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Core/PacketIO: update some combat packets to new system (#24236)
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@@ -26,6 +26,7 @@
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#include "Chat.h"
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#include "ChatPackets.h"
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#include "ChatTextBuilder.h"
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#include "CombatPackets.h"
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#include "Common.h"
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#include "ConditionMgr.h"
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#include "CreatureAI.h"
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@@ -2275,30 +2276,20 @@ float Unit::CalculateSpellpowerCoefficientLevelPenalty(SpellInfo const* spellInf
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void Unit::SendMeleeAttackStart(Unit* victim)
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{
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WorldPacket data(SMSG_ATTACKSTART, 8 + 8);
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data << uint64(GetGUID());
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data << uint64(victim->GetGUID());
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SendMessageToSet(&data, true);
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TC_LOG_DEBUG("entities.unit", "WORLD: Sent SMSG_ATTACKSTART");
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WorldPackets::Combat::AttackStart packet;
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packet.Attacker = GetGUID();
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packet.Victim = victim->GetGUID();
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SendMessageToSet(packet.Write(), true);
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}
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void Unit::SendMeleeAttackStop(Unit* victim)
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{
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WorldPacket data(SMSG_ATTACKSTOP, (8+8+4));
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data << GetPackGUID();
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if (victim)
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data << victim->GetPackGUID();
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else
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data << uint8(0);
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data << uint32(0); //! Can also take the value 0x01, which seems related to updating rotation
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SendMessageToSet(&data, true);
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TC_LOG_DEBUG("entities.unit", "WORLD: Sent SMSG_ATTACKSTOP");
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SendMessageToSet(WorldPackets::Combat::SAttackStop(this, victim).Write(), true);
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if (victim)
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TC_LOG_DEBUG("entities.unit", "%s %u stopped attacking %s %u", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUID().GetCounter(), (victim->GetTypeId() == TYPEID_PLAYER ? "player" : "creature"), victim->GetGUID().GetCounter());
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TC_LOG_DEBUG("entities.unit", "%s stopped attacking %s", GetGUID().ToString().c_str(), victim->GetGUID().ToString().c_str());
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else
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TC_LOG_DEBUG("entities.unit", "%s %u stopped attacking", (GetTypeId() == TYPEID_PLAYER ? "Player" : "Creature"), GetGUID().GetCounter());
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TC_LOG_DEBUG("entities.unit", "%s stopped attacking", GetGUID().ToString().c_str());
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}
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bool Unit::isSpellBlocked(Unit* victim, SpellInfo const* spellProto, WeaponAttackType attackType)
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