NUMBER; ++i)
{
if (!(pTemp = Unit::GetCreature(*me, uiBehemothGUID[i])))
pTemp = Unit::GetCreature(*me, uiBehemothGUID[i]);
if (!pTemp)
{
pTemp = me->SummonCreature(NPC_FLESH_BEHEMOTH, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
pTemp->setFaction(2084);
@@ -1549,7 +1553,8 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
// Dawn
for (uint8 i = 0; i < ENCOUNTER_DEFENDER_NUMBER; ++i)
{
if (!(pTemp = Unit::GetCreature(*me, uiDefenderGUID[i])))
pTemp = Unit::GetCreature(*me, uiDefenderGUID[i]);
if (!pTemp)
{
pTemp = me->SummonCreature(NPC_DEFENDER_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
pTemp->setFaction(2089);
@@ -1559,7 +1564,8 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
}
for (uint8 i = 0; i < ENCOUNTER_EARTHSHATTER_NUMBER; ++i)
{
if (!(pTemp = Unit::GetCreature(*me, uiEarthshatterGUID[i])))
pTemp = Unit::GetCreature(*me, uiEarthshatterGUID[i]);
if (!pTemp)
{
pTemp = me->SummonCreature(NPC_RIMBLAT_EARTHSHATTER, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
pTemp->setFaction(2089);
@@ -1567,28 +1573,32 @@ struct npc_highlord_darion_mograineAI : public npc_escortAI
uiEarthshatterGUID[i] = pTemp->GetGUID();
}
}
if (!(pTemp = Unit::GetCreature(*me, uiKorfaxGUID)))
pTemp = Unit::GetCreature(*me, uiKorfaxGUID);
if (!pTemp)
{
pTemp = me->SummonCreature(NPC_KORFAX_CHAMPION_OF_THE_LIGHT, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000);
pTemp->setFaction(2089);
me->AddThreat(pTemp, 0.0f);
uiKorfaxGUID = pTemp->GetGUID();
}
if (!(pTemp = Unit::GetCreature(*me, uiMaxwellGUID)))
pTemp = Unit::GetCreature(*me, uiMaxwellGUID);
if (!pTemp)
{
pTemp = me->SummonCreature(NPC_LORD_MAXWELL_TYROSUS, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000);
pTemp->setFaction(2089);
me->AddThreat(pTemp, 0.0f);
uiMaxwellGUID = pTemp->GetGUID();
}
if (!(pTemp = Unit::GetCreature(*me, uiEligorGUID)))
pTemp = Unit::GetCreature(*me, uiEligorGUID);
if (!pTemp)
{
pTemp = me->SummonCreature(NPC_COMMANDER_ELIGOR_DAWNBRINGER, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 600000);
pTemp->setFaction(2089);
me->AddThreat(pTemp, 0.0f);
uiEligorGUID = pTemp->GetGUID();
}
if (!(pTemp = Unit::GetCreature(*me, uiRayneGUID)))
pTemp = Unit::GetCreature(*me, uiRayneGUID);
if (!pTemp)
{
pTemp = me->SummonCreature(NPC_RAYNE, LightofDawnLoc[0].x+rand()%30, LightofDawnLoc[0].y+rand()%30, LightofDawnLoc[0].z, 0, TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN, 300000);
pTemp->setFaction(2089);

View File

@@ -60,7 +60,7 @@ struct boss_azshir_the_sleeplessAI : public ScriptedAI
DoCast(me->getVictim(), SPELL_SOULSIPHON);
return;
SoulSiphon_Timer = 20000;
//SoulSiphon_Timer = 20000;
} else SoulSiphon_Timer -= diff;
}

View File

@@ -116,12 +116,7 @@ static Locations Spawn[]=
{1765.28,1347.46,17.55} //spawn point for smoke
};
struct Summon
{
const std::string text;
};
static Summon Text[]=
static const char* Text[]=
{
{"Horseman rise..."},
{"Your time is nigh..."},
@@ -615,14 +610,14 @@ struct boss_headless_horsemanAI : public ScriptedAI
if (count < 3)
{
if (plr)
plr->Say(Text[count].text,0);
plr->Say(Text[count],0);
}
else
{
DoCast(me, SPELL_RHYME_BIG);
if (plr)
{
plr->Say(Text[count].text,0);
plr->Say(Text[count],0);
plr->HandleEmoteCommand(ANIM_EMOTE_SHOUT);
}
wp_reached = true;

View File

@@ -559,11 +559,10 @@ struct boss_alyson_antilleAI : public boss_hexlord_addAI
else
{
if (urand(0,1))
{
if (pTarget = DoSelectLowestHpFriendly(50, 0))
DoCast(pTarget, SPELL_DISPEL_MAGIC, false);
}
else if (pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
pTarget = DoSelectLowestHpFriendly(50, 0);
else
pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
if (pTarget)
DoCast(pTarget, SPELL_DISPEL_MAGIC, false);
}
flashheal_timer = 2500;

View File

@@ -167,8 +167,8 @@ struct boss_marliAI : public ScriptedAI
while (i < 3) // max 3 tries to get a random target with power_mana
{
++i;
if (pTarget = SelectTarget(SELECT_TARGET_RANDOM,1, 100, true)) // not aggro leader
if (pTarget->getPowerType() == POWER_MANA)
pTarget = SelectTarget(SELECT_TARGET_RANDOM,1, 100, true); // not aggro leader
if (pTarget && pTarget->getPowerType() == POWER_MANA)
i = 3;
}
if (pTarget)

View File

@@ -688,15 +688,19 @@ struct npc_anachronos_the_ancientAI : public ScriptedAI
Fandral->CastSpell(-8127,1525,17.5,33806,true);
break;
case 51:
while (mob = plr->FindNearestCreature(15423,50,me))
mob->RemoveFromWorld();
while (mob = plr->FindNearestCreature(15424,50,me))
mob->RemoveFromWorld();
while (mob = plr->FindNearestCreature(15414,50,me))
mob->RemoveFromWorld();
while (mob = plr->FindNearestCreature(15422,50,me))
mob->RemoveFromWorld();
{
uint32 entries[4] = { 15423, 15424, 15414, 15422 };
for (uint8 i = 0; i < 4; ++i)
{
mob = plr->FindNearestCreature(entries[i],50,me);
while (mob)
{
mob->RemoveFromWorld();
mob = plr->FindNearestCreature(15423,50,me);
}
}
break;
}
case 52:
Fandral->GetMotionMaster()->MoveCharge(-8028.75, 1538.795, 2.61,4);
DoScriptText(ANACHRONOS_SAY_9, me,Fandral);

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@@ -182,18 +182,26 @@ struct boss_krik_thirAI : public ScriptedAI
{
DoScriptText(SAY_DEATH, me);
if (pInstance)
{
pInstance->SetData(DATA_KRIKTHIR_THE_GATEWATCHER_EVENT, DONE);
//Achievement: Watch him die
Creature *pAdd1, *pAdd2, *pAdd3;
if ((pAdd1 = Unit::GetCreature(*me, pInstance->GetData64(DATA_WATCHER_GASHRA))) && pAdd1->isAlive() &&
(pAdd2 = Unit::GetCreature(*me, pInstance->GetData64(DATA_WATCHER_SILTHIK))) && pAdd2->isAlive() &&
(pAdd3 = Unit::GetCreature(*me, pInstance->GetData64(DATA_WATCHER_NARJIL))) && pAdd3->isAlive() &&
IsHeroic())
pInstance->DoCompleteAchievement(ACHIEV_WATH_HIM_DIE);
}
if (!pInstance)
return;
pInstance->SetData(DATA_KRIKTHIR_THE_GATEWATCHER_EVENT, DONE);
//Achievement: Watch him die
Creature *pAdd = Unit::GetCreature(*me, pInstance->GetData64(DATA_WATCHER_GASHRA));
if (!pAdd || !pAdd->isAlive())
return;
pAdd = Unit::GetCreature(*me, pInstance->GetData64(DATA_WATCHER_SILTHIK));
if (!pAdd || !pAdd->isAlive())
return;
pAdd = Unit::GetCreature(*me, pInstance->GetData64(DATA_WATCHER_NARJIL));
if (!pAdd || !pAdd->isAlive())
return;
pInstance->DoCompleteAchievement(ACHIEV_WATH_HIM_DIE);
}
void KilledUnit(Unit * victim)
{
if (victim == me)

View File

@@ -647,6 +647,13 @@ enum eNesingwaryTrapper
SPELL_TRAPPED = 46104,
};
#define CaribouTrapsNum 15
const uint32 CaribouTraps[CaribouTrapsNum] =
{
GO_CARIBOU_TRAP_1, GO_CARIBOU_TRAP_2, GO_CARIBOU_TRAP_3, GO_CARIBOU_TRAP_4, GO_CARIBOU_TRAP_5,
GO_CARIBOU_TRAP_6, GO_CARIBOU_TRAP_7, GO_CARIBOU_TRAP_8, GO_CARIBOU_TRAP_9, GO_CARIBOU_TRAP_10,
GO_CARIBOU_TRAP_11, GO_CARIBOU_TRAP_12, GO_CARIBOU_TRAP_13, GO_CARIBOU_TRAP_14, GO_CARIBOU_TRAP_15,
};
//#define SAY_NESINGWARY_1 -1571008
struct npc_nesingwary_trapperAI : public ScriptedAI
@@ -725,24 +732,15 @@ struct npc_nesingwary_trapperAI : public ScriptedAI
case 7:
{
GameObject *go_caribou = NULL;
if ((go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_1, 5.0f)) ||
(go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_2, 5.0f)) ||
(go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_3, 5.0f)) ||
(go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_4, 5.0f)) ||
(go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_5, 5.0f)) ||
(go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_6, 5.0f)) ||
(go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_7, 5.0f)) ||
(go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_8, 5.0f)) ||
(go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_9, 5.0f)) ||
(go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_10, 5.0f)) ||
(go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_11, 5.0f)) ||
(go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_12, 5.0f)) ||
(go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_13, 5.0f)) ||
(go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_14, 5.0f)) ||
(go_caribou = me->FindNearestGameObject(GO_CARIBOU_TRAP_15, 5.0f)))
for (uint8 i = 0; i < CaribouTrapsNum; ++i)
{
go_caribou->SetGoState(GO_STATE_ACTIVE);
go_caribouGUID = go_caribou->GetGUID();
go_caribou = me->FindNearestGameObject(CaribouTraps[i], 5.0f);
if (go_caribou)
{
go_caribou->SetGoState(GO_STATE_ACTIVE);
go_caribouGUID = go_caribou->GetGUID();
break;
}
}
Phase = 8;
uiPhaseTimer = 1000;
@@ -2029,6 +2027,16 @@ enum eHelpThemselves
GO_MAMMOTH_TRAP_22 = 188044,
};
#define MammothTrapsNum 22
const uint32 MammothTraps[MammothTrapsNum] =
{
GO_MAMMOTH_TRAP_1, GO_MAMMOTH_TRAP_2, GO_MAMMOTH_TRAP_3, GO_MAMMOTH_TRAP_4, GO_MAMMOTH_TRAP_5,
GO_MAMMOTH_TRAP_6, GO_MAMMOTH_TRAP_7, GO_MAMMOTH_TRAP_8, GO_MAMMOTH_TRAP_9, GO_MAMMOTH_TRAP_10,
GO_MAMMOTH_TRAP_11, GO_MAMMOTH_TRAP_12, GO_MAMMOTH_TRAP_13, GO_MAMMOTH_TRAP_14, GO_MAMMOTH_TRAP_15,
GO_MAMMOTH_TRAP_16, GO_MAMMOTH_TRAP_17, GO_MAMMOTH_TRAP_18, GO_MAMMOTH_TRAP_19, GO_MAMMOTH_TRAP_20,
GO_MAMMOTH_TRAP_21, GO_MAMMOTH_TRAP_22
};
struct npc_trapped_mammoth_calfAI : public ScriptedAI
{
npc_trapped_mammoth_calfAI(Creature* c) : ScriptedAI(c) {}
@@ -2038,34 +2046,19 @@ struct npc_trapped_mammoth_calfAI : public ScriptedAI
void Reset()
{
GameObject *pTrap;
uiTimer = 1500;
bStarted = false;
if ((pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_1,1.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_2,1.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_3,1.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_4,1.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_5,1.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_6,1.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_7,1.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_8,1.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_9,1.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_10,1.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_11,1.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_12,1.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_13,1.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_14,1.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_15,1.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_16,1.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_17,1.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_18,1.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_19,1.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_20,1.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_21,1.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_22,1.0f)))
pTrap->SetGoState(GO_STATE_ACTIVE);
GameObject* pTrap;
for (uint8 i = 0; i < MammothTrapsNum; ++i)
{
pTrap = me->FindNearestGameObject(MammothTraps[i],11.0f);
if (pTrap)
{
pTrap->SetGoState(GO_STATE_ACTIVE);
return;
}
}
}
void UpdateAI(const uint32 diff)
@@ -2091,34 +2084,20 @@ struct npc_trapped_mammoth_calfAI : public ScriptedAI
void MovementInform(uint32 uiType, uint32 /*uiId*/)
{
GameObject* pTrap;
if (uiType != POINT_MOTION_TYPE)
return;
me->DisappearAndDie();
if ((pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_1,11.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_2,11.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_3,11.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_4,11.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_5,11.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_6,11.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_7,11.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_8,11.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_9,11.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_10,11.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_11,11.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_12,11.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_13,11.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_14,11.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_15,11.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_16,11.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_17,11.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_18,11.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_19,11.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_20,11.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_21,11.0f)) ||
(pTrap = me->FindNearestGameObject(GO_MAMMOTH_TRAP_22,11.0f)))
pTrap->SetLootState(GO_JUST_DEACTIVATED);
GameObject* pTrap;
for (uint8 i = 0; i < MammothTrapsNum; ++i)
{
pTrap = me->FindNearestGameObject(MammothTraps[i],11.0f);
if (pTrap)
{
pTrap->SetLootState(GO_JUST_DEACTIVATED);
return;
}
}
}
};
@@ -2233,8 +2212,10 @@ struct npc_valiance_keep_cannoneerAI : public ScriptedAI
if (uiTimer <= diff)
{
me->HandleEmoteCommand(EMOTE_ONESHOT_KNEEL);
GameObject* pCannon;
if ((pCannon = me->FindNearestGameObject(GO_VALIANCE_KEEP_CANNON_1,10)) || (pCannon = me->FindNearestGameObject(GO_VALIANCE_KEEP_CANNON_2,10)))
GameObject* pCannon = me->FindNearestGameObject(GO_VALIANCE_KEEP_CANNON_1,10);
if (!pCannon)
pCannon = me->FindNearestGameObject(GO_VALIANCE_KEEP_CANNON_2,10);
if (pCannon)
pCannon->Use(me);
uiTimer = urand(13000,18000);
}

View File

@@ -301,29 +301,32 @@ struct npc_alorah_and_grimminAI : public ScriptedAI
{
npc_alorah_and_grimminAI(Creature* pCreature) : ScriptedAI(pCreature) {}
uint8 uiCast;
bool uiCast;
void Reset()
{
uiCast = 1;
uiCast = false;
}
void UpdateAI(const uint32 /*uiDiff*/)
{
if (uiCast = 1)
if (uiCast)
return;
uiCast = true;
Creature* pTarget = NULL;
switch(me->GetEntry())
{
Creature* pTarget1 = me->FindNearestCreature(NPC_EYDIS_DARKBANE, 10.0f);
Creature* pTarget2 = me->FindNearestCreature(NPC_FJOLA_LIGHTBANE, 10.0f);
switch(me->GetEntry())
{
case NPC_PRIESTESS_ALORAH:
DoCast(pTarget1, SPELL_CHAIN);
uiCast = 0;
case NPC_PRIEST_GRIMMIN:
DoCast(pTarget2, SPELL_CHAIN);
uiCast = 0;
}
case NPC_PRIESTESS_ALORAH:
pTarget = me->FindNearestCreature(NPC_EYDIS_DARKBANE, 10.0f);
break;
case NPC_PRIEST_GRIMMIN:
pTarget = me->FindNearestCreature(NPC_FJOLA_LIGHTBANE, 10.0f);
break;
}
if (pTarget)
DoCast(pTarget, SPELL_CHAIN);
if (!UpdateVictim())
return;
}

View File

@@ -286,7 +286,7 @@ struct instance_naxxramas : public InstanceData
}
}
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* source, Unit const* target = NULL, uint32 miscvalue1 = 0)
bool CheckAchievementCriteriaMeet(uint32 criteria_id, Player const* /*source*/, Unit const* /*target = NULL*/, uint32 /*miscvalue1 = 0*/)
{
switch(criteria_id)
{

View File

@@ -1072,7 +1072,7 @@ struct mob_acolyte_of_shadronAI : public ScriptedAI
if (pInstance)
{
Unit *pTarget = SelectTarget(SELECT_TARGET_TOPAGGRO, 0, 999, true);
Creature* pShadron = NULL;
Creature* pSartharion = Unit::GetCreature(*me, pInstance->GetData64(DATA_SARTHARION));
if (Creature* pShadron = Unit::GetCreature(*me, pInstance->GetData64(DATA_SHADRON)))
//if not solo figth, buff main boss, else place debuff on mini-boss. both spells TARGET_SCRIPT

View File

@@ -197,7 +197,8 @@ struct boss_kelesethAI : public ScriptedAI
DoScriptText(SAY_SKELETONS, me);
for (uint8 i = 0; i < 5; ++i)
{
if (Skeleton = me->SummonCreature(CREATURE_SKELETON, SkeletonSpawnPoint[i][0], SkeletonSpawnPoint[i][1] , SKELETONSPAWN_Z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000))
Skeleton = me->SummonCreature(CREATURE_SKELETON, SkeletonSpawnPoint[i][0], SkeletonSpawnPoint[i][1] , SKELETONSPAWN_Z, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000);
if (Skeleton)
{
Skeleton->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
Skeleton->GetMotionMaster()->MovePoint(0, me->GetPositionX(), me->GetPositionY() , me->GetPositionZ());

View File

@@ -103,17 +103,24 @@ struct boss_palehoofAI : public ScriptedAI
{
pInstance->SetData(DATA_GORTOK_PALEHOOF_EVENT, NOT_STARTED);
Creature* pTemp;
if ((pTemp = Unit::GetCreature((*me), pInstance->GetData64(DATA_MOB_FRENZIED_WORGEN))) && !pTemp->isAlive())
pTemp->Respawn();
if ((pTemp = Unit::GetCreature((*me), pInstance->GetData64(DATA_MOB_FEROCIOUS_RHINO))) && !pTemp->isAlive())
pTemp->Respawn();
if ((pTemp = Unit::GetCreature((*me), pInstance->GetData64(DATA_MOB_MASSIVE_JORMUNGAR))) && !pTemp->isAlive())
pTemp->Respawn();
if ((pTemp = Unit::GetCreature((*me), pInstance->GetData64(DATA_MOB_RAVENOUS_FURBOLG))) && !pTemp->isAlive())
Creature* pTemp = Unit::GetCreature((*me), pInstance->GetData64(DATA_MOB_FRENZIED_WORGEN));
if (pTemp && !pTemp->isAlive())
pTemp->Respawn();
if (GameObject* pGo = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GORTOK_PALEHOOF_SPHERE)))
pTemp = Unit::GetCreature((*me), pInstance->GetData64(DATA_MOB_FEROCIOUS_RHINO));
if (pTemp && !pTemp->isAlive())
pTemp->Respawn();
pTemp = Unit::GetCreature((*me), pInstance->GetData64(DATA_MOB_MASSIVE_JORMUNGAR));
if (pTemp && !pTemp->isAlive())
pTemp->Respawn();
pTemp = Unit::GetCreature((*me), pInstance->GetData64(DATA_MOB_RAVENOUS_FURBOLG));
if (pTemp && !pTemp->isAlive())
pTemp->Respawn();
GameObject* pGo = pInstance->instance->GetGameObject(pInstance->GetData64(DATA_GORTOK_PALEHOOF_SPHERE));
if (pGo)
{
pGo->SetGoState(GO_STATE_READY);
pGo->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_UNK1);

View File

@@ -233,21 +233,24 @@ struct mob_frozen_orb_stalkerAI : public Scripted_NoMovementAI
void UpdateAI(const uint32 /*diff*/)
{
if (!spawned)
if (spawned)
return;
spawned = true;
if (!pInstance)
return;
Unit* pToravon = me->GetCreature(*me, pInstance->GetData64(DATA_TORAVON));
if (!pToravon)
return;
uint8 num_orbs = RAID_MODE(1, 3);
for (uint8 i=0; i<num_orbs; ++i)
{
Unit* pToravon;
if (pInstance && (pToravon = me->GetCreature(*me, pInstance->GetData64(DATA_TORAVON))))
{
uint8 num_orbs = RAID_MODE(1, 3);
for (uint8 i=0; i<num_orbs; ++i)
{
Position pos;
me->GetNearPoint(pToravon, pos.m_positionX, pos.m_positionY, pos.m_positionZ, 0.0f, 10.0f, 0.0f);
me->SetPosition(pos, true);
DoCast(me, SPELL_FROZEN_ORB_SUMMON);
}
}
spawned = true;
Position pos;
me->GetNearPoint(pToravon, pos.m_positionX, pos.m_positionY, pos.m_positionZ, 0.0f, 10.0f, 0.0f);
me->SetPosition(pos, true);
DoCast(me, SPELL_FROZEN_ORB_SUMMON);
}
}
};

