Core: Remove Player.h dependency from all the possible headers

This commit is contained in:
Spp
2012-11-17 05:18:37 +01:00
parent d55771267a
commit b99c347747
293 changed files with 567 additions and 260 deletions
+1
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@@ -21,6 +21,7 @@
#include "SpellInfo.h"
#include "Vehicle.h"
#include "ObjectAccessor.h"
#include "Player.h"
int AggressorAI::Permissible(const Creature* creature)
{
@@ -26,6 +26,7 @@
#include "ConditionMgr.h"
#include "SpellMgr.h"
#include "SpellInfo.h"
#include "Player.h"
// -------------------
void CreatureEventAIMgr::LoadCreatureEventAI_Texts()
@@ -12,6 +12,7 @@ EndScriptData */
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
#include "Group.h"
#include "Player.h"
enum ePoints
{
@@ -12,6 +12,7 @@ EndScriptData */
#include "ScriptedCreature.h"
#include "ScriptedFollowerAI.h"
#include "Group.h"
#include "Player.h"
const float MAX_PLAYER_DISTANCE = 100.0f;
@@ -8,7 +8,6 @@
#ifndef SC_GOSSIP_H
#define SC_GOSSIP_H
#include "Player.h"
#include "GossipDef.h"
#include "QuestDef.h"
@@ -25,6 +25,7 @@
#include "Battlefield.h"
#include "BattlefieldMgr.h"
#include "Opcodes.h"
#include "Player.h"
//This send to player windows for invite player to join the war
//Param1:(BattleId) the BattleId of Bf
@@ -24,6 +24,7 @@
#include "BattlefieldWG.h"
#include "SpellAuras.h"
#include "Vehicle.h"
#include "Player.h"
enum WGVehicles
{
@@ -21,11 +21,9 @@
#include "ObjectAccessor.h"
#include "WorldPacket.h"
#include "World.h"
#include "Group.h"
#include "GroupMgr.h"
#include "Battlefield.h"
class Group;
class BattlefieldWG;
class WintergraspCapturePoint;
@@ -22,6 +22,7 @@
#include "World.h"
#include "Group.h"
#include "ArenaTeamMgr.h"
#include "Player.h"
ArenaTeam::ArenaTeam()
: TeamId(0), Type(0), TeamName(), CaptainGuid(0), BackgroundColor(0), EmblemStyle(0), EmblemColor(0),
@@ -22,6 +22,7 @@
#include "DatabaseEnv.h"
#include "Language.h"
#include "ObjectAccessor.h"
#include "Player.h"
ArenaTeamMgr::ArenaTeamMgr()
{
@@ -168,23 +168,6 @@ struct BattlegroundObjectInfo
uint32 spellid;
};
// handle the queue types and bg types separately to enable joining queue for different sized arenas at the same time
enum BattlegroundQueueTypeId
{
BATTLEGROUND_QUEUE_NONE = 0,
BATTLEGROUND_QUEUE_AV = 1,
BATTLEGROUND_QUEUE_WS = 2,
BATTLEGROUND_QUEUE_AB = 3,
BATTLEGROUND_QUEUE_EY = 4,
BATTLEGROUND_QUEUE_SA = 5,
BATTLEGROUND_QUEUE_IC = 6,
BATTLEGROUND_QUEUE_RB = 7,
BATTLEGROUND_QUEUE_2v2 = 8,
BATTLEGROUND_QUEUE_3v3 = 9,
BATTLEGROUND_QUEUE_5v5 = 10,
MAX_BATTLEGROUND_QUEUE_TYPES
};
enum ScoreType
{
SCORE_KILLING_BLOWS = 1,
@@ -253,27 +236,6 @@ enum BattlegroundStartingEventsIds
};
#define BG_STARTING_EVENT_COUNT 4
enum GroupJoinBattlegroundResult
{
// positive values are indexes in BattlemasterList.dbc
ERR_GROUP_JOIN_BATTLEGROUND_FAIL = 0, // Your group has joined a battleground queue, but you are not eligible (showed for non existing BattlemasterList.dbc indexes)
ERR_BATTLEGROUND_NONE = -1, // not show anything
ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS = -2, // You cannot join the battleground yet because you or one of your party members is flagged as a Deserter.
ERR_ARENA_TEAM_PARTY_SIZE = -3, // Incorrect party size for this arena.
ERR_BATTLEGROUND_TOO_MANY_QUEUES = -4, // You can only be queued for 2 battles at once
ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED = -5, // You cannot queue for a rated match while queued for other battles
ERR_BATTLEDGROUND_QUEUED_FOR_RATED = -6, // You cannot queue for another battle while queued for a rated arena match
ERR_BATTLEGROUND_TEAM_LEFT_QUEUE = -7, // Your team has left the arena queue
ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND = -8, // You can't do that in a battleground.
ERR_BATTLEGROUND_JOIN_XP_GAIN = -9, // wtf, doesn't exist in client...
ERR_BATTLEGROUND_JOIN_RANGE_INDEX = -10, // Cannot join the queue unless all members of your party are in the same battleground level range.
ERR_BATTLEGROUND_JOIN_TIMED_OUT = -11, // %s was unavailable to join the queue. (uint64 guid exist in client cache)
ERR_BATTLEGROUND_JOIN_FAILED = -12, // Join as a group failed (uint64 guid doesn't exist in client cache)
ERR_LFG_CANT_USE_BATTLEGROUND = -13, // You cannot queue for a battleground or arena while using the dungeon system.
ERR_IN_RANDOM_BG = -14, // Can't do that while in a Random Battleground queue.
ERR_IN_NON_RANDOM_BG = -15 // Can't queue for Random Battleground while in another Battleground queue.
};
struct BattlegroundScore
{
BattlegroundScore() : KillingBlows(0), Deaths(0), HonorableKills(0), BonusHonor(0),
@@ -24,6 +24,7 @@
#include "ArenaTeamMgr.h"
#include "Log.h"
#include "Group.h"
#include "Player.h"
/*********************************************************/
/*** BATTLEGROUND QUEUE SYSTEM ***/
@@ -216,7 +217,7 @@ GroupQueueInfo* BattlegroundQueue::AddGroup(Player* leader, Group* grp, Battlegr
// Show queue status to player only (when joining queue)
if (sWorld->getBoolConfig(CONFIG_BATTLEGROUND_QUEUE_ANNOUNCER_PLAYERONLY))
{
ChatHandler(leader).PSendSysMessage(LANG_BG_QUEUE_ANNOUNCE_SELF, bgName, q_min_level, q_max_level,
ChatHandler(leader->GetSession()).PSendSysMessage(LANG_BG_QUEUE_ANNOUNCE_SELF, bgName, q_min_level, q_max_level,
qAlliance, (MinPlayers > qAlliance) ? MinPlayers - qAlliance : (uint32)0, qHorde, (MinPlayers > qHorde) ? MinPlayers - qHorde : (uint32)0);
}
// System message
@@ -20,6 +20,8 @@
#define __BATTLEGROUNDIC_H
#include "Battleground.h"
#include "Language.h"
#include "Object.h"
const uint32 BG_IC_Factions[2] =
{
+2 -1
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@@ -23,6 +23,7 @@
#include "World.h"
#include "DatabaseEnv.h"
#include "AccountMgr.h"
#include "Player.h"
Channel::Channel(const std::string& name, uint32 channel_id, uint32 Team) : m_announce(true),
m_ownership(true), m_name(name), m_password(""), m_flags(0), m_channelId(channel_id),
@@ -385,7 +386,7 @@ void Channel::Password(uint64 p, const char *pass)
if (player)
sec = player->GetSession()->GetSecurity();
ChatHandler chat(player);
ChatHandler chat(player->GetSession());
if (!IsOn(p))
{
-1
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@@ -26,7 +26,6 @@
#include "Common.h"
#include "Opcodes.h"
#include "Player.h"
#include "WorldPacket.h"
enum ChatNotify
+1 -1
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@@ -17,7 +17,7 @@
*/
#include "ChannelMgr.h"
#include "Player.h"
#include "World.h"
ChannelMgr::~ChannelMgr()
+5
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@@ -1169,6 +1169,11 @@ int ChatHandler::GetSessionDbLocaleIndex() const
return m_session->GetSessionDbLocaleIndex();
}
std::string ChatHandler::GetNameLink(Player* chr) const
{
return playerLink(chr->GetName());
}
const char *CliHandler::GetTrinityString(int32 entry) const
{
return sObjectMgr->GetTrinityStringForDBCLocale(entry);
+6 -5
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@@ -20,16 +20,18 @@
#define TRINITYCORE_CHAT_H
#include "SharedDefines.h"
#include "Player.h"
#include "WorldSession.h"
#include <vector>
class ChatHandler;
class WorldSession;
class WorldObject;
class Creature;
class Group;
class Player;
class Unit;
class WorldSession;
class WorldObject;
struct GameTele;
class ChatCommand
@@ -48,7 +50,6 @@ class ChatHandler
public:
WorldSession* GetSession() { return m_session; }
explicit ChatHandler(WorldSession* session) : m_session(session), sentErrorMessage(false) {}
explicit ChatHandler(Player* player) : m_session(player->GetSession()), sentErrorMessage(false) {}
virtual ~ChatHandler() {}
static void FillMessageData(WorldPacket* data, WorldSession* session, uint8 type, uint32 language, const char *channelName, uint64 target_guid, const char *message, Unit* speaker);
@@ -115,7 +116,7 @@ class ChatHandler
bool extractPlayerTarget(char* args, Player** player, uint64* player_guid = NULL, std::string* player_name = NULL);
std::string playerLink(std::string const& name) const { return m_session ? "|cffffffff|Hplayer:"+name+"|h["+name+"]|h|r" : name; }
std::string GetNameLink(Player* chr) const { return playerLink(chr->GetName()); }
std::string GetNameLink(Player* chr) const;
GameObject* GetNearbyGameObject();
GameObject* GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid, uint32 entry);
+1
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@@ -19,6 +19,7 @@
#include "SpellMgr.h"
#include "ObjectMgr.h"
#include "SpellInfo.h"
#include "DBCStores.h"
// Supported shift-links (client generated and server side)
// |color|Hachievement:achievement_id:player_guid:0:0:0:0:0:0:0:0|h[name]|h|r
@@ -21,6 +21,7 @@
#include "OutdoorPvP.h"
#include "SpellMgr.h"
#include "VMapManager2.h"
#include "Player.h"
namespace DisableMgr
{
@@ -21,6 +21,8 @@
#include "CreatureAI.h"
#include "ObjectMgr.h"
#include "TemporarySummon.h"
#include "Pet.h"
#include "Player.h"
TempSummon::TempSummon(SummonPropertiesEntry const* properties, Unit* owner, bool isWorldObject) :
Creature(isWorldObject), m_Properties(properties), m_type(TEMPSUMMON_MANUAL_DESPAWN),
@@ -23,6 +23,7 @@
#include "Bag.h"
#include "Log.h"
#include "UpdateData.h"
#include "Player.h"
Bag::Bag(): Item()
{
+1
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@@ -26,6 +26,7 @@
#include "SpellInfo.h"
#include "ScriptMgr.h"
#include "ConditionMgr.h"
#include "Player.h"
void AddItemsSetItem(Player* player, Item* item)
{
@@ -25,6 +25,7 @@
#include <list>
#include <vector>
#include "Util.h"
#include "DBCStores.h"
struct EnchStoreItem
{
-20
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@@ -85,26 +85,6 @@ enum PetTalk
PET_TALK_ATTACK = 1
};
enum PetNameInvalidReason
{
// custom, not send
PET_NAME_SUCCESS = 0,
PET_NAME_INVALID = 1,
PET_NAME_NO_NAME = 2,
PET_NAME_TOO_SHORT = 3,
PET_NAME_TOO_LONG = 4,
PET_NAME_MIXED_LANGUAGES = 6,
PET_NAME_PROFANE = 7,
PET_NAME_RESERVED = 8,
PET_NAME_THREE_CONSECUTIVE = 11,
PET_NAME_INVALID_SPACE = 12,
PET_NAME_CONSECUTIVE_SPACES = 13,
PET_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 14,
PET_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 15,
PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 16
};
typedef UNORDERED_MAP<uint32, PetSpell> PetSpellMap;
typedef std::vector<uint32> AutoSpellList;
+5 -5
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@@ -7259,7 +7259,7 @@ bool Player::RewardHonor(Unit* victim, uint32 groupsize, int32 honor, bool pvpto
int32 count = sWorld->getIntConfig(CONFIG_PVP_TOKEN_COUNT);
if (AddItem(itemId, count))
ChatHandler(this).PSendSysMessage("You have been awarded a token for slaying another player.");
ChatHandler(GetSession()).PSendSysMessage("You have been awarded a token for slaying another player.");
}
}
@@ -19967,7 +19967,7 @@ void Player::Whisper(const std::string& text, uint32 language, uint64 receiver)
}
else if (!isAddonMessage)
// announce to player that player he is whispering to is dnd and cannot receive his message
ChatHandler(this).PSendSysMessage(LANG_PLAYER_DND, rPlayer->GetName().c_str(), rPlayer->dndMsg.c_str());
ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_DND, rPlayer->GetName().c_str(), rPlayer->dndMsg.c_str());
// rest stuff shouldn't happen in case of addon message
if (isAddonMessage)
@@ -19976,12 +19976,12 @@ void Player::Whisper(const std::string& text, uint32 language, uint64 receiver)
if (!isAcceptWhispers() && !isGameMaster() && !rPlayer->isGameMaster())
{
SetAcceptWhispers(true);
ChatHandler(this).SendSysMessage(LANG_COMMAND_WHISPERON);
ChatHandler(GetSession()).SendSysMessage(LANG_COMMAND_WHISPERON);
}
// announce to player that player he is whispering to is afk
if (rPlayer->isAFK())
ChatHandler(this).PSendSysMessage(LANG_PLAYER_AFK, rPlayer->GetName().c_str(), rPlayer->afkMsg.c_str());
ChatHandler(GetSession()).PSendSysMessage(LANG_PLAYER_AFK, rPlayer->GetName().c_str(), rPlayer->afkMsg.c_str());
// if player whisper someone, auto turn of dnd to be able to receive an answer
if (isDND() && !rPlayer->isGameMaster())
@@ -25330,7 +25330,7 @@ bool Player::AddItem(uint32 itemId, uint32 count)
if (count == 0 || dest.empty())
{
// -- TODO: Send to mailbox if no space
ChatHandler(this).PSendSysMessage("You don't have any space in your bags.");
ChatHandler(GetSession()).PSendSysMessage("You don't have any space in your bags.");
return false;
}
+1 -22
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@@ -20,7 +20,6 @@
#define _PLAYER_H
#include "AchievementMgr.h"
#include "Battleground.h"
#include "Bag.h"
#include "Common.h"
#include "DatabaseEnv.h"
@@ -242,9 +241,7 @@ typedef std::list<PlayerCreateInfoAction> PlayerCreateInfoActions;
struct PlayerInfo
{
// existence checked by displayId != 0
PlayerInfo() : displayId_m(0), displayId_f(0), levelInfo(NULL)
{
}
PlayerInfo() : displayId_m(0), displayId_f(0), levelInfo(NULL) { }
uint32 mapId;
uint32 areaId;
@@ -725,13 +722,6 @@ enum RestType
REST_TYPE_IN_CITY = 2
};
enum DuelCompleteType
{
DUEL_INTERRUPTED = 0,
DUEL_WON = 1,
DUEL_FLED = 2
};
enum TeleportToOptions
{
TELE_TO_GM_MODE = 0x01,
@@ -834,17 +824,6 @@ struct InstancePlayerBind
InstancePlayerBind() : save(NULL), perm(false) {}
};
enum DungeonStatusFlag
{
DUNGEON_STATUSFLAG_NORMAL = 0x01,
DUNGEON_STATUSFLAG_HEROIC = 0x02,
RAID_STATUSFLAG_10MAN_NORMAL = 0x01,
RAID_STATUSFLAG_25MAN_NORMAL = 0x02,
RAID_STATUSFLAG_10MAN_HEROIC = 0x04,
RAID_STATUSFLAG_25MAN_HEROIC = 0x08
};
struct AccessRequirement
{
uint8 levelMin;
@@ -26,6 +26,7 @@
#include "DBCStores.h"
#include "World.h"
#include "GameObjectAI.h"
#include "Player.h"
void MapManager::LoadTransports()
{
@@ -29,6 +29,7 @@
#include "SpellMgr.h"
#include "SpellInfo.h"
#include "MoveSplineInit.h"
#include "TemporarySummon.h"
Vehicle::Vehicle(Unit* unit, VehicleEntry const* vehInfo, uint32 creatureEntry) : _me(unit), _vehicleInfo(vehInfo), _usableSeatNum(0), _creatureEntry(creatureEntry)
{
@@ -47,6 +47,12 @@ ObjectAccessor::~ObjectAccessor()
{
}
Player* ObjectAccessor::GetObjectInWorld(uint64 guid, Player* /*typeSpecifier*/)
{
Player* player = HashMapHolder<Player>::Find(guid);
return player && player->IsInWorld() ? player : NULL;
}
WorldObject* ObjectAccessor::GetWorldObject(WorldObject const& p, uint64 guid)
{
switch (GUID_HIPART(guid))
+1 -6
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@@ -28,7 +28,6 @@
#include "GridDefines.h"
#include "Object.h"
#include "Player.h"
#include <set>
@@ -116,11 +115,7 @@ class ObjectAccessor
}
// Player may be not in world while in ObjectAccessor
static Player* GetObjectInWorld(uint64 guid, Player* /*typeSpecifier*/)
{
Player* player = HashMapHolder<Player>::Find(guid);
return player && player->IsInWorld() ? player : NULL;
}
static Player* GetObjectInWorld(uint64 guid, Player* /*typeSpecifier*/);
static Unit* GetObjectInWorld(uint64 guid, Unit* /*typeSpecifier*/)
{
+127 -82
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@@ -227,11 +227,29 @@ bool SpellClickInfo::IsFitToRequirements(Unit const* clicker, Unit const* clicke
return true;
}
ObjectMgr::ObjectMgr(): _auctionId(1), _equipmentSetGuid(1),
_itemTextId(1), _mailId(1), _hiPetNumber(1), _hiCharGuid(1),
_hiCreatureGuid(1), _hiPetGuid(1), _hiVehicleGuid(1), _hiItemGuid(1),
_hiGoGuid(1), _hiDoGuid(1), _hiCorpseGuid(1), _hiMoTransGuid(1)
{}
ObjectMgr::ObjectMgr():
_auctionId(1),
_equipmentSetGuid(1),
_itemTextId(1),
_mailId(1),
_hiPetNumber(1),
_hiCharGuid(1),
_hiCreatureGuid(1),
_hiPetGuid(1),
_hiVehicleGuid(1),
_hiItemGuid(1),
_hiGoGuid(1),
_hiDoGuid(1),
_hiCorpseGuid(1),
_hiMoTransGuid(1)
{
for (uint8 i = 0; i < MAX_CLASSES; ++i)
{
_playerClassInfo[i] = NULL;
for (uint8 j = 0; j < MAX_RACES; ++j)
_playerInfo[j][i] = NULL;
}
}
ObjectMgr::~ObjectMgr()
{
@@ -243,11 +261,17 @@ ObjectMgr::~ObjectMgr()
// free only if loaded
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
delete[] _playerClassInfo[class_].levelInfo;
{
