Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port

This commit is contained in:
Shauren
2020-09-04 13:38:24 +02:00
parent b20acfe701
commit b231903932
631 changed files with 2966 additions and 3263 deletions

View File

@@ -172,6 +172,7 @@ void SmartScript::ResetBaseObject()
go = nullptr;
}
}
if (!goOrigGUID.IsEmpty())
{
if (GameObject* o = ObjectAccessor::GetGameObject(*lookupRoot, goOrigGUID))
@@ -185,7 +186,7 @@ void SmartScript::ResetBaseObject()
meOrigGUID.Clear();
}
void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob, std::string const& varString)
void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint32 var1, bool bvar, SpellInfo const* spell, GameObject* gob, std::string const& varString)
{
for (SmartAIEventList::iterator i = mEvents.begin(); i != mEvents.end(); ++i)
{
@@ -199,7 +200,7 @@ void SmartScript::ProcessEventsFor(SMART_EVENT e, Unit* unit, uint32 var0, uint3
}
}
void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob, std::string const& varString)
void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, uint32 var1, bool bvar, SpellInfo const* spell, GameObject* gob, std::string const& varString)
{
// calc random
if (e.GetEventType() != SMART_EVENT_LINK && e.event.event_chance < 100 && e.event.event_chance)
@@ -2351,7 +2352,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u
}
}
void SmartScript::ProcessTimedAction(SmartScriptHolder& e, uint32 const& min, uint32 const& max, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob, std::string const& varString)
void SmartScript::ProcessTimedAction(SmartScriptHolder& e, uint32 const& min, uint32 const& max, Unit* unit, uint32 var0, uint32 var1, bool bvar, SpellInfo const* spell, GameObject* gob, std::string const& varString)
{
// We may want to execute action rarely and because of this if condition is not fulfilled the action will be rechecked in a long time
if (sConditionMgr->IsObjectMeetingSmartEventConditions(e.entryOrGuid, e.event_id, e.source_type, unit, GetBaseObject()))
@@ -2829,7 +2830,7 @@ void SmartScript::GetWorldObjectsInDist(ObjectVector& targets, float dist) const
Cell::VisitAllObjects(obj, searcher, dist);
}
void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, uint32 var1, bool bvar, const SpellInfo* spell, GameObject* gob, std::string const& varString)
void SmartScript::ProcessEvent(SmartScriptHolder& e, Unit* unit, uint32 var0, uint32 var1, bool bvar, SpellInfo const* spell, GameObject* gob, std::string const& varString)
{
if (!e.active && e.GetEventType() != SMART_EVENT_LINK)
return;