View File

@@ -274,7 +274,8 @@ struct instance_violet_hold : public ScriptedInstance
{
case BOSS_MORAGG:
HandleGameObject(uiMoraggCell,bForceRespawn);
if (pBoss = instance->GetCreature(uiMoragg))
pBoss = instance->GetCreature(uiMoragg);
if (pBoss)
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
break;
case BOSS_EREKEM:
@@ -282,7 +283,8 @@ struct instance_violet_hold : public ScriptedInstance
HandleGameObject(uiErekemRightGuardCell, bForceRespawn);
HandleGameObject(uiErekemLeftGuardCell, bForceRespawn);
if (pBoss = instance->GetCreature(uiErekem))
pBoss = instance->GetCreature(uiErekem);
if (pBoss)
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
if (Creature* pGuard1 = instance->GetCreature(uiErekemGuard[0]))
@@ -303,22 +305,26 @@ struct instance_violet_hold : public ScriptedInstance
break;
case BOSS_ICHORON:
HandleGameObject(uiIchoronCell,bForceRespawn);
if (pBoss = instance->GetCreature(uiIchoron))
instance->GetCreature(uiIchoron);
if (pBoss)
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
break;
case BOSS_LAVANTHOR:
HandleGameObject(uiLavanthorCell,bForceRespawn);
if (pBoss = instance->GetCreature(uiLavanthor))
pBoss = instance->GetCreature(uiLavanthor);
if (pBoss)
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
break;
case BOSS_XEVOZZ:
HandleGameObject(uiXevozzCell,bForceRespawn);
if (pBoss = instance->GetCreature(uiXevozz))
pBoss = instance->GetCreature(uiXevozz);
if (pBoss)
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
break;
case BOSS_ZURAMAT:
HandleGameObject(uiZuramatCell,bForceRespawn);
if (pBoss = instance->GetCreature(uiZuramat))
pBoss = instance->GetCreature(uiZuramat);
if (pBoss)
pBoss->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE|UNIT_FLAG_NON_ATTACKABLE);
break;
}

View File

@@ -88,7 +88,7 @@ struct boss_murmurAI : public ScriptedAI
// Sonic Boom instant damage (needs core fix instead of this)
void SpellHitTarget(Unit *pTarget, const SpellEntry *spell)
{
if (pTarget && pTarget->isAlive() && spell && spell->Id == SPELL_SONIC_BOOM_EFFECT)
if (pTarget && pTarget->isAlive() && spell && spell->Id == uint32(SPELL_SONIC_BOOM_EFFECT))
me->DealDamage(pTarget,(pTarget->GetHealth()*90)/100,NULL,SPELL_DIRECT_DAMAGE,SPELL_SCHOOL_MASK_NATURE,spell);
}

View File

@@ -220,15 +220,16 @@ struct mob_illidari_councilAI : public ScriptedAI
Creature* pMember = NULL;
for (uint8 i = 0; i < 4; ++i)
{
if (pMember = (Unit::GetCreature((*me), Council[i])))
pMember = Unit::GetCreature((*me), Council[i]);
if (!pMember)
continue;
if (!pMember->isAlive())
{
if (!pMember->isAlive())
{
pMember->RemoveCorpse();
pMember->Respawn();
}
pMember->AI()->EnterEvadeMode();
pMember->RemoveCorpse();
pMember->Respawn();
}
pMember->AI()->EnterEvadeMode();
}
if (pInstance)

View File

@@ -204,7 +204,7 @@ struct boss_leotheras_the_blindAI : public ScriptedAI
pInstance->SetData(DATA_LEOTHERASTHEBLINDEVENT, NOT_STARTED);
}
void CheckChannelers(bool DoEvade = true)
void CheckChannelers(/*bool DoEvade = true*/)
{
for (uint8 i = 0; i < 3; ++i)
{
@@ -646,7 +646,7 @@ struct mob_greyheart_spellbinderAI : public ScriptedAI
pInstance->SetData64(DATA_LEOTHERAS_EVENT_STARTER, 0);
Creature *leotheras = Unit::GetCreature(*me, leotherasGUID);
if (leotheras && leotheras->isAlive())
CAST_AI(boss_leotheras_the_blindAI, leotheras->AI())->CheckChannelers(false);
CAST_AI(boss_leotheras_the_blindAI, leotheras->AI())->CheckChannelers(/*false*/);
}
}

View File

@@ -98,7 +98,7 @@ struct boss_nazanAI : public ScriptedAI
void SpellHitTarget(Unit *pTarget, const SpellEntry* entry)
{
if (pTarget && entry->Id == SPELL_FIREBALL)
if (pTarget && entry->Id == uint32(SPELL_FIREBALL))
me->SummonCreature(ENTRY_LIQUID_FIRE,pTarget->GetPositionX(),pTarget->GetPositionY(),pTarget->GetPositionZ(),pTarget->GetOrientation(),TEMPSUMMON_TIMED_DESPAWN,30000);
}
@@ -260,13 +260,18 @@ struct boss_vazruden_the_heraldAI : public ScriptedAI
if (summoned)
{
Creature *Nazan = Unit::GetCreature(*me, NazanGUID);
Creature *Vazruden = Unit::GetCreature(*me, VazrudenGUID);
if (Nazan || (Nazan = me->FindNearestCreature(ENTRY_NAZAN, 5000)))
if (!Nazan)
Nazan = me->FindNearestCreature(ENTRY_NAZAN, 5000);
if (Nazan)
{
Nazan->DisappearAndDie();
NazanGUID = 0;
}
if (Vazruden || (Vazruden = me->FindNearestCreature(ENTRY_VAZRUDEN, 5000)))
Creature *Vazruden = Unit::GetCreature(*me, VazrudenGUID);
if (!Vazruden)
Vazruden = me->FindNearestCreature(ENTRY_VAZRUDEN, 5000);
if (Vazruden)
{
Vazruden->DisappearAndDie();
VazrudenGUID = 0;

View File

@@ -635,35 +635,37 @@ enum eJotunheimCage
bool GOHello_go_jotunheim_cage(Player* pPlayer, GameObject* pGO)
{
Creature* pPrisoner;
pPrisoner = NULL;
if ((pPrisoner = pGO->FindNearestCreature(NPC_EBON_BLADE_PRISONER_HUMAN, 5.0f, true)) ||
(pPrisoner = pGO->FindNearestCreature(NPC_EBON_BLADE_PRISONER_TROLL, 5.0f, true)) ||
(pPrisoner = pGO->FindNearestCreature(NPC_EBON_BLADE_PRISONER_ORC, 5.0f, true)) ||
(pPrisoner = pGO->FindNearestCreature(NPC_EBON_BLADE_PRISONER_NE, 5.0f, true)))
Creature* pPrisoner = pGO->FindNearestCreature(NPC_EBON_BLADE_PRISONER_HUMAN, 5.0f, true);
if (!pPrisoner)
{
if (pPrisoner && pPrisoner->isAlive())
pPrisoner = pGO->FindNearestCreature(NPC_EBON_BLADE_PRISONER_TROLL, 5.0f, true);
if (!pPrisoner)
{
pPrisoner->DisappearAndDie();
pPlayer->KilledMonsterCredit(NPC_EBON_BLADE_PRISONER_HUMAN, 0);
switch(pPrisoner->GetEntry())
{
case NPC_EBON_BLADE_PRISONER_HUMAN:
pPlayer->CastSpell(pPlayer,SPELL_SUMMON_BLADE_KNIGHT_H,true);
break;
case NPC_EBON_BLADE_PRISONER_NE:
pPlayer->CastSpell(pPlayer,SPELL_SUMMON_BLADE_KNIGHT_NE,true);
break;
case NPC_EBON_BLADE_PRISONER_TROLL:
pPlayer->CastSpell(pPlayer,SPELL_SUMMON_BLADE_KNIGHT_TROLL,true);
break;
case NPC_EBON_BLADE_PRISONER_ORC:
pPlayer->CastSpell(pPlayer,SPELL_SUMMON_BLADE_KNIGHT_ORC,true);
break;
}
pPrisoner = pGO->FindNearestCreature(NPC_EBON_BLADE_PRISONER_ORC, 5.0f, true);
if (!pPrisoner)
pPrisoner = pGO->FindNearestCreature(NPC_EBON_BLADE_PRISONER_NE, 5.0f, true);
}
}
if (!pPrisoner || !pPrisoner->isAlive())
return false;
pPrisoner->DisappearAndDie();
pPlayer->KilledMonsterCredit(NPC_EBON_BLADE_PRISONER_HUMAN, 0);
switch(pPrisoner->GetEntry())
{
case NPC_EBON_BLADE_PRISONER_HUMAN:
pPlayer->CastSpell(pPlayer,SPELL_SUMMON_BLADE_KNIGHT_H,true);
break;
case NPC_EBON_BLADE_PRISONER_NE:
pPlayer->CastSpell(pPlayer,SPELL_SUMMON_BLADE_KNIGHT_NE,true);
break;
case NPC_EBON_BLADE_PRISONER_TROLL:
pPlayer->CastSpell(pPlayer,SPELL_SUMMON_BLADE_KNIGHT_TROLL,true);
break;
case NPC_EBON_BLADE_PRISONER_ORC:
pPlayer->CastSpell(pPlayer,SPELL_SUMMON_BLADE_KNIGHT_ORC,true);
break;
}
return true;
}
enum eTableTheka
@@ -758,14 +760,26 @@ enum ePrisonersOfWyrmskull
bool GOHello_go_dragonflayer_cage(Player *pPlayer, GameObject *pGO)
{
Creature *pPrisoner = NULL;
Quest const* qInfo = objmgr.GetQuestTemplate(QUEST_PRISONERS_OF_WYRMSKULL);
if (pPlayer->GetQuestStatus(QUEST_PRISONERS_OF_WYRMSKULL) != QUEST_STATUS_INCOMPLETE)
return true;
if (pPlayer->GetQuestStatus(QUEST_PRISONERS_OF_WYRMSKULL) == QUEST_STATUS_INCOMPLETE &&
((pPrisoner = pGO->FindNearestCreature(NPC_PRISONER_PRIEST,2.0f)) ||
(pPrisoner = pGO->FindNearestCreature(NPC_PRISONER_MAGE,2.0f)) ||
(pPrisoner = pGO->FindNearestCreature(NPC_PRISONER_WARRIOR,2.0f)) ||
(pPrisoner = pGO->FindNearestCreature(NPC_PRISONER_PALADIN,2.0f))) && pPrisoner->isAlive())
Creature* pPrisoner = pGO->FindNearestCreature(NPC_PRISONER_PRIEST, 2.0f);
if (!pPrisoner)
{
pPrisoner = pGO->FindNearestCreature(NPC_PRISONER_MAGE, 2.0f);