delete[] _playerClassInfo[class_]->levelInfo;
delete _playerClassInfo[class_];
}
for (int race = 0; race < MAX_RACES; ++race)
for (int class_ = 0; class_ < MAX_CLASSES; ++class_)
delete[] _playerInfo[race][class_].levelInfo;
{
delete[] _playerInfo[race][class_]->levelInfo;
delete _playerInfo[race][class_];
}
for (CacheVendorItemContainer::iterator itr = _cacheVendorItemStore.begin(); itr != _cacheVendorItemStore.end(); ++itr)
itr->second.Clear();
@@ -257,6 +281,9 @@ ObjectMgr::~ObjectMgr()
for (DungeonEncounterContainer::iterator itr =_dungeonEncounterStore.begin(); itr != _dungeonEncounterStore.end(); ++itr)
for (DungeonEncounterList::iterator encounterItr = itr->second.begin(); encounterItr != itr->second.end(); ++encounterItr)
delete *encounterItr;
for (AccessRequirementContainer::iterator itr = _accessRequirementStore.begin(); itr != _accessRequirementStore.end(); ++itr)
delete itr->second;
}
void ObjectMgr::AddLocaleString(std::string const& s, LocaleConstant locale, StringVector& data)
@@ -2924,7 +2951,7 @@ PetLevelInfo const* ObjectMgr::GetPetLevelInfo(uint32 creature_id, uint8 level)
void ObjectMgr::PlayerCreateInfoAddItemHelper(uint32 race_, uint32 class_, uint32 itemId, int32 count)
{
if (count > 0)
_playerInfo[race_][class_].item.push_back(PlayerCreateInfoItem(itemId, count));
_playerInfo[race_][class_]->item.push_back(PlayerCreateInfoItem(itemId, count));
else
{
if (count < -1)
@@ -3031,17 +3058,16 @@ void ObjectMgr::LoadPlayerInfo()
continue;
}
PlayerInfo* pInfo = &_playerInfo[current_race][current_class];
pInfo->mapId = mapId;
pInfo->areaId = areaId;
pInfo->positionX = positionX;
pInfo->positionY = positionY;
pInfo->positionZ = positionZ;
pInfo->orientation = orientation;
pInfo->displayId_m = rEntry->model_m;
pInfo->displayId_f = rEntry->model_f;
PlayerInfo* info = new PlayerInfo();
info->mapId = mapId;
info->areaId = areaId;
info->positionX = positionX;
info->positionY = positionY;
info->positionZ = positionZ;
info->orientation = orientation;
info->displayId_m = rEntry->model_m;
info->displayId_f = rEntry->model_f;
_playerInfo[current_race][current_class] = info;
++count;
}
@@ -3164,10 +3190,11 @@ void ObjectMgr::LoadPlayerInfo()
uint32 max_class = current_class ? current_class + 1 : MAX_CLASSES;
for (uint32 r = min_race; r < max_race; ++r)
for (uint32 c = min_class; c < max_class; ++c)
_playerInfo[r][c].spell.push_back(fields[2].GetUInt32());
if (PlayerInfo * info = _playerInfo[r][c])
info->spell.push_back(fields[2].GetUInt32());
}
else
_playerInfo[current_race][current_class].spell.push_back(fields[2].GetUInt32());
_playerInfo[current_race][current_class]->spell.push_back(fields[2].GetUInt32());
++count;
}
@@ -3212,7 +3239,7 @@ void ObjectMgr::LoadPlayerInfo()
continue;
}
PlayerInfo* pInfo = &_playerInfo[current_race][current_class];
PlayerInfo* pInfo = _playerInfo[current_race][current_class];
pInfo->action.push_back(PlayerCreateInfoAction(fields[2].GetUInt16(), fields[3].GetUInt32(), fields[4].GetUInt16()));
++count;
@@ -3228,13 +3255,12 @@ void ObjectMgr::LoadPlayerInfo()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3
// 0 1 2 3
QueryResult result = WorldDatabase.Query("SELECT class, level, basehp, basemana FROM player_classlevelstats");
if (!result)
{
sLog->outError(LOG_FILTER_SQL, ">> Loaded 0 level health/mana definitions. DB table `game_event_condition` is empty.");
exit(1);
}
@@ -3259,15 +3285,18 @@ void ObjectMgr::LoadPlayerInfo()
continue;
}
PlayerClassInfo* pClassInfo = &_playerClassInfo[current_class];
PlayerClassInfo* info = _playerClassInfo[current_class];
if (!info)
{
info = new PlayerClassInfo();
info->levelInfo = new PlayerClassLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)];
_playerClassInfo[current_class] = info;
}
if (!pClassInfo->levelInfo)
pClassInfo->levelInfo = new PlayerClassLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)];
PlayerClassLevelInfo& levelInfo = info->levelInfo[current_level-1];
PlayerClassLevelInfo* pClassLevelInfo = &pClassInfo->levelInfo[current_level-1];
pClassLevelInfo->basehealth = fields[2].GetUInt16();
pClassLevelInfo->basemana = fields[3].GetUInt16();
levelInfo.basehealth = fields[2].GetUInt16();
levelInfo.basemana = fields[3].GetUInt16();
++count;
}
@@ -3280,7 +3309,7 @@ void ObjectMgr::LoadPlayerInfo()
if (!sChrClassesStore.LookupEntry(class_))
continue;
PlayerClassInfo* pClassInfo = &_playerClassInfo[class_];
PlayerClassInfo* pClassInfo = _playerClassInfo[class_];
// fatal error if no level 1 data
if (!pClassInfo->levelInfo || pClassInfo->levelInfo[0].basehealth == 0)
@@ -3351,7 +3380,7 @@ void ObjectMgr::LoadPlayerInfo()
continue;
}
PlayerInfo* pInfo = &_playerInfo[current_race][current_class];
PlayerInfo* pInfo = _playerInfo[current_race][current_class];
if (!pInfo->levelInfo)
pInfo->levelInfo = new PlayerLevelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)];
@@ -3380,10 +3409,8 @@ void ObjectMgr::LoadPlayerInfo()
if (!sChrClassesStore.LookupEntry(class_))
continue;
PlayerInfo* pInfo = &_playerInfo[race][class_];
// skip non loaded combinations
if (!pInfo->displayId_m || !pInfo->displayId_f)
PlayerInfo* info = _playerInfo[race][class_];
if (!info)
continue;
// skip expansion races if not playing with expansion
@@ -3395,7 +3422,7 @@ void ObjectMgr::LoadPlayerInfo()
continue;
// fatal error if no level 1 data
if (!pInfo->levelInfo || pInfo->levelInfo[0].stats[0] == 0)
if (!info->levelInfo || info->levelInfo[0].stats[0] == 0)
{
sLog->outError(LOG_FILTER_SQL, "Race %i Class %i Level 1 does not have stats data!", race, class_);
exit(1);
@@ -3404,10 +3431,10 @@ void ObjectMgr::LoadPlayerInfo()
// fill level gaps
for (uint8 level = 1; level < sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL); ++level)
{
if (pInfo->levelInfo[level].stats[0] == 0)
if (info->levelInfo[level].stats[0] == 0)
{
sLog->outError(LOG_FILTER_SQL, "Race %i Class %i Level %i does not have stats data. Using stats data of level %i.", race, class_, level+1, level);
pInfo->levelInfo[level] = pInfo->levelInfo[level-1];
info->levelInfo[level] = info->levelInfo[level-1];
}
}
}
@@ -3480,7 +3507,7 @@ void ObjectMgr::GetPlayerClassLevelInfo(uint32 class_, uint8 level, PlayerClassL
if (level < 1 || class_ >= MAX_CLASSES)
return;
PlayerClassInfo const* pInfo = &_playerClassInfo[class_];
PlayerClassInfo const* pInfo = _playerClassInfo[class_];
if (level > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
level = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL);
@@ -3493,8 +3520,8 @@ void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, Play
if (level < 1 || race >= MAX_RACES || class_ >= MAX_CLASSES)
return;
PlayerInfo const* pInfo = &_playerInfo[race][class_];
if (pInfo->displayId_m == 0 || pInfo->displayId_f == 0)
PlayerInfo const* pInfo = _playerInfo[race][class_];
if (!pInfo)
return;
if (level <= sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL))
@@ -3506,7 +3533,7 @@ void ObjectMgr::GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, Play
void ObjectMgr::BuildPlayerLevelInfo(uint8 race, uint8 _class, uint8 level, PlayerLevelInfo* info) const
{
// base data (last known level)
*info = _playerInfo[race][_class].levelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)-1];
*info = _playerInfo[race][_class]->levelInfo[sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)-1];
// if conversion from uint32 to uint8 causes unexpected behaviour, change lvl to uint32
for (uint8 lvl = sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL)-1; lvl < level; ++lvl)
@@ -5898,7 +5925,13 @@ void ObjectMgr::LoadAccessRequirements()
{
uint32 oldMSTime = getMSTime();
_accessRequirementStore.clear(); // need for reload case
if (!_accessRequirementStore.empty())
{
for (AccessRequirementContainer::iterator itr = _accessRequirementStore.begin(); itr != _accessRequirementStore.end(); ++itr)
delete itr->second;
_accessRequirementStore.clear(); // need for reload case
