Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:

*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
This commit is contained in:
QAston
2011-07-26 23:09:28 +02:00
parent 29c228a801
commit b0fe236265
195 changed files with 4630 additions and 6929 deletions

View File

@@ -164,7 +164,7 @@ void ScriptedAI::DoStopAttack()
me->AttackStop();
}
void ScriptedAI::DoCastSpell(Unit* pTarget, SpellEntry const* pSpellInfo, bool bTriggered)
void ScriptedAI::DoCastSpell(Unit* pTarget, SpellInfo const* pSpellInfo, bool bTriggered)
{
if (!pTarget || me->IsNonMeleeSpellCasted(false))
return;
@@ -192,7 +192,7 @@ Creature* ScriptedAI::DoSpawnCreature(uint32 entry, float offsetX, float offsetY
return me->SummonCreature(entry, me->GetPositionX() + offsetX, me->GetPositionY() + offsetY, me->GetPositionZ() + offsetZ, angle, TempSummonType(type), despawntime);
}
SpellEntry const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effects)
SpellInfo const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effects)
{
//No target so we can't cast
if (!target)
@@ -203,18 +203,18 @@ SpellEntry const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 me
return false;
//Using the extended script system we first create a list of viable spells
SpellEntry const* apSpell[CREATURE_MAX_SPELLS];
memset(apSpell, 0, CREATURE_MAX_SPELLS * sizeof(SpellEntry*));
SpellInfo const* apSpell[CREATURE_MAX_SPELLS];
memset(apSpell, 0, CREATURE_MAX_SPELLS * sizeof(SpellInfo*));
uint32 spellCount = 0;
SpellEntry const* tempSpell = NULL;
SpellInfo const* tempSpell = NULL;
SpellRangeEntry const* tempRange = NULL;
//Check if each spell is viable(set it to null if not)
for (uint32 i = 0; i < CREATURE_MAX_SPELLS; i++)
{
tempSpell = sSpellStore.LookupEntry(me->m_spells[i]);
tempSpell = sSpellMgr->GetSpellInfo(me->m_spells[i]);
//This spell doesn't exist
if (!tempSpell)
@@ -238,31 +238,24 @@ SpellEntry const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 me
continue;
//Make sure that the spell uses the requested amount of power
if (powerCostMin && tempSpell->manaCost < powerCostMin)
if (powerCostMin && tempSpell->ManaCost < powerCostMin)
continue;
if (powerCostMax && tempSpell->manaCost > powerCostMax)
if (powerCostMax && tempSpell->ManaCost > powerCostMax)
continue;
//Continue if we don't have the mana to actually cast this spell
if (tempSpell->manaCost > me->GetPower(Powers(tempSpell->powerType)))
continue;
//Get the Range
tempRange = GetSpellRangeStore()->LookupEntry(tempSpell->rangeIndex);
//Spell has invalid range store so we can't use it
if (!tempRange)
if (tempSpell->ManaCost > me->GetPower(Powers(tempSpell->PowerType)))
continue;
//Check if the spell meets our range requirements
if (rangeMin && me->GetSpellMinRangeForTarget(target, tempRange) < rangeMin)
if (rangeMin && me->GetSpellMinRangeForTarget(target, tempSpell) < rangeMin)
continue;
if (rangeMax && me->GetSpellMaxRangeForTarget(target, tempRange) > rangeMax)
if (rangeMax && me->GetSpellMaxRangeForTarget(target, tempSpell) > rangeMax)
continue;
//Check if our target is in range
if (me->IsWithinDistInMap(target, float(me->GetSpellMinRangeForTarget(target, tempRange))) || !me->IsWithinDistInMap(target, float(me->GetSpellMaxRangeForTarget(target, tempRange))))
if (me->IsWithinDistInMap(target, float(me->GetSpellMinRangeForTarget(target, tempSpell))) || !me->IsWithinDistInMap(target, float(me->GetSpellMaxRangeForTarget(target, tempSpell))))
continue;
//All good so lets add it to the spell list
@@ -277,7 +270,7 @@ SpellEntry const* ScriptedAI::SelectSpell(Unit* target, uint32 school, uint32 me
return apSpell[urand(0, spellCount - 1)];
}
bool ScriptedAI::CanCast(Unit* target, SpellEntry const* spell, bool triggered /*= false*/)
bool ScriptedAI::CanCast(Unit* target, SpellInfo const* spell, bool triggered /*= false*/)
{
//No target so we can't cast
if (!target || !spell)
@@ -288,17 +281,11 @@ bool ScriptedAI::CanCast(Unit* target, SpellEntry const* spell, bool triggered /
return false;
//Check for power
if (!triggered && me->GetPower(Powers(spell->powerType)) < spell->manaCost)
return false;
SpellRangeEntry const* tempRange = GetSpellRangeStore()->LookupEntry(spell->rangeIndex);
//Spell has invalid range store so we can't use it
if (!tempRange)
if (!triggered && me->GetPower(Powers(spell->PowerType)) < spell->ManaCost)
return false;
//Unit is out of range of this spell
if (me->IsInRange(target, float(me->GetSpellMinRangeForTarget(target, tempRange)), float(me->GetSpellMaxRangeForTarget(target, tempRange))))
if (me->IsInRange(target, float(me->GetSpellMinRangeForTarget(target, spell)), float(me->GetSpellMaxRangeForTarget(target, spell))))
return false;
return true;