if (!pPrisoner)
{
pPrisoner = pGO->FindNearestCreature(NPC_PRISONER_WARRIOR, 2.0f);
if (!pPrisoner)
pPrisoner = pGO->FindNearestCreature(NPC_PRISONER_PALADIN, 2.0f);
}
}
if (!pPrisoner || !pPrisoner->isAlive())
return true;
Quest const* qInfo = objmgr.GetQuestTemplate(QUEST_PRISONERS_OF_WYRMSKULL);
if (qInfo)
{
//TODO: prisoner should help player for a short period of time
pPlayer->KilledMonsterCredit(qInfo->ReqCreatureOrGOId[0],0);
@@ -787,15 +801,17 @@ enum eTadpoles
bool GOHello_go_tadpole_cage(Player *pPlayer, GameObject *pGO)
{
Creature *pTadpole;
if (pPlayer->GetQuestStatus(QUEST_OH_NOES_THE_TADPOLES) == QUEST_STATUS_INCOMPLETE &&
(pTadpole = pGO->FindNearestCreature(NPC_WINTERFIN_TADPOLE,1.0f)))
if (pPlayer->GetQuestStatus(QUEST_OH_NOES_THE_TADPOLES) == QUEST_STATUS_INCOMPLETE)
{
Creature *pTadpole = pGO->FindNearestCreature(NPC_WINTERFIN_TADPOLE,1.0f);
if (pTadpole)
{
pGO->UseDoorOrButton();
pTadpole->DisappearAndDie();
pPlayer->KilledMonsterCredit(NPC_WINTERFIN_TADPOLE,0);
//FIX: Summon minion tadpole
}
}
return true;
}
@@ -814,14 +830,18 @@ enum eReallyDoneItThisTime
bool GOHello_go_black_cage(Player *pPlayer, GameObject *pGO)
{
Creature *pPrisoner;
if (((pPlayer->GetTeamId() == TEAM_ALLIANCE && pPlayer->GetQuestStatus(QUEST_ALLIANCE_YOU_VE_REALLY_DONE_IT_THIS_TIME_KUL) == QUEST_STATUS_INCOMPLETE) ||
(pPlayer->GetTeamId() == TEAM_HORDE && pPlayer->GetQuestStatus(QUEST_HORDE_YOU_VE_REALLY_DONE_IT_THIS_TIME_KUL) == QUEST_STATUS_INCOMPLETE)) &&
((pPrisoner = pGO->FindNearestCreature(NPC_CAPTIVE_ASPIRANT,1.0f)) || (pPrisoner = pGO->FindNearestCreature(NPC_KUL,1.0f))))
if ((pPlayer->GetTeamId() == TEAM_ALLIANCE && pPlayer->GetQuestStatus(QUEST_ALLIANCE_YOU_VE_REALLY_DONE_IT_THIS_TIME_KUL) == QUEST_STATUS_INCOMPLETE) ||
(pPlayer->GetTeamId() == TEAM_HORDE && pPlayer->GetQuestStatus(QUEST_HORDE_YOU_VE_REALLY_DONE_IT_THIS_TIME_KUL) == QUEST_STATUS_INCOMPLETE))
{
pGO->UseDoorOrButton();
pPrisoner->DisappearAndDie();
pPlayer->KilledMonsterCredit(pPrisoner->GetEntry(),0);
Creature *pPrisoner = pGO->FindNearestCreature(NPC_CAPTIVE_ASPIRANT,1.0f);
if (!pPrisoner)
pPrisoner = pGO->FindNearestCreature(NPC_KUL,1.0f);
if (pPrisoner)
{
pGO->UseDoorOrButton();
pPrisoner->DisappearAndDie();
pPlayer->KilledMonsterCredit(pPrisoner->GetEntry(),0);
}
}
return true;
}
@@ -893,14 +913,13 @@ enum eProphecy
bool GOHello_go_stillpine_cage(Player *pPlayer, GameObject *pGO)
{
Creature *pPrisoner;
if (pPlayer->GetQuestStatus(QUEST_PROPHECY_OF_AKIDA) == QUEST_STATUS_INCOMPLETE &&
(pPrisoner = pGO->FindNearestCreature(NPC_STILLPINE_CAPTIVE,1.0f)))
{
pGO->UseDoorOrButton();
pPrisoner->DisappearAndDie();
pPlayer->KilledMonsterCredit(pPrisoner->GetEntry(),0);
}
if (pPlayer->GetQuestStatus(QUEST_PROPHECY_OF_AKIDA) == QUEST_STATUS_INCOMPLETE)
if (Creature *pPrisoner = pGO->FindNearestCreature(NPC_STILLPINE_CAPTIVE,1.0f))
{
pGO->UseDoorOrButton();
pPrisoner->DisappearAndDie();
pPlayer->KilledMonsterCredit(pPrisoner->GetEntry(),0);
}
return true;
}

