Core/Misc: calculate rotation fields from orientation in some places it's impossible to get:

- SmartScripts: SMART_ACTION_SUMMON_GO
- Spell Effects:
  * SPELL_EFFECT_DUEL
  * SPELL_EFFECT_SUMMON_OBJECT_WILD
  * SPELL_EFFECT_SUMMON_OBJECT_SLOT1
  * SPELL_EFFECT_SUMMON_OBJECT_SLOT2
  * SPELL_EFFECT_SUMMON_OBJECT_SLOT3
  * SPELL_EFFECT_SUMMON_OBJECT_SLOT4
- Command Scripts: .gobject add

Closes #17891

(cherry picked from commit 14445d2202)
This commit is contained in:
ariel-
2016-09-03 22:30:51 +02:00
committed by joschiwald
parent dd0df772df
commit b239afb0ef
3 changed files with 19 additions and 17 deletions

View File

@@ -1305,7 +1305,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
continue;
Position pos = (*itr)->GetPositionWithOffset(Position(e.target.x, e.target.y, e.target.z, e.target.o));
GetBaseObject()->SummonGameObject(e.action.summonGO.entry, pos, G3D::Quat(), e.action.summonGO.despawnTime);
G3D::Quat rot = G3D::Matrix3::fromEulerAnglesZYX(pos.GetOrientation(), 0.f, 0.f);
GetBaseObject()->SummonGameObject(e.action.summonGO.entry, pos, rot, e.action.summonGO.despawnTime);
}
delete targets;
@@ -1314,7 +1315,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
if (e.GetTargetType() != SMART_TARGET_POSITION)
break;
GetBaseObject()->SummonGameObject(e.action.summonGO.entry, Position(e.target.x, e.target.y, e.target.z, e.target.o), G3D::Quat(), e.action.summonGO.despawnTime);
G3D::Quat rot = G3D::Matrix3::fromEulerAnglesZYX(e.target.o, 0.f, 0.f);
GetBaseObject()->SummonGameObject(e.action.summonGO.entry, Position(e.target.x, e.target.y, e.target.z, e.target.o), rot, e.action.summonGO.despawnTime);
break;
}
case SMART_ACTION_KILL_UNIT: