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Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag
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@@ -1533,9 +1533,9 @@ class spell_gen_feign_death_all_flags : public AuraScript
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void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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Unit* target = GetTarget();
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target->AddDynamicFlag( UNIT_DYNFLAG_DEAD);
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target->AddUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
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target->AddUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
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target->SetDynamicFlag( UNIT_DYNFLAG_DEAD);
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target->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
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target->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
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if (Creature* creature = target->ToCreature())
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creature->SetReactState(REACT_PASSIVE);
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@@ -1568,8 +1568,8 @@ class spell_gen_feign_death_no_dyn_flag : public AuraScript
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void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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Unit* target = GetTarget();
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target->AddUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
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target->AddUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
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target->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
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target->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
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if (Creature* creature = target->ToCreature())
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creature->SetReactState(REACT_PASSIVE);
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@@ -1600,8 +1600,8 @@ class spell_gen_feign_death_no_prevent_emotes : public AuraScript
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void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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Unit* target = GetTarget();
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target->AddDynamicFlag(UNIT_DYNFLAG_DEAD);
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target->AddUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
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target->SetDynamicFlag(UNIT_DYNFLAG_DEAD);
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target->SetUnitFlag2(UNIT_FLAG2_FEIGN_DEATH);
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if (Creature* creature = target->ToCreature())
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creature->SetReactState(REACT_PASSIVE);
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@@ -2499,7 +2499,7 @@ class spell_gen_prevent_emotes : public AuraScript
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void HandleEffectApply(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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{
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Unit* target = GetTarget();
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target->AddUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
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target->SetUnitFlag(UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT);
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}
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void OnRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/)
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@@ -3784,7 +3784,7 @@ class spell_gen_gm_freeze : public AuraScript
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player->CombatStop();
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if (player->IsNonMeleeSpellCast(true))
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player->InterruptNonMeleeSpells(true);
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player->AddUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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player->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
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// if player class = hunter || warlock remove pet if alive
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if ((player->GetClass() == CLASS_HUNTER) || (player->GetClass() == CLASS_WARLOCK))
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