}
// 0 1 2 3 4 5 6 7 8 9
QueryResult result = WorldDatabase.Query("SELECT mapid, difficulty, level_min, level_max, item, item2, quest_done_A, quest_done_H, completed_achievement, quest_failed_text FROM access_requirement");
@@ -5920,61 +5953,61 @@ void ObjectMgr::LoadAccessRequirements()
uint8 difficulty = fields[1].GetUInt8();
uint32 requirement_ID = MAKE_PAIR32(mapid, difficulty);
AccessRequirement ar;
AccessRequirement* ar = new AccessRequirement();
ar.levelMin = fields[2].GetUInt8();
ar.levelMax = fields[3].GetUInt8();
ar.item = fields[4].GetUInt32();
ar.item2 = fields[5].GetUInt32();
ar.quest_A = fields[6].GetUInt32();
ar.quest_H = fields[7].GetUInt32();
ar.achievement = fields[8].GetUInt32();
ar.questFailedText = fields[9].GetString();
ar->levelMin = fields[2].GetUInt8();
ar->levelMax = fields[3].GetUInt8();
ar->item = fields[4].GetUInt32();
ar->item2 = fields[5].GetUInt32();
ar->quest_A = fields[6].GetUInt32();
ar->quest_H = fields[7].GetUInt32();
ar->achievement = fields[8].GetUInt32();
ar->questFailedText = fields[9].GetString();
if (ar.item)
if (ar->item)
{
ItemTemplate const* pProto = GetItemTemplate(ar.item);
ItemTemplate const* pProto = GetItemTemplate(ar->item);
if (!pProto)
{
sLog->outError(LOG_FILTER_GENERAL, "Key item %u does not exist for map %u difficulty %u, removing key requirement.", ar.item, mapid, difficulty);
ar.item = 0;
sLog->outError(LOG_FILTER_GENERAL, "Key item %u does not exist for map %u difficulty %u, removing key requirement.", ar->item, mapid, difficulty);
ar->item = 0;
}
}
if (ar.item2)
if (ar->item2)
{
ItemTemplate const* pProto = GetItemTemplate(ar.item2);
ItemTemplate const* pProto = GetItemTemplate(ar->item2);
if (!pProto)
{
sLog->outError(LOG_FILTER_GENERAL, "Second item %u does not exist for map %u difficulty %u, removing key requirement.", ar.item2, mapid, difficulty);
ar.item2 = 0;
sLog->outError(LOG_FILTER_GENERAL, "Second item %u does not exist for map %u difficulty %u, removing key requirement.", ar->item2, mapid, difficulty);
ar->item2 = 0;
}
}
if (ar.quest_A)
if (ar->quest_A)
{
if (!GetQuestTemplate(ar.quest_A))
if (!GetQuestTemplate(ar->quest_A))
{
sLog->outError(LOG_FILTER_SQL, "Required Alliance Quest %u not exist for map %u difficulty %u, remove quest done requirement.", ar.quest_A, mapid, difficulty);
ar.quest_A = 0;
sLog->outError(LOG_FILTER_SQL, "Required Alliance Quest %u not exist for map %u difficulty %u, remove quest done requirement.", ar->quest_A, mapid, difficulty);
ar->quest_A = 0;
}
}
if (ar.quest_H)
if (ar->quest_H)
{
if (!GetQuestTemplate(ar.quest_H))
if (!GetQuestTemplate(ar->quest_H))
{
sLog->outError(LOG_FILTER_SQL, "Required Horde Quest %u not exist for map %u difficulty %u, remove quest done requirement.", ar.quest_H, mapid, difficulty);
ar.quest_H = 0;
sLog->outError(LOG_FILTER_SQL, "Required Horde Quest %u not exist for map %u difficulty %u, remove quest done requirement.", ar->quest_H, mapid, difficulty);
ar->quest_H = 0;
}
}
if (ar.achievement)
if (ar->achievement)
{
if (!sAchievementStore.LookupEntry(ar.achievement))
if (!sAchievementStore.LookupEntry(ar->achievement))
{
sLog->outError(LOG_FILTER_SQL, "Required Achievement %u not exist for map %u difficulty %u, remove quest done requirement.", ar.achievement, mapid, difficulty);
ar.achievement = 0;
sLog->outError(LOG_FILTER_SQL, "Required Achievement %u not exist for map %u difficulty %u, remove quest done requirement.", ar->achievement, mapid, difficulty);
ar->achievement = 0;
}
}
@@ -8202,7 +8235,7 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
if (!cInfo)
{
if (player)
ChatHandler(player).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
else
sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` have data for not existed creature template (Entry: %u), ignore", vendor_entry);
return false;
@@ -8213,7 +8246,7 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
if (!skip_vendors || skip_vendors->count(vendor_entry) == 0)
{
if (player)
ChatHandler(player).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_VENDORSELECTION);
else
sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` have data for not creature template (Entry: %u) without vendor flag, ignore", vendor_entry);
@@ -8226,7 +8259,7 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
if (!sObjectMgr->GetItemTemplate(item_id))
{
if (player)
ChatHandler(player).PSendSysMessage(LANG_ITEM_NOT_FOUND, item_id);
ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_NOT_FOUND, item_id);
else
sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` for Vendor (Entry: %u) have in item list non-existed item (%u), ignore", vendor_entry, item_id);
return false;
@@ -8235,7 +8268,7 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
if (ExtendedCost && !sItemExtendedCostStore.LookupEntry(ExtendedCost))
{
if (player)
ChatHandler(player).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST, ExtendedCost);
ChatHandler(player->GetSession()).PSendSysMessage(LANG_EXTENDED_COST_NOT_EXIST, ExtendedCost);
else
sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` have Item (Entry: %u) with wrong ExtendedCost (%u) for vendor (%u), ignore", item_id, ExtendedCost, vendor_entry);
return false;
@@ -8244,7 +8277,7 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
if (maxcount > 0 && incrtime == 0)
{
if (player)
ChatHandler(player).PSendSysMessage("MaxCount != 0 (%u) but IncrTime == 0", maxcount);
ChatHandler(player->GetSession()).PSendSysMessage("MaxCount != 0 (%u) but IncrTime == 0", maxcount);
else
sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` has `maxcount` (%u) for item %u of vendor (Entry: %u) but `incrtime`=0, ignore", maxcount, item_id, vendor_entry);
return false;
@@ -8252,7 +8285,7 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
else if (maxcount == 0 && incrtime > 0)
{
if (player)
ChatHandler(player).PSendSysMessage("MaxCount == 0 but IncrTime<>= 0");
ChatHandler(player->GetSession()).PSendSysMessage("MaxCount == 0 but IncrTime<>= 0");
else
sLog->outError(LOG_FILTER_SQL, "Table `(game_event_)npc_vendor` has `maxcount`=0 for item %u of vendor (Entry: %u) but `incrtime`<>0, ignore", item_id, vendor_entry);
return false;
@@ -8265,7 +8298,7 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
if (vItems->FindItemCostPair(item_id, ExtendedCost))
{
if (player)
ChatHandler(player).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, item_id, ExtendedCost);
ChatHandler(player->GetSession()).PSendSysMessage(LANG_ITEM_ALREADY_IN_LIST, item_id, ExtendedCost);
else
sLog->outError(LOG_FILTER_SQL, "Table `npc_vendor` has duplicate items %u (with extended cost %u) for vendor (Entry: %u), ignoring", item_id, ExtendedCost, vendor_entry);
return false;
@@ -8274,7 +8307,7 @@ bool ObjectMgr::IsVendorItemValid(uint32 vendor_entry, uint32 item_id, int32 max
if (vItems->GetItemCount() >= MAX_VENDOR_ITEMS)
{
if (player)
ChatHandler(player).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS);
ChatHandler(player->GetSession()).SendSysMessage(LANG_COMMAND_ADDVENDORITEMITEMS);
else
sLog->outError(LOG_FILTER_SQL, "Table `npc_vendor` has too many items (%u >= %i) for vendor (Entry: %u), ignore", vItems->GetItemCount(), MAX_VENDOR_ITEMS, vendor_entry);
return false;
@@ -8695,3 +8728,15 @@ VehicleAccessoryList const* ObjectMgr::GetVehicleAccessoryList(Vehicle* veh) con
return &itr->second;
return NULL;
}
PlayerInfo const* ObjectMgr::GetPlayerInfo(uint32 race, uint32 class_) const
{
if (race >= MAX_RACES)
return NULL;
if (class_ >= MAX_CLASSES)
return NULL;
PlayerInfo const* info = _playerInfo[race][class_];
if (!info)
return NULL;
return info;
}
+11 -17
View File
@@ -23,7 +23,6 @@
#include "Object.h"
#include "Bag.h"
#include "Creature.h"
#include "Player.h"
#include "DynamicObject.h"
#include "GameObject.h"
#include "Corpse.h"
@@ -44,6 +43,11 @@
#include <functional>
class Item;
struct AccessRequirement;
struct PlayerClassInfo;
