Attempt on converting updatewaterstate for use with units (pets and vehicles)

This commit is contained in:
Kandera
2012-03-29 13:14:21 -04:00
parent 413cfac953
commit bb97ff7601
4 changed files with 50 additions and 5 deletions
@@ -6830,11 +6830,6 @@ bool Player::UpdatePosition(float x, float y, float z, float orientation, bool t
if (GetGroup())
SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POSITION);
// code block for underwater state update
// Unit::UpdatePosition() checks for validity and updates our coordinates
// so we re-fetch them instead of using "raw" coordinates from function params
UpdateUnderwaterState(GetMap(), GetPositionX(), GetPositionY(), GetPositionZ());
if (GetTrader() && !IsWithinDistInMap(GetTrader(), INTERACTION_DISTANCE))
GetSession()->SendCancelTrade();
+45
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@@ -3089,6 +3089,48 @@ bool Unit::IsUnderWater() const
return GetBaseMap()->IsUnderWater(GetPositionX(), GetPositionY(), GetPositionZ());
}
void Unit::UpdateUnderwaterState(Map* m, float x, float y, float z)
{
if (!isPet() && !IsVehicle())
return;
LiquidData liquid_status;
ZLiquidStatus res = m->getLiquidStatus(x, y, z, MAP_ALL_LIQUIDS, &liquid_status);
if (!res)
{
if (_lastLiquid && _lastLiquid->SpellId)
RemoveAurasDueToSpell(_lastLiquid->SpellId);
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_UNDERWATER);
_lastLiquid = NULL;
return;
}
if (uint32 liqEntry = liquid_status.entry)
{
LiquidTypeEntry const* liquid = sLiquidTypeStore.LookupEntry(liqEntry);
if (_lastLiquid && _lastLiquid->SpellId && _lastLiquid->Id != liqEntry)
RemoveAurasDueToSpell(_lastLiquid->SpellId);
if (liquid && liquid->SpellId)
{
if (res & (LIQUID_MAP_UNDER_WATER | LIQUID_MAP_IN_WATER))
CastSpell(this, liquid->SpellId, true);
else
RemoveAurasDueToSpell(liquid->SpellId);
}
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_ABOVEWATER);
_lastLiquid = liquid;
}
else if (_lastLiquid && _lastLiquid->SpellId)
{
RemoveAurasDueToSpell(_lastLiquid->SpellId);
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_UNDERWATER);
_lastLiquid = NULL;
}
}
void Unit::DeMorph()
{
SetDisplayId(GetNativeDisplayId());
@@ -17255,6 +17297,9 @@ bool Unit::UpdatePosition(float x, float y, float z, float orientation, bool tel
else if (turn)
UpdateOrientation(orientation);
// code block for underwater state update
UpdateUnderwaterState(GetMap(), x, y, z);
return (relocated || turn);
}
+2
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@@ -1580,6 +1580,7 @@ class Unit : public WorldObject
virtual bool IsInWater() const;
virtual bool IsUnderWater() const;
virtual void UpdateUnderwaterState(Map* m, float x, float y, float z);
bool isInAccessiblePlaceFor(Creature const* c) const;
void SendHealSpellLog(Unit* victim, uint32 SpellID, uint32 Damage, uint32 OverHeal, uint32 Absorb, bool critical = false);
@@ -2353,6 +2354,7 @@ class Unit : public WorldObject
uint32 m_state; // Even derived shouldn't modify
uint32 m_CombatTimer;
uint32 m_lastManaUse; // msecs
LiquidTypeEntry const* _lastLiquid;
TimeTrackerSmall m_movesplineTimer;
Diminishing m_Diminishing;
@@ -114,6 +114,9 @@ void MotionMaster::UpdateMotion(uint32 diff)
_cleanFlag &= ~MMCF_RESET;
}
// probably not the best place to pu this but im not really sure where else to put it.
_owner->UpdateUnderwaterState(_owner->GetMap(), _owner->GetPositionX(), _owner->GetPositionY(), _owner->GetPositionZ());
}
void MotionMaster::DirectClean(bool reset)