View File

@@ -253,36 +253,40 @@ enum ePileFakeFur
GO_HIGH_QUALITY_FUR = 187983,
NPC_NESINGWARY_TRAPPER = 25835
};
#define CaribouTrapsNum 15
const uint32 CaribouTraps[CaribouTrapsNum] =
{
GO_CARIBOU_TRAP_1, GO_CARIBOU_TRAP_2, GO_CARIBOU_TRAP_3, GO_CARIBOU_TRAP_4, GO_CARIBOU_TRAP_5,
GO_CARIBOU_TRAP_6, GO_CARIBOU_TRAP_7, GO_CARIBOU_TRAP_8, GO_CARIBOU_TRAP_9, GO_CARIBOU_TRAP_10,
GO_CARIBOU_TRAP_11, GO_CARIBOU_TRAP_12, GO_CARIBOU_TRAP_13, GO_CARIBOU_TRAP_14, GO_CARIBOU_TRAP_15,
};
bool ItemUse_item_pile_fake_furs(Player *pPlayer, Item * /*pItem*/, SpellCastTargets const & /*targets*/)
{
GameObject *pGo;
if ((pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_1, 5.0f)) ||
(pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_2, 5.0f)) ||
(pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_3, 5.0f)) ||
(pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_4, 5.0f)) ||
(pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_5, 5.0f)) ||
(pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_6, 5.0f)) ||
(pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_7, 5.0f)) ||
(pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_8, 5.0f)) ||
(pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_9, 5.0f)) ||
(pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_10, 5.0f)) ||
(pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_11, 5.0f)) ||
(pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_12, 5.0f)) ||
(pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_13, 5.0f)) ||
(pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_14, 5.0f)) ||
(pGo = pPlayer->FindNearestGameObject(GO_CARIBOU_TRAP_15, 5.0f)))
GameObject *pGo = NULL;
for (uint8 i = 0; i < CaribouTrapsNum; ++i)
{
if (pGo->FindNearestCreature(NPC_NESINGWARY_TRAPPER, 10.0f, true) || pGo->FindNearestCreature(NPC_NESINGWARY_TRAPPER, 10.0f, false) || pGo->FindNearestGameObject(GO_HIGH_QUALITY_FUR, 2.0f))
return true;
float x, y, z;
pGo->GetClosePoint(x, y, z, pGo->GetObjectSize() / 3, 7.0f);
pGo->SummonGameObject(GO_HIGH_QUALITY_FUR, pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ(), 0, 0, 0, 0, 0, 1000);
if (TempSummon* summon = pPlayer->SummonCreature(NPC_NESINGWARY_TRAPPER, x, y, z, pGo->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 1000))
{
summon->SetVisibility(VISIBILITY_OFF);
summon->SetReactState(REACT_PASSIVE);
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
}
pGo = pPlayer->FindNearestGameObject(CaribouTraps[i], 5.0f);
if (pGo)
break;
}
if (!pGo)
return false;
if (pGo->FindNearestCreature(NPC_NESINGWARY_TRAPPER, 10.0f, true) || pGo->FindNearestCreature(NPC_NESINGWARY_TRAPPER, 10.0f, false) || pGo->FindNearestGameObject(GO_HIGH_QUALITY_FUR, 2.0f))
return true;
float x, y, z;
pGo->GetClosePoint(x, y, z, pGo->GetObjectSize() / 3, 7.0f);
pGo->SummonGameObject(GO_HIGH_QUALITY_FUR, pGo->GetPositionX(), pGo->GetPositionY(), pGo->GetPositionZ(), 0, 0, 0, 0, 0, 1000);
if (TempSummon* summon = pPlayer->SummonCreature(NPC_NESINGWARY_TRAPPER, x, y, z, pGo->GetOrientation(), TEMPSUMMON_DEAD_DESPAWN, 1000))
{
summon->SetVisibility(VISIBILITY_OFF);
summon->SetReactState(REACT_PASSIVE);
summon->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_OOC_NOT_ATTACKABLE);
}
return false;
}
@@ -348,41 +352,38 @@ enum eHelpThemselves
GO_MAMMOTH_TRAP_22 = 188044,
};
#define MammothTrapsNum 22
const uint32 MammothTraps[MammothTrapsNum] =
{
GO_MAMMOTH_TRAP_1, GO_MAMMOTH_TRAP_2, GO_MAMMOTH_TRAP_3, GO_MAMMOTH_TRAP_4, GO_MAMMOTH_TRAP_5,
GO_MAMMOTH_TRAP_6, GO_MAMMOTH_TRAP_7, GO_MAMMOTH_TRAP_8, GO_MAMMOTH_TRAP_9, GO_MAMMOTH_TRAP_10,
GO_MAMMOTH_TRAP_11, GO_MAMMOTH_TRAP_12, GO_MAMMOTH_TRAP_13, GO_MAMMOTH_TRAP_14, GO_MAMMOTH_TRAP_15,
GO_MAMMOTH_TRAP_16, GO_MAMMOTH_TRAP_17, GO_MAMMOTH_TRAP_18, GO_MAMMOTH_TRAP_19, GO_MAMMOTH_TRAP_20,
GO_MAMMOTH_TRAP_21, GO_MAMMOTH_TRAP_22
};
bool ItemUse_item_dehta_trap_smasher(Player* pPlayer, Item* /*pItem*/, const SpellCastTargets & /*pTargets*/)
{
if (pPlayer->GetQuestStatus(QUEST_CANNOT_HELP_THEMSELVES) != QUEST_STATUS_INCOMPLETE)
return false;
Creature* pMammoth;
pMammoth = pPlayer->FindNearestCreature(NPC_TRAPPED_MAMMOTH_CALF,5.0f);
if (!pMammoth)
return false;
GameObject* pTrap;
if (pPlayer->GetQuestStatus(QUEST_CANNOT_HELP_THEMSELVES) == QUEST_STATUS_INCOMPLETE &&
(pMammoth = pPlayer->FindNearestCreature(NPC_TRAPPED_MAMMOTH_CALF,5.0f)) &&
((pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_1,5.0f)) ||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_2,5.0f)) ||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_3,5.0f)) ||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_4,5.0f)) ||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_5,5.0f)) ||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_6,5.0f)) ||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_7,5.0f)) ||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_8,5.0f)) ||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_9,5.0f)) ||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_10,5.0f)) ||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_11,5.0f)) ||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_12,5.0f)) ||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_13,5.0f)) ||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_14,5.0f)) ||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_15,5.0f)) ||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_16,5.0f)) ||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_17,5.0f)) ||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_18,5.0f)) ||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_19,5.0f)) ||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_20,5.0f)) ||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_21,5.0f)) ||
(pTrap = pPlayer->FindNearestGameObject(GO_MAMMOTH_TRAP_22,5.0f))))
for (uint8 i = 0; i < MammothTrapsNum; ++i)
{
pMammoth->AI()->DoAction(1);
pTrap->SetGoState(GO_STATE_READY);
pPlayer->KilledMonsterCredit(NPC_TRAPPED_MAMMOTH_CALF,0);
}
pTrap = pPlayer->FindNearestGameObject(MammothTraps[i],11.0f);
if (pTrap)
{
pMammoth->AI()->DoAction(1);
pTrap->SetGoState(GO_STATE_READY);
pPlayer->KilledMonsterCredit(NPC_TRAPPED_MAMMOTH_CALF,0);
return true;
}
}
return false;
}