struct PlayerClassLevelInfo;
struct PlayerInfo;
struct PlayerLevelInfo;
// GCC have alternative #pragma pack(N) syntax and old gcc version not support pack(push, N), also any gcc version not support it at some platform
#if defined(__GNUC__)
@@ -598,7 +602,7 @@ class ObjectMgr
typedef UNORDERED_MAP<uint32, uint32> AreaTriggerScriptContainer;
typedef UNORDERED_MAP<uint32, AccessRequirement> AccessRequirementContainer;
typedef UNORDERED_MAP<uint32, AccessRequirement*> AccessRequirementContainer;
typedef UNORDERED_MAP<uint32, RepRewardRate > RepRewardRateContainer;
typedef UNORDERED_MAP<uint32, ReputationOnKillEntry> RepOnKillContainer;
@@ -647,21 +651,11 @@ class ObjectMgr
{
if (class_ >= MAX_CLASSES)
return NULL;
return &_playerClassInfo[class_];
return _playerClassInfo[class_];
}
void GetPlayerClassLevelInfo(uint32 class_, uint8 level, PlayerClassLevelInfo* info) const;
PlayerInfo const* GetPlayerInfo(uint32 race, uint32 class_) const
{
if (race >= MAX_RACES)
return NULL;
if (class_ >= MAX_CLASSES)
return NULL;
PlayerInfo const* info = &_playerInfo[race][class_];
if (info->displayId_m == 0 || info->displayId_f == 0)
return NULL;
return info;
}
PlayerInfo const* GetPlayerInfo(uint32 race, uint32 class_) const;
void GetPlayerLevelInfo(uint32 race, uint32 class_, uint8 level, PlayerLevelInfo* info) const;
@@ -722,7 +716,7 @@ class ObjectMgr
{
AccessRequirementContainer::const_iterator itr = _accessRequirementStore.find(MAKE_PAIR32(mapid, difficulty));
if (itr != _accessRequirementStore.end())
return &itr->second;
return itr->second;
return NULL;
}
@@ -1233,11 +1227,11 @@ class ObjectMgr
// PetLevelInfoContainer[creature_id][level]
PetLevelInfoContainer _petInfoStore; // [creature_id][level]
PlayerClassInfo _playerClassInfo[MAX_CLASSES];
PlayerClassInfo* _playerClassInfo[MAX_CLASSES];
void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo* plinfo) const;
PlayerInfo _playerInfo[MAX_RACES][MAX_CLASSES];
PlayerInfo* _playerInfo[MAX_RACES][MAX_CLASSES];
typedef std::vector<uint32> PlayerXPperLevel; // [level]
PlayerXPperLevel _playerXPperLevel;
+2 -4
View File
@@ -19,16 +19,14 @@
#ifndef TRINITYCORE_GROUP_H
#define TRINITYCORE_GROUP_H
#include "Battleground.h"
#include "DBCEnums.h"
#include "GroupRefManager.h"
#include "LootMgr.h"
#include "QueryResult.h"
#include "SharedDefines.h"
#include "Player.h"
#include "Battlefield.h"
#include "BattlefieldMgr.h"
class Battlefield;
class Battleground;
class Creature;
class GroupReference;
class InstanceSave;
+2
View File
@@ -18,6 +18,8 @@
#include "Common.h"
#include "GroupMgr.h"
#include "InstanceSaveMgr.h"
#include "World.h"
#include "DBCStores.h"
GroupMgr::GroupMgr()
{
@@ -18,6 +18,7 @@
#include "ObjectMgr.h" // for normalizePlayerName
#include "ChannelMgr.h"
#include "Player.h"
void WorldSession::HandleJoinChannel(WorldPacket& recvPacket)
{
@@ -772,7 +772,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder)
Player* pCurrChar = new Player(this);
// for send server info and strings (config)
ChatHandler chH = ChatHandler(pCurrChar);
ChatHandler chH = ChatHandler(pCurrChar->GetSession());
// "GetAccountId() == db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools)
if (!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder))
@@ -25,6 +25,7 @@
#include "ObjectDefines.h"
#include "Vehicle.h"
#include "VehicleDefines.h"
#include "Player.h"
void WorldSession::HandleAttackSwingOpcode(WorldPacket& recvData)
{
+1 -1
View File
@@ -888,7 +888,7 @@ void WorldSession::HandleAreaTriggerOpcode(WorldPacket& recvData)
}
if (player->isDebugAreaTriggers)
ChatHandler(player).PSendSysMessage(LANG_DEBUG_AREATRIGGER_REACHED, triggerId);
ChatHandler(player->GetSession()).PSendSysMessage(LANG_DEBUG_AREATRIGGER_REACHED, triggerId);
if (sScriptMgr->OnAreaTrigger(player, atEntry))
return;
+1
View File
@@ -31,6 +31,7 @@
#include "World.h"
#include "Group.h"
#include "SpellInfo.h"
#include "Player.h"
void WorldSession::HandleDismissCritter(WorldPacket& recvData)
{
@@ -32,6 +32,7 @@
#include "ScriptMgr.h"
#include "GameObjectAI.h"
#include "SpellAuraEffects.h"
#include "Player.h"
void WorldSession::HandleClientCastFlags(WorldPacket& recvPacket, uint8 castFlags, SpellCastTargets& targets)
{
+1
View File
@@ -25,6 +25,7 @@
#include "SpellMgr.h"
#include "SpellInfo.h"
#include "Group.h"
#include "Player.h"
static Rates const qualityToRate[MAX_ITEM_QUALITY] =
{
+1
View File
@@ -33,6 +33,7 @@
#include "LFGMgr.h"
#include "DynamicTree.h"
#include "Vehicle.h"
#include "Battleground.h"
union u_map_magic
{
+2 -1
View File
@@ -24,6 +24,7 @@
#include "InstanceSaveMgr.h"
#include "World.h"
#include "Group.h"
#include "Player.h"
MapInstanced::MapInstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, DUNGEON_DIFFICULTY_NORMAL)
{
@@ -280,4 +281,4 @@ bool MapInstanced::CanEnter(Player* /*player*/)
{
//ASSERT(false);
return true;
}
}
+2 -1
View File
@@ -33,6 +33,7 @@
#include "Language.h"
#include "WorldPacket.h"
#include "Group.h"
#include "Player.h"
extern GridState* si_GridStates[]; // debugging code, should be deleted some day
@@ -439,4 +440,4 @@ void MapManager::FreeInstanceId(uint32 instanceId)
SetNextInstanceId(instanceId);
_instanceIds[instanceId] = false;
}
}
+1
View File
@@ -22,6 +22,7 @@
#include "World.h"
#include "SharedDefines.h"
#include "ScriptMgr.h"
#include "Player.h"
namespace Trinity
{
+74 -2
View File
@@ -3422,7 +3422,12 @@ enum ActivateTaxiReply
ERR_TAXINOTSTANDING = 12
};
// Calendar - start
enum DuelCompleteType
{
DUEL_INTERRUPTED = 0,
DUEL_WON = 1,
DUEL_FLED = 2
};
enum CalendarFlags
{
@@ -3521,6 +3526,73 @@ enum CalendarError
CALENDAR_ERROR_NO_MODERATOR = 40
};
// Calendar - end
// handle the queue types and bg types separately to enable joining queue for different sized arenas at the same time
enum BattlegroundQueueTypeId
{
BATTLEGROUND_QUEUE_NONE = 0,
BATTLEGROUND_QUEUE_AV = 1,
BATTLEGROUND_QUEUE_WS = 2,
BATTLEGROUND_QUEUE_AB = 3,
BATTLEGROUND_QUEUE_EY = 4,
BATTLEGROUND_QUEUE_SA = 5,
BATTLEGROUND_QUEUE_IC = 6,
BATTLEGROUND_QUEUE_RB = 7,
BATTLEGROUND_QUEUE_2v2 = 8,
BATTLEGROUND_QUEUE_3v3 = 9,
BATTLEGROUND_QUEUE_5v5 = 10,
MAX_BATTLEGROUND_QUEUE_TYPES
};
enum GroupJoinBattlegroundResult
{
// positive values are indexes in BattlemasterList.dbc
ERR_GROUP_JOIN_BATTLEGROUND_FAIL = 0, // Your group has joined a battleground queue, but you are not eligible (showed for non existing BattlemasterList.dbc indexes)
ERR_BATTLEGROUND_NONE = -1, // not show anything
ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS = -2, // You cannot join the battleground yet because you or one of your party members is flagged as a Deserter.
ERR_ARENA_TEAM_PARTY_SIZE = -3, // Incorrect party size for this arena.
ERR_BATTLEGROUND_TOO_MANY_QUEUES = -4, // You can only be queued for 2 battles at once
ERR_BATTLEGROUND_CANNOT_QUEUE_FOR_RATED = -5, // You cannot queue for a rated match while queued for other battles
ERR_BATTLEDGROUND_QUEUED_FOR_RATED = -6, // You cannot queue for another battle while queued for a rated arena match
ERR_BATTLEGROUND_TEAM_LEFT_QUEUE = -7, // Your team has left the arena queue
ERR_BATTLEGROUND_NOT_IN_BATTLEGROUND = -8, // You can't do that in a battleground.
ERR_BATTLEGROUND_JOIN_XP_GAIN = -9, // wtf, doesn't exist in client...
ERR_BATTLEGROUND_JOIN_RANGE_INDEX = -10, // Cannot join the queue unless all members of your party are in the same battleground level range.
ERR_BATTLEGROUND_JOIN_TIMED_OUT = -11, // %s was unavailable to join the queue. (uint64 guid exist in client cache)
ERR_BATTLEGROUND_JOIN_FAILED = -12, // Join as a group failed (uint64 guid doesn't exist in client cache)
ERR_LFG_CANT_USE_BATTLEGROUND = -13, // You cannot queue for a battleground or arena while using the dungeon system.
ERR_IN_RANDOM_BG = -14, // Can't do that while in a Random Battleground queue.
ERR_IN_NON_RANDOM_BG = -15 // Can't queue for Random Battleground while in another Battleground queue.
};
enum PetNameInvalidReason
{
// custom, not send
PET_NAME_SUCCESS = 0,
PET_NAME_INVALID = 1,
PET_NAME_NO_NAME = 2,
PET_NAME_TOO_SHORT = 3,
PET_NAME_TOO_LONG = 4,
PET_NAME_MIXED_LANGUAGES = 6,
PET_NAME_PROFANE = 7,
PET_NAME_RESERVED = 8,
PET_NAME_THREE_CONSECUTIVE = 11,
PET_NAME_INVALID_SPACE = 12,
PET_NAME_CONSECUTIVE_SPACES = 13,
PET_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 14,
PET_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 15,
PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 16
};
enum DungeonStatusFlag
{
DUNGEON_STATUSFLAG_NORMAL = 0x01,
DUNGEON_STATUSFLAG_HEROIC = 0x02,
RAID_STATUSFLAG_10MAN_NORMAL = 0x01,
RAID_STATUSFLAG_25MAN_NORMAL = 0x02,
RAID_STATUSFLAG_10MAN_HEROIC = 0x04,
RAID_STATUSFLAG_25MAN_HEROIC = 0x08
};
#endif
@@ -23,6 +23,7 @@
#include "ObjectAccessor.h"
#include "MoveSplineInit.h"
#include "MoveSpline.h"
#include "Player.h"
#define MIN_QUIET_DISTANCE 28.0f
#define MAX_QUIET_DISTANCE 43.0f
+1
View File
@@ -30,6 +30,7 @@
#include "SpellScript.h"
#include "GossipDef.h"
#include "CreatureAI.h"
#include "Player.h"
// This is the global static registry of scripts.
template<class TScript>
-1
View File
@@ -24,7 +24,6 @@
#include <ace/Atomic_Op.h>
#include "DBCStores.h"
#include "Player.h"
#include "SharedDefines.h"
#include "World.h"
#include "Weather.h"
+1 -1
View File
@@ -29,7 +29,7 @@
#include "WorldSocket.h"
#include "Common.h"
#include "Player.h"
#include "Util.h"
#include "World.h"
#include "WorldPacket.h"
+2
View File
@@ -21,6 +21,8 @@
#include "Spell.h"
#include "DBCStores.h"
#include "ConditionMgr.h"
#include "Player.h"
#include "Battleground.h"
uint32 GetTargetFlagMask(SpellTargetObjectTypes objType)
{
+5 -4
View File
@@ -32,6 +32,7 @@
#include "BattlegroundIC.h"
#include "BattlefieldWG.h"
#include "BattlefieldMgr.h"
#include "Player.h"
bool IsPrimaryProfessionSkill(uint32 skill)
{
@@ -373,7 +374,7 @@ bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg
if (msg)
{
if (player)
ChatHandler(player).PSendSysMessage("Craft spell %u not have create item entry.", spellInfo->Id);
ChatHandler(player->GetSession()).PSendSysMessage("Craft spell %u not have create item entry.", spellInfo->Id);
else
sLog->outError(LOG_FILTER_SQL, "Craft spell %u not have create item entry.", spellInfo->Id);
}
@@ -387,7 +388,7 @@ bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg
if (msg)
{
if (player)
ChatHandler(player).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Effects[i].ItemType);
ChatHandler(player->GetSession()).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Effects[i].ItemType);
else
sLog->outError(LOG_FILTER_SQL, "Craft spell %u create not-exist in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Effects[i].ItemType);
}
@@ -405,7 +406,7 @@ bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg
if (msg)
{
if (player)
ChatHandler(player).PSendSysMessage("Spell %u learn to broken spell %u, and then...", spellInfo->Id, spellInfo->Effects[i].TriggerSpell);
ChatHandler(player->GetSession()).PSendSysMessage("Spell %u learn to broken spell %u, and then...", spellInfo->Id, spellInfo->Effects[i].TriggerSpell);
else
sLog->outError(LOG_FILTER_SQL, "Spell %u learn to invalid spell %u, and then...", spellInfo->Id, spellInfo->Effects[i].TriggerSpell);
}
@@ -425,7 +426,7 @@ bool SpellMgr::IsSpellValid(SpellInfo const* spellInfo, Player* player, bool msg
if (msg)
{
if (player)
ChatHandler(player).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]);
ChatHandler(player->GetSession()).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]);
else
sLog->outError(LOG_FILTER_SQL, "Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...", spellInfo->Id, spellInfo->Reagent[j]);
}
+1
View File
@@ -24,6 +24,7 @@
#include "WorldSession.h"
#include "Chat.h"
#include "World.h"
#include "Player.h"
inline float GetAge(uint64 t) { return float(time(NULL) - t) / DAY; }
+1
View File
@@ -25,6 +25,7 @@
#include "Log.h"
#include "ObjectMgr.h"
#include "AutoPtr.h"
#include "Player.h"
namespace WeatherMgr
{
@@ -25,6 +25,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "AccountMgr.h"
#include "Chat.h"
#include "Player.h"
class account_commandscript : public CommandScript
{
@@ -24,6 +24,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "Chat.h"
#include "Player.h"
class achievement_commandscript : public CommandScript
{
+1
View File
@@ -27,6 +27,7 @@ EndScriptData */
#include "AccountMgr.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Player.h"
class ban_commandscript : public CommandScript
{
+1
View File
@@ -24,6 +24,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "Chat.h"
#include "Player.h"
class cast_commandscript : public CommandScript
{
+4 -3
View File
@@ -27,6 +27,7 @@ EndScriptData */
#include "AccountMgr.h"
#include "ObjectMgr.h"
#include "PlayerDump.h"
#include "Player.h"
class character_commandscript : public CommandScript
{
@@ -238,11 +239,11 @@ public:
if (handler->needReportToTarget(player))
{
if (oldLevel == newLevel)
ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_PROGRESS_RESET, handler->GetNameLink().c_str());
ChatHandler(player->GetSession()).PSendSysMessage(LANG_YOURS_LEVEL_PROGRESS_RESET, handler->GetNameLink().c_str());
else if (oldLevel < newLevel)
ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_UP, handler->GetNameLink().c_str(), newLevel);
ChatHandler(player->GetSession()).PSendSysMessage(LANG_YOURS_LEVEL_UP, handler->GetNameLink().c_str(), newLevel);
else // if (oldlevel > newlevel)
ChatHandler(player).PSendSysMessage(LANG_YOURS_LEVEL_DOWN, handler->GetNameLink().c_str(), newLevel);
ChatHandler(player->GetSession()).PSendSysMessage(LANG_YOURS_LEVEL_DOWN, handler->GetNameLink().c_str(), newLevel);
}
}
else
+5 -4
View File
@@ -25,6 +25,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ObjectMgr.h"
#include "Chat.h"
#include "Player.h"
class cheat_commandscript : public CommandScript
{
@@ -233,7 +234,7 @@ public:
chr->SetTaxiCheater(true);
handler->PSendSysMessage(LANG_YOU_GIVE_TAXIS, handler->GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, handler->GetNameLink().c_str());
ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_ADDED, handler->GetNameLink().c_str());
return true;
}
@@ -242,7 +243,7 @@ public:
chr->SetTaxiCheater(false);
handler->PSendSysMessage(LANG_YOU_REMOVE_TAXIS, handler->GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
ChatHandler(chr).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, handler->GetNameLink().c_str());
ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_TAXIS_REMOVED, handler->GetNameLink().c_str());
return true;
}
@@ -271,13 +272,13 @@ public:
{
handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, handler->GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL, handler->GetNameLink().c_str());
ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL, handler->GetNameLink().c_str());
}
else
{
handler->PSendSysMessage(LANG_YOU_SET_EXPLORE_NOTHING, handler->GetNameLink(chr).c_str());
if (handler->needReportToTarget(chr))
ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING, handler->GetNameLink().c_str());
ChatHandler(chr->GetSession()).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING, handler->GetNameLink().c_str());
}
for (uint8 i = 0; i < PLAYER_EXPLORED_ZONES_SIZE; ++i)
@@ -27,6 +27,8 @@ EndScriptData */
#include "Chat.h"
#include "DisableMgr.h"
#include "OutdoorPvP.h"
#include "SpellMgr.h"
#include "Player.h"
class disable_commandscript : public CommandScript
{
+1
View File
@@ -25,6 +25,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "GameEventMgr.h"
#include "Chat.h"
#include "Player.h"
class event_commandscript : public CommandScript
{
+1
View File
@@ -27,6 +27,7 @@ EndScriptData */
#include "Chat.h"
#include "AccountMgr.h"
#include "World.h"
#include "Player.h"
class gm_commandscript : public CommandScript
{
+1
View File
@@ -27,6 +27,7 @@ EndScriptData */
#include "MapManager.h"
#include "TicketMgr.h"
#include "Chat.h"
#include "Player.h"
class go_commandscript : public CommandScript
{
@@ -28,6 +28,7 @@ EndScriptData */
#include "PoolMgr.h"
#include "MapManager.h"
#include "Chat.h"
#include "Player.h"
class gobject_commandscript : public CommandScript
{
+1
View File
@@ -25,6 +25,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ObjectMgr.h"
#include "Chat.h"
#include "Player.h"
class honor_commandscript : public CommandScript
{
@@ -28,6 +28,7 @@ EndScriptData */
#include "InstanceSaveMgr.h"
#include "InstanceScript.h"
#include "MapManager.h"
#include "Player.h"
