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Build fixes
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@@ -91,9 +91,6 @@ void Unit::UpdateDamagePhysical(WeaponAttackType attType)
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bool Player::UpdateStats(Stats stat)
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{
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if (stat >= MAX_STATS)
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return false;
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// value = ((base_value * base_pct) + total_value) * total_pct
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float value = GetTotalStatValue(stat);
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