Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag

This commit is contained in:
Shauren
2022-03-27 18:14:47 +02:00
parent 4eba978670
commit b47185cabf
205 changed files with 616 additions and 584 deletions
@@ -439,7 +439,7 @@ bool GameObject::Create(uint32 entry, Map* map, Position const& pos, QuaternionD
break;
case GAMEOBJECT_TYPE_PHASEABLE_MO:
RemoveFlag(GameObjectFlags(0xF00));
AddFlag(GameObjectFlags((m_goInfo->phaseableMO.AreaNameSet & 0xF) << 8));
SetFlag(GameObjectFlags((m_goInfo->phaseableMO.AreaNameSet & 0xF) << 8));
break;
case GAMEOBJECT_TYPE_CAPTURE_POINT:
SetUpdateFieldValue(m_values.ModifyValue(&GameObject::m_gameObjectData).ModifyValue(&UF::GameObjectData::SpellVisualID), m_goInfo->capturePoint.SpellVisual1);
@@ -1269,7 +1269,7 @@ bool GameObject::LoadFromDB(ObjectGuid::LowType spawnId, Map* map, bool addToMap
if (!GetGOInfo()->GetDespawnPossibility() && !GetGOInfo()->IsDespawnAtAction())
{
AddFlag(GO_FLAG_NODESPAWN);
SetFlag(GO_FLAG_NODESPAWN);
m_respawnDelayTime = 0;
m_respawnTime = 0;
}
@@ -1660,7 +1660,7 @@ void GameObject::ActivateObject(GameObjectActions action, int32 param, WorldObje
RemoveFlag(GO_FLAG_LOCKED);
break;
case GameObjectActions::Lock:
AddFlag(GO_FLAG_LOCKED);
SetFlag(GO_FLAG_LOCKED);
break;
case GameObjectActions::Open:
if (unitCaster)
@@ -1691,14 +1691,14 @@ void GameObject::ActivateObject(GameObjectActions action, int32 param, WorldObje
DespawnOrUnsummon();
break;
case GameObjectActions::MakeInert:
AddFlag(GO_FLAG_NOT_SELECTABLE);
SetFlag(GO_FLAG_NOT_SELECTABLE);
break;
case GameObjectActions::MakeActive:
RemoveFlag(GO_FLAG_NOT_SELECTABLE);
break;
case GameObjectActions::CloseAndLock:
ResetDoorOrButton();
AddFlag(GO_FLAG_LOCKED);
SetFlag(GO_FLAG_LOCKED);
break;
case GameObjectActions::UseArtKit0:
case GameObjectActions::UseArtKit1:
@@ -1801,7 +1801,7 @@ void GameObject::SetGoArtKit(uint8 artkit, GameObject* go, ObjectGuid::LowType l
void GameObject::SwitchDoorOrButton(bool activate, bool alternative /* = false */)
{
if (activate)
AddFlag(GO_FLAG_IN_USE);
SetFlag(GO_FLAG_IN_USE);
else
RemoveFlag(GO_FLAG_IN_USE);
@@ -2002,7 +2002,7 @@ void GameObject::Use(Unit* user)
if (uint32 trapEntry = info->goober.linkedTrap)
TriggeringLinkedGameObject(trapEntry, user);
AddFlag(GO_FLAG_IN_USE);
SetFlag(GO_FLAG_IN_USE);
SetLootState(GO_ACTIVATED, user);
// this appear to be ok, however others exist in addition to this that should have custom (ex: 190510, 188692, 187389)
@@ -2669,7 +2669,7 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, WorldOb
switch (state)
{
case GO_DESTRUCTIBLE_INTACT:
RemoveFlag(GameObjectFlags(GO_FLAG_DAMAGED | GO_FLAG_DESTROYED));
RemoveFlag(GO_FLAG_DAMAGED | GO_FLAG_DESTROYED);
SetDisplayId(m_goInfo->displayId);
if (setHealth)
{
@@ -2684,7 +2684,7 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, WorldOb
AI()->Damaged(attackerOrHealer, m_goInfo->destructibleBuilding.DamagedEvent);
RemoveFlag(GO_FLAG_DESTROYED);
AddFlag(GO_FLAG_DAMAGED);
SetFlag(GO_FLAG_DAMAGED);
uint32 modelId = m_goInfo->displayId;
if (DestructibleModelDataEntry const* modelData = sDestructibleModelDataStore.LookupEntry(m_goInfo->destructibleBuilding.DestructibleModelRec))
@@ -2713,7 +2713,7 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, WorldOb
bg->DestroyGate(player, this);
RemoveFlag(GO_FLAG_DAMAGED);
AddFlag(GO_FLAG_DESTROYED);
SetFlag(GO_FLAG_DESTROYED);
uint32 modelId = m_goInfo->displayId;
if (DestructibleModelDataEntry const* modelData = sDestructibleModelDataStore.LookupEntry(m_goInfo->destructibleBuilding.DestructibleModelRec))
@@ -2732,7 +2732,7 @@ void GameObject::SetDestructibleState(GameObjectDestructibleState state, WorldOb
case GO_DESTRUCTIBLE_REBUILDING:
{
EventInform(m_goInfo->destructibleBuilding.RebuildingEvent, attackerOrHealer);
RemoveFlag(GameObjectFlags(GO_FLAG_DAMAGED | GO_FLAG_DESTROYED));
RemoveFlag(GO_FLAG_DAMAGED | GO_FLAG_DESTROYED);
uint32 modelId = m_goInfo->displayId;
if (DestructibleModelDataEntry const* modelData = sDestructibleModelDataStore.LookupEntry(m_goInfo->destructibleBuilding.DestructibleModelRec))
@@ -3321,7 +3321,7 @@ void GameObject::CreateModel()
{
m_model = GameObjectModel::Create(std::make_unique<GameObjectModelOwnerImpl>(this), sWorld->GetDataPath());
if (m_model && m_model->isMapObject())
AddFlag(GO_FLAG_MAP_OBJECT);
SetFlag(GO_FLAG_MAP_OBJECT);
}
std::string GameObject::GetDebugInfo() const