class instance_commandscript : public CommandScript
{
+1
View File
@@ -27,6 +27,7 @@ EndScriptData */
#include "ObjectMgr.h"
#include "SpellMgr.h"
#include "SpellInfo.h"
#include "Player.h"
class learn_commandscript : public CommandScript
{
+1
View File
@@ -19,6 +19,7 @@
#include "Chat.h"
#include "LFGMgr.h"
#include "Group.h"
#include "Player.h"
void GetPlayerInfo(ChatHandler* handler, Player* player)
{
+1
View File
@@ -27,6 +27,7 @@ EndScriptData */
#include "SpellAuraEffects.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Player.h"
class list_commandscript : public CommandScript
{
@@ -28,6 +28,7 @@ EndScriptData */
#include "GameEventMgr.h"
#include "ObjectAccessor.h"
#include "ObjectMgr.h"
#include "Player.h"
class lookup_commandscript : public CommandScript
{
@@ -25,6 +25,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "Chat.h"
#include "ChannelMgr.h"
#include "Player.h"
class message_commandscript : public CommandScript
{
+6 -5
View File
@@ -29,6 +29,7 @@
#include "TargetedMovementGenerator.h"
#include "WeatherMgr.h"
#include "ace/INET_Addr.h"
#include "Player.h"
class misc_commandscript : public CommandScript
{
@@ -495,7 +496,7 @@ public:
handler->PSendSysMessage(LANG_SUMMONING, nameLink.c_str(), "");
if (handler->needReportToTarget(target))
ChatHandler(target).PSendSysMessage(LANG_SUMMONED_BY, handler->playerLink(_player->GetName()).c_str());
ChatHandler(target->GetSession()).PSendSysMessage(LANG_SUMMONED_BY, handler->playerLink(_player->GetName()).c_str());
// stop flight if need
if (target->isInFlight())
@@ -606,7 +607,7 @@ public:
handler->PSendSysMessage(LANG_SUMMONING, plNameLink.c_str(), "");
if (handler->needReportToTarget(player))
ChatHandler(player).PSendSysMessage(LANG_SUMMONED_BY, handler->GetNameLink().c_str());
ChatHandler(player->GetSession()).PSendSysMessage(LANG_SUMMONED_BY, handler->GetNameLink().c_str());
// stop flight if need
if (player->isInFlight())
@@ -1804,7 +1805,7 @@ public:
int64 muteTime = time(NULL) + notSpeakTime * MINUTE;
target->GetSession()->m_muteTime = muteTime;
stmt->setInt64(0, muteTime);
ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notSpeakTime, muteReasonStr.c_str());
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOUR_CHAT_DISABLED, notSpeakTime, muteReasonStr.c_str());
}
else
{
@@ -1860,7 +1861,7 @@ public:
LoginDatabase.Execute(stmt);
if (target)
ChatHandler(target).PSendSysMessage(LANG_YOUR_CHAT_ENABLED);
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOUR_CHAT_ENABLED);
std::string nameLink = handler->playerLink(targetName);
@@ -2137,7 +2138,7 @@ public:
handler->PSendSysMessage(LANG_YOU_REPAIR_ITEMS, handler->GetNameLink(target).c_str());
if (handler->needReportToTarget(target))
ChatHandler(target).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, handler->GetNameLink().c_str());
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOUR_ITEMS_REPAIRED, handler->GetNameLink().c_str());
return true;
}
+18 -17
View File
@@ -25,6 +25,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ObjectMgr.h"
#include "Chat.h"
#include "Player.h"
class modify_commandscript : public CommandScript
{
@@ -106,7 +107,7 @@ public:
handler->PSendSysMessage(LANG_YOU_CHANGE_HP, handler->GetNameLink(target).c_str(), hp, hpm);
if (handler->needReportToTarget(target))
(ChatHandler(target)).PSendSysMessage(LANG_YOURS_HP_CHANGED, handler->GetNameLink().c_str(), hp, hpm);
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_HP_CHANGED, handler->GetNameLink().c_str(), hp, hpm);
target->SetMaxHealth(hpm);
target->SetHealth(hp);
@@ -144,7 +145,7 @@ public:
handler->PSendSysMessage(LANG_YOU_CHANGE_MANA, handler->GetNameLink(target).c_str(), mana, manam);
if (handler->needReportToTarget(target))
(ChatHandler(target)).PSendSysMessage(LANG_YOURS_MANA_CHANGED, handler->GetNameLink().c_str(), mana, manam);
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_MANA_CHANGED, handler->GetNameLink().c_str(), mana, manam);
target->SetMaxPower(POWER_MANA, manam);
target->SetPower(POWER_MANA, mana);
@@ -193,7 +194,7 @@ public:
handler->PSendSysMessage(LANG_YOU_CHANGE_ENERGY, handler->GetNameLink(target).c_str(), energy/10, energym/10);
if (handler->needReportToTarget(target))
(ChatHandler(target)).PSendSysMessage(LANG_YOURS_ENERGY_CHANGED, handler->GetNameLink().c_str(), energy/10, energym/10);
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_ENERGY_CHANGED, handler->GetNameLink().c_str(), energy/10, energym/10);
target->SetMaxPower(POWER_ENERGY, energym);
target->SetPower(POWER_ENERGY, energy);
@@ -244,7 +245,7 @@ public:
handler->PSendSysMessage(LANG_YOU_CHANGE_RAGE, handler->GetNameLink(target).c_str(), rage/10, ragem/10);
if (handler->needReportToTarget(target))
(ChatHandler(target)).PSendSysMessage(LANG_YOURS_RAGE_CHANGED, handler->GetNameLink().c_str(), rage/10, ragem/10);
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_RAGE_CHANGED, handler->GetNameLink().c_str(), rage/10, ragem/10);
target->SetMaxPower(POWER_RAGE, ragem);
target->SetPower(POWER_RAGE, rage);
@@ -278,7 +279,7 @@ public:
handler->PSendSysMessage(LANG_YOU_CHANGE_RUNIC_POWER, handler->GetNameLink(target).c_str(), rune/10, runem/10);
if (handler->needReportToTarget(target))
(ChatHandler(target)).PSendSysMessage(LANG_YOURS_RUNIC_POWER_CHANGED, handler->GetNameLink().c_str(), rune/10, runem/10);
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_RUNIC_POWER_CHANGED, handler->GetNameLink().c_str(), rune/10, runem/10);
target->SetMaxPower(POWER_RUNIC_POWER, runem);
target->SetPower(POWER_RUNIC_POWER, rune);
@@ -408,7 +409,7 @@ public:
handler->PSendSysMessage(LANG_YOU_CHANGE_SPELLFLATID, spellflatid, val, mark, handler->GetNameLink(target).c_str());
if (handler->needReportToTarget(target))
(ChatHandler(target)).PSendSysMessage(LANG_YOURS_SPELLFLATID_CHANGED, handler->GetNameLink().c_str(), spellflatid, val, mark);
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_SPELLFLATID_CHANGED, handler->GetNameLink().c_str(), spellflatid, val, mark);
WorldPacket data(SMSG_SET_FLAT_SPELL_MODIFIER, (1+1+2+2));
data << uint8(spellflatid);
@@ -504,7 +505,7 @@ public:
handler->PSendSysMessage(LANG_YOU_CHANGE_ASPEED, ASpeed, targetNameLink.c_str());
if (handler->needReportToTarget(target))
(ChatHandler(target)).PSendSysMessage(LANG_YOURS_ASPEED_CHANGED, handler->GetNameLink().c_str(), ASpeed);
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_ASPEED_CHANGED, handler->GetNameLink().c_str(), ASpeed);
target->SetSpeed(MOVE_WALK, ASpeed, true);
target->SetSpeed(MOVE_RUN, ASpeed, true);
@@ -552,7 +553,7 @@ public:
handler->PSendSysMessage(LANG_YOU_CHANGE_SPEED, Speed, targetNameLink.c_str());
if (handler->needReportToTarget(target))
(ChatHandler(target)).PSendSysMessage(LANG_YOURS_SPEED_CHANGED, handler->GetNameLink().c_str(), Speed);
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_SPEED_CHANGED, handler->GetNameLink().c_str(), Speed);
target->SetSpeed(MOVE_RUN, Speed, true);
@@ -597,7 +598,7 @@ public:
handler->PSendSysMessage(LANG_YOU_CHANGE_SWIM_SPEED, Swim, targetNameLink.c_str());
if (handler->needReportToTarget(target))
(ChatHandler(target)).PSendSysMessage(LANG_YOURS_SWIM_SPEED_CHANGED, handler->GetNameLink().c_str(), Swim);
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_SWIM_SPEED_CHANGED, handler->GetNameLink().c_str(), Swim);
target->SetSpeed(MOVE_SWIM, Swim, true);
@@ -642,7 +643,7 @@ public:
handler->PSendSysMessage(LANG_YOU_CHANGE_BACK_SPEED, BSpeed, targetNameLink.c_str());
if (handler->needReportToTarget(target))
(ChatHandler(target)).PSendSysMessage(LANG_YOURS_BACK_SPEED_CHANGED, handler->GetNameLink().c_str(), BSpeed);
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_BACK_SPEED_CHANGED, handler->GetNameLink().c_str(), BSpeed);
target->SetSpeed(MOVE_RUN_BACK, BSpeed, true);
@@ -678,7 +679,7 @@ public:
handler->PSendSysMessage(LANG_YOU_CHANGE_FLY_SPEED, FSpeed, handler->GetNameLink(target).c_str());
if (handler->needReportToTarget(target))
(ChatHandler(target)).PSendSysMessage(LANG_YOURS_FLY_SPEED_CHANGED, handler->GetNameLink().c_str(), FSpeed);
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_FLY_SPEED_CHANGED, handler->GetNameLink().c_str(), FSpeed);
target->SetSpeed(MOVE_FLIGHT, FSpeed, true);
@@ -715,7 +716,7 @@ public:
handler->PSendSysMessage(LANG_YOU_CHANGE_SIZE, Scale, handler->GetNameLink(player).c_str());
if (handler->needReportToTarget(player))
(ChatHandler(player)).PSendSysMessage(LANG_YOURS_SIZE_CHANGED, handler->GetNameLink().c_str(), Scale);
ChatHandler(player->GetSession()).PSendSysMessage(LANG_YOURS_SIZE_CHANGED, handler->GetNameLink().c_str(), Scale);
}
target->SetObjectScale(Scale);
@@ -963,7 +964,7 @@ public:
handler->PSendSysMessage(LANG_YOU_GIVE_MOUNT, handler->GetNameLink(target).c_str());
if (handler->needReportToTarget(target))
(ChatHandler(target)).PSendSysMessage(LANG_MOUNT_GIVED, handler->GetNameLink().c_str());
ChatHandler(target->GetSession()).PSendSysMessage(LANG_MOUNT_GIVED, handler->GetNameLink().c_str());
target->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP);
target->Mount(mId);
@@ -1019,7 +1020,7 @@ public:
{
handler->PSendSysMessage(LANG_YOU_TAKE_ALL_MONEY, handler->GetNameLink(target).c_str());
if (handler->needReportToTarget(target))
(ChatHandler(target)).PSendSysMessage(LANG_YOURS_ALL_MONEY_GONE, handler->GetNameLink().c_str());
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_ALL_MONEY_GONE, handler->GetNameLink().c_str());
target->SetMoney(0);
}
@@ -1030,7 +1031,7 @@ public:
handler->PSendSysMessage(LANG_YOU_TAKE_MONEY, abs(moneyToAdd), handler->GetNameLink(target).c_str());
if (handler->needReportToTarget(target))
(ChatHandler(target)).PSendSysMessage(LANG_YOURS_MONEY_TAKEN, handler->GetNameLink().c_str(), abs(moneyToAdd));
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_MONEY_TAKEN, handler->GetNameLink().c_str(), abs(moneyToAdd));
target->SetMoney(newmoney);
}
}
@@ -1038,7 +1039,7 @@ public:
{
handler->PSendSysMessage(LANG_YOU_GIVE_MONEY, moneyToAdd, handler->GetNameLink(target).c_str());
if (handler->needReportToTarget(target))
(ChatHandler(target)).PSendSysMessage(LANG_YOURS_MONEY_GIVEN, handler->GetNameLink().c_str(), moneyToAdd);
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOURS_MONEY_GIVEN, handler->GetNameLink().c_str(), moneyToAdd);
if (moneyToAdd >= MAX_MONEY_AMOUNT)
target->SetMoney(MAX_MONEY_AMOUNT);
@@ -1378,7 +1379,7 @@ public:
handler->PSendSysMessage(LANG_YOU_CHANGE_GENDER, handler->GetNameLink(target).c_str(), gender_full);
if (handler->needReportToTarget(target))
(ChatHandler(target)).PSendSysMessage(LANG_YOUR_GENDER_CHANGED, gender_full, handler->GetNameLink().c_str());
ChatHandler(target->GetSession()).PSendSysMessage(LANG_YOUR_GENDER_CHANGED, gender_full, handler->GetNameLink().c_str());
return true;
}
+1
View File
@@ -29,6 +29,7 @@ EndScriptData */
#include "CreatureGroups.h"
#include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand
#include "CreatureAI.h"
#include "Player.h"
class npc_commandscript : public CommandScript
{
+1
View File
@@ -25,6 +25,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ObjectMgr.h"
#include "Chat.h"
#include "Player.h"
class quest_commandscript : public CommandScript
{
+4 -3
View File
@@ -25,6 +25,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "Chat.h"
#include "ObjectAccessor.h"
#include "Player.h"
class reset_commandscript : public CommandScript
{
@@ -168,7 +169,7 @@ public:
{
target->resetSpells(/* bool myClassOnly */);
ChatHandler(target).SendSysMessage(LANG_RESET_SPELLS);
ChatHandler(target->GetSession()).SendSysMessage(LANG_RESET_SPELLS);
if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target)
handler->PSendSysMessage(LANG_RESET_SPELLS_ONLINE, handler->GetNameLink(target).c_str());
}
@@ -220,7 +221,7 @@ public:
creature->ToPet()->resetTalents();
owner->ToPlayer()->SendTalentsInfoData(true);
ChatHandler(owner->ToPlayer()).SendSysMessage(LANG_RESET_PET_TALENTS);
ChatHandler(owner->ToPlayer()->GetSession()).SendSysMessage(LANG_RESET_PET_TALENTS);
if (!handler->GetSession() || handler->GetSession()->GetPlayer() != owner->ToPlayer())
handler->PSendSysMessage(LANG_RESET_PET_TALENTS_ONLINE, handler->GetNameLink(owner->ToPlayer()).c_str());
}
@@ -236,7 +237,7 @@ public:
{
target->resetTalents(true);
target->SendTalentsInfoData(false);
ChatHandler(target).SendSysMessage(LANG_RESET_TALENTS);
ChatHandler(target->GetSession()).SendSysMessage(LANG_RESET_TALENTS);
if (!handler->GetSession() || handler->GetSession()->GetPlayer() != target)
handler->PSendSysMessage(LANG_RESET_TALENTS_ONLINE, handler->GetNameLink(target).c_str());
@@ -27,6 +27,7 @@ EndScriptData */
#include "SystemConfig.h"
#include "Config.h"
#include "ObjectAccessor.h"
#include "Player.h"
class server_commandscript : public CommandScript
{
+3 -2
View File
@@ -27,6 +27,7 @@ EndScriptData */
#include "MapManager.h"
#include "Chat.h"
#include "Group.h"
#include "Player.h"
class tele_commandscript : public CommandScript
{
@@ -178,7 +179,7 @@ public:
handler->PSendSysMessage(LANG_TELEPORTING_TO, chrNameLink.c_str(), "", tele->name.c_str());
if (handler->needReportToTarget(target))
(ChatHandler(target)).PSendSysMessage(LANG_TELEPORTED_TO_BY, handler->GetNameLink().c_str());
ChatHandler(target->GetSession()).PSendSysMessage(LANG_TELEPORTED_TO_BY, handler->GetNameLink().c_str());
// stop flight if need
if (target->isInFlight())
@@ -274,7 +275,7 @@ public:
handler->PSendSysMessage(LANG_TELEPORTING_TO, plNameLink.c_str(), "", tele->name.c_str());
if (handler->needReportToTarget(player))
(ChatHandler(player)).PSendSysMessage(LANG_TELEPORTED_TO_BY, nameLink.c_str());
ChatHandler(player->GetSession()).PSendSysMessage(LANG_TELEPORTED_TO_BY, nameLink.c_str());
// stop flight if need
if (player->isInFlight())
@@ -27,6 +27,7 @@ EndScriptData */
#include "AccountMgr.h"
#include "ObjectMgr.h"
#include "TicketMgr.h"
#include "Player.h"
class ticket_commandscript : public CommandScript
{
@@ -25,6 +25,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ObjectMgr.h"
#include "Chat.h"
#include "Player.h"
class titles_commandscript : public CommandScript
{
+1
View File
@@ -26,6 +26,7 @@ EndScriptData */
#include "ObjectMgr.h"
#include "WaypointManager.h"
#include "Chat.h"
#include "Player.h"
class wp_commandscript : public CommandScript
{
@@ -20,6 +20,7 @@
#include "ScriptedEscortAI.h"
#include "ScriptedGossip.h"
#include "blackrock_depths.h"
#include "Player.h"
//go_shadowforge_brazier
class go_shadowforge_brazier : public GameObjectScript
@@ -20,6 +20,7 @@
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "blackrock_depths.h"
#include "Player.h"
enum Spells
{
@@ -26,6 +26,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Player.h"
enum Says
{
@@ -26,6 +26,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Player.h"
enum Says
{
@@ -27,6 +27,7 @@ EndScriptData */
#include "ScriptedCreature.h"
#include "deadmines.h"
#include "Spell.h"
#include "Player.h"
/*#####
# item_Defias_Gunpowder
@@ -26,6 +26,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "deadmines.h"
#include "TemporarySummon.h"
enum Sounds
{
@@ -27,6 +27,7 @@ Script Data End */
#include "ScriptedGossip.h"
#include "gnomeregan.h"
#include "ScriptedEscortAI.h"
#include "Player.h"
#define GOSSIP_START_EVENT "I am ready to being"
@@ -18,6 +18,7 @@
#include "ScriptMgr.h"
#include "InstanceScript.h"
#include "gnomeregan.h"
#include "Player.h"
#define MAX_ENCOUNTER 1
@@ -26,6 +26,7 @@ EndScriptData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "karazhan.h"
#include "Player.h"
#define EMOTE_PHASE_PORTAL -1532089
#define EMOTE_PHASE_BANISH -1532090
@@ -27,6 +27,7 @@ EndScriptData */
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "karazhan.h"
#include "Player.h"
/***********************************/
/*** OPERA WIZARD OF OZ EVENT *****/
@@ -34,6 +34,7 @@ EndContentData */
#include "ScriptedGossip.h"
#include "karazhan.h"
#include "ScriptedEscortAI.h"
#include "Player.h"
/*######
# npc_barnesAI
@@ -30,6 +30,7 @@ EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "Player.h"
/*######
## npc_kalecgos
@@ -28,6 +28,7 @@ EndScriptData */
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "molten_core.h"
#include "Player.h"
enum Texts
{
@@ -28,6 +28,7 @@ EndScriptData */
#include "InstanceScript.h"
#include "CreatureAI.h"
#include "molten_core.h"
#include "TemporarySummon.h"
Position const SummonPositions[10] =
{
@@ -23,6 +23,7 @@
#include "ScriptedEscortAI.h"
#include "CombatAI.h"
#include "PassiveAI.h"
#include "Player.h"
/*######
##Quest 12848
@@ -18,6 +18,7 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedEscortAI.h"
#include "Player.h"
//How to win friends and influence enemies
// texts signed for creature 28939 but used for 28939, 28940, 28610
@@ -19,6 +19,7 @@
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "ScriptedEscortAI.h"
#include "Player.h"
#define LESS_MOB // if you do not have a good server and do not want it to be laggy as hell
//Light of